-
Posts
10 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Posts posted by Badger
-
-
Thankyou for the help, it somewhat helps, however the mirror is staying and refuses to go
-
Hi, I am having trouble with my model, I can't texture it as a whole vehicle, and don't really understand the last few steps before I can try it ingame..
https://gyazo.com/d0a1c4999d4c1290b1d13d5ad7183290
https://gyazo.com/f32e60745db9696beba0dc9c246d2da1
https://gyazo.com/ebe8d6b123c32caed6a5cf2693ea22bc
Many thanks for any help
-
Awesome, thankyou http://www.emergency-planet.com/uploads/emoticons/default_smile.png
-
Have you tried to turn on the fire engines? Their is a yellow switch button to turn them on/off
-
10 hours ago, itchboy said:
Some advice, please dont double post. Its against site rules.
Sorry about that, just had questions and forgot I could edit my original post lol
-
I am also surprised you are using RLC for EOD, instead of RAF
-
I have to ask, are you going to include that gorgeous Mustang Police Interceptor??
-
Hi,
I for one would love to see more of a beach or somewhere for the coastguard could operate. Or somewhere full of night-life (pubs and clubs) or a shopping center.
I honestly don't know Kent just love the mod.
-
Hi, I love this mod to bits!
Thank you for making this, I have played literally hundreds of hours of this mod and made many map edits.
I have a couple of suggestions which I would love to see added:
Could we please have a de-bug script, such as the Beiberfeld Mod, whereas we can 'force' certain events.
Could we also have a rapid deployment button so that we can take out the fire-fighters and put them away quicker without having to select them individually.
I would love to help you make this amazing mod, however I am only really any good at map stuff, and don't know a lot about texturing and modeling.
Thank you once again for making this mod, your work is appreciated by a lot of us.
Cannot wait for the next version, and here's to many more hours!!
Kent (UK) Mod (Dev Release)
in Early Access/Alpha Stage Modifications
Posted
This mod does not have a 'return to station script' implemented in it, the best thing to do is to drive the fire engine back to the station, use the 'park' script to park it in the station where you want it