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JTrane

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  1. Radeon Software Version - 16.8.2
    Radeon Software Edition - Crimson
    Graphics Chipset - AMD Radeon (TM) R9 390 Series
    Memory Size - 8192 MB
    Memory Type - GDDR5
    Core Clock - 1060 MHz
    Windows Version - Windows 10 (64 bit)
    System Memory - 16 GB
    CPU Type - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
     

  2. Read in a different post and did this:

     

    Open em4.cfg with notepad, and find the follwing lines,

    <var name="r_xres" value="1280" />

    <var name="r_yres" value="960" />

    Change the 1280 to 1024, and the 960 to 768, save it and close and the game should work.

     

     

    And now it works....I guess when I got a new monitor, this new monitor is smaller than my other one so I think that was the issue....Thank you for the help though :)

  3. Just tried it again and the log file

     

    Init Filesystem...
    Registered FS device "local"
    Registered FS device "base"
    Registered FS device "lang"
    Init UpdateChain...
    Init Timer...
    Init Screen...
    Init Scriptscheduler...
    !Graphics system: ATI Technologies Inc. ATI Radeon HD 4800 Series
    GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL
    Init GFX...
    Init Vision...
    |Vision DLL path: C:\Program Files (x86)\WizardWorks\911 - First Responders\vision71.dll
    |Vision(TM), Version PC-4, 7, 28, 0
    |Loading entity plugins of directory <C:\Program Files (x86)\WizardWorks\911 - First Responders\Data> ...
    |List of loaded plug-ins:

    |Plug-in named 'CubeMapHandle_cl' loaded statically!

    |Plug-in named 'VisionConsoleEntity_cl' loaded statically!

    |Plug-in named 'VisBase_cl' loaded statically!

    |Plug-in named 'VisBaseEntity_cl' loaded statically!

    |Plug-in named 'VisMouseCamera_cl' loaded statically!

    |Plug-in named 'VisObject3D_cl' loaded statically!

    |Plug-in named 'VisActionHelperEntity_cl' loaded statically!

    |Plug-in named 'VarManager_cl' loaded statically!

    |Plug-in named 'BaseEntity_cl' loaded statically!

    |Plug-in named 'VBaseCameraEntity' loaded statically!

    |Plug-in named 'VCamEntity' loaded statically!

    |Plug-in named 'GameEntity_cl' loaded statically!

    |Plug-in named 'Emitter_cl' loaded statically!

    |Plug-in named 'BaseGameEntity_cl' loaded statically!

    |Plug-in named 'TargetEntity_cl' loaded statically!

    |Registering plug-ins done !

    |Initializing Vision Graphics Engine
    |Detecting CPU type and features
    |CPU:Pentium II/III FPU MMX ISSE 3DNow!
    |Vision Core: Allocated 28 kB of memory for Polygon Chunks
    |Vision Core: Allocated 9 kB of memory for Entities
    |Settings renderer configuration
    Initializing post processor 'PerceptionCore'
     * Skipping config file
    Initializing post processor 'MotionBlur'
     * Skipping config file
    Initializing post processor 'Nightvision'
     * Skipping config file
    |Initialising video driver: 0
    |Setting screen mode to x:1280 / y:1024 / bpp:32 / refresh:0
    |Screen Mode is fullscreen, return value: -402
    |Stencil buffer: 0 bit / ZBuffer: 24 bit
    ?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be set
    !WARNING: global listener object is still registered! Unregister listener before destroying object!
     

  4. Mine just recently started doing that as well....Here is my log file to see what could be done to make it work

     

    Init Filesystem...
    Registered FS device "local"
    Registered FS device "base"
    Registered FS device "lang"
    Init UpdateChain...
    Init Timer...
    Init Screen...
    Init Scriptscheduler...
    !Graphics system: ATI Technologies Inc. ATI Radeon HD 4800 Series
    GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL
    Init GFX...
    Init Vision...
    |Vision DLL path: C:\Program Files (x86)\WizardWorks\911 - First Responders\vision71.dll
    |Vision(TM), Version PC-4, 7, 28, 0
    |Loading entity plugins of directory <C:\Program Files (x86)\WizardWorks\911 - First Responders\Data> ...
    |List of loaded plug-ins:

    |Plug-in named 'CubeMapHandle_cl' loaded statically!

    |Plug-in named 'VisionConsoleEntity_cl' loaded statically!

    |Plug-in named 'VisBase_cl' loaded statically!

    |Plug-in named 'VisBaseEntity_cl' loaded statically!

    |Plug-in named 'VisMouseCamera_cl' loaded statically!

    |Plug-in named 'VisObject3D_cl' loaded statically!

    |Plug-in named 'VisActionHelperEntity_cl' loaded statically!

    |Plug-in named 'VarManager_cl' loaded statically!

    |Plug-in named 'BaseEntity_cl' loaded statically!

    |Plug-in named 'VBaseCameraEntity' loaded statically!

    |Plug-in named 'VCamEntity' loaded statically!

    |Plug-in named 'GameEntity_cl' loaded statically!

    |Plug-in named 'Emitter_cl' loaded statically!

    |Plug-in named 'BaseGameEntity_cl' loaded statically!

    |Plug-in named 'TargetEntity_cl' loaded statically!

    |Registering plug-ins done !

    |Initializing Vision Graphics Engine
    |Detecting CPU type and features
    |CPU:Pentium II/III FPU MMX ISSE 3DNow!
    |Vision Core: Allocated 28 kB of memory for Polygon Chunks
    |Vision Core: Allocated 9 kB of memory for Entities
    |Settings renderer configuration
    Initializing post processor 'PerceptionCore'
     * Skipping config file
    Initializing post processor 'MotionBlur'
     * Skipping config file
    Initializing post processor 'Nightvision'
     * Skipping config file
    |Initialising video driver: 0
    |Setting screen mode to x:1280 / y:1024 / bpp:32 / refresh:0
    |Screen Mode is fullscreen, return value: -402
    |Stencil buffer: 0 bit / ZBuffer: 24 bit
    ?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be set
    !WARNING: global listener object is still registered! Unregister listener before destroying object!
     

     

     

    1.jpg

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