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Troy Jackson

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Posts posted by Troy Jackson

  1. Trying to make a sub-mod of Prince George county but my editor will open to a black screen then crash to desktop. I looked up other solutions like  updating my graphics card, long story short it's still broken. Here is my log:

    Spoiler

    Init Filesystem...
    Registered FS device "local"
    Registered FS device "base"
    Registered FS device "lang"
    ?BLFileSystem::Open("C:\Program Files (x86)\sixteen tons entertainment\Emergency 4\Em4-editor.cfg",BLFM_READ): Could not open
    Init UpdateChain...
    Init Timer...
    Init Screen...
    Init Scriptscheduler...
    ?BLFileSystem::Open("base:/Scripts/startup.script",BLFM_READ): Could not open
    ?Script file not found: base:/Scripts/startup.script
    GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression
    CPU speed detected: 2429
    Init GFX...
    Init Vision...
    |Vision DLL path: C:\Program Files (x86)\sixteen tons entertainment\Emergency 4\vision71.dll

    |Vision(TM), Version PC-4, 7, 28, 0

    |List of loaded plug-ins:

     

    |Plug-in named 'CubeMapHandle_cl' loaded statically!

     

    |Plug-in named 'VisionConsoleEntity_cl' loaded statically!

     

    |Plug-in named 'VisBase_cl' loaded statically!

     

    |Plug-in named 'VisBaseEntity_cl' loaded statically!

     

    |Plug-in named 'VisMouseCamera_cl' loaded statically!

     

    |Plug-in named 'VisObject3D_cl' loaded statically!

     

    |Plug-in named 'VisActionHelperEntity_cl' loaded statically!

     

    |Plug-in named 'VarManager_cl' loaded statically!

     

    |Plug-in named 'BaseEntity_cl' loaded statically!

     

    |Plug-in named 'VBaseCameraEntity' loaded statically!

     

    |Plug-in named 'VCamEntity' loaded statically!

     

    |Plug-in named 'GameEntity_cl' loaded statically!

     

    |Plug-in named 'Emitter_cl' loaded statically!

     

    |Plug-in named 'BaseGameEntity_cl' loaded statically!

     

    |Plug-in named 'TargetEntity_cl' loaded statically!

     

    |Registering plug-ins done !

     

    |Initializing Vision Graphics Engine

    |Detecting CPU type and features

    |CPU:Pentium II/III FPU MMX ISSE 3DNow!

    |Vision Core: Allocated 28 kB of memory for Polygon Chunks

    |Vision Core: Allocated 9 kB of memory for Entities

    |Settings renderer configuration

    Initializing post processor 'PerceptionCore'
     * Skipping config file
    Initializing post processor 'MotionBlur'
     * Skipping config file
    Initializing post processor 'Nightvision'
     * Skipping config file
    |Initialising video driver: 0

    |Setting screen mode to x:800 / y:600 / bpp:32 / refresh:0

    |Screen Mode is fullscreen, return value: 0

    |Stencil buffer: 8 bit / ZBuffer: 24 bit

    |Initializing OpenGL rendering subsystem

    |Setting initial Renderer States

    |Vendor: Intel

    |Renderer: Intel(R) HD Graphics 4600

    |Driver Version: 4.2.0 - Build 10.18.10.3910

    |Found Extension GL_EXT_texture_filter_anisotropic

    |Found Extension GL_EXT_texture_lod_bias

    |Found Extension GL_ARB_multitexture

    |Found Extension GL_ARB_texture_env_dot3

    |Extension GL_ARB_texture_env_subtract not available

    |Found Extension GL_EXT_texture_edge_clamp

    |Found Extension GL_EXT_texture_env_add

    |Found Extension GL_EXT_texture_env_combine

    |Extension GL_EXT_texture_cube_map not available

    |Found Extension GL_ARB_texture_compression

    |Found Extension GL_EXT_texture_compression_s3tc

    |Extension GL_EXT_point_parameters not available

    |Found Extension GL_EXT_clip_volume_hint

    |Extension GL_EXT_vertex_weighting not available

    |Found Extension GL_EXT_separate_specular_color

    |Found Extension GL_EXT_stencil_wrap

    |Extension GL_EXT_vertex_shader not available

    |Found Extension GL_EXT_multi_draw_arrays

    |Extension GL_ATI_fragment_shader not available

    |Extension GL_ATI_pn_triangles not available

    |Extension GL_ATI_map_object_buffer not available

    |Found Extension GL_NV_texgen_reflection

    |Extension GL_NV_fence not available

    |Found Extension GL_NV_blend_square

    |Extension GL_NV_register_combiners not available

    |Extension GL_NV_register_combiners2 not available

    |Extension GL_NV_texture_env_combine4 not available

    |Extension GL_NV_texture_shader not available

    |Extension GL_NV_vertex_program not available

    |Extension GL_NV_vertex_program1_1 not available

    |Extension GL_NV_occlusion_query not available

    |Extension GL_EXT_paletted_texture not available

    |Found Extension GL_ATI_separate_stencil

    |Found Extension GL_EXT_texture_rectangle

    |Found Extension GL_ARB_depth_texture

    |Found Extension GL_ARB_shadow

    |Found Extension GL_SGIS_generate_mipmap

    |Found Extension GL_ARB_vertex_buffer_object

    |Extension WGL_ARB_render_texture not available

    |Extension WGL_NV_render_depth_texture not available

    |Extension WGL_NV_render_texture_rectangle not available

    |Found Extension WGL_ARB_pbuffer

    |Found Extension WGL_ARB_pixel_format

    |Found Extension WGL_EXT_swap_control

    |Found Extension GL_ARB_shader_objects

    |Found Extension GL_ARB_fragment_shader

    |Found Extension GL_ARB_vertex_shader

    |Found Extension GL_ARB_shading_language_100

    |Using ARB_vertex_buffer_object for fast geometry memory!

    OpenGL vendor: Intel
    OpenGL renderer: Intel(R) HD Graphics 4600
    renderer-string: INTEL
    Init Input...
    Registered FS device "save"
    Init GameFramework...
    Init Audio...
    Init XGUI...
    ?BLFileSystem::Open("base:/Fonts/Tahoma 11.xff",BLFM_READ): Could not open
    ?Font load failed: base:/Fonts/Tahoma 11.xff
    ?BLFileSystem::Open("base:/Fonts/Tahoma 11 bold.xff",BLFM_READ): Could not open
    ?Font load failed: base:/Fonts/Tahoma 11 bold.xff
    ?BLFileSystem::Open("base:/Fonts/Lucida Console 11.xff",BLFM_READ): Could not open
    ?Font load failed: base:/Fonts/Lucida Console 11.xff
    ?BLFileSystem::Open("base:UI/Dialogs/video.xml",BLFM_READ): Could not open
    ?BLFileSystem::Open("base:/UI/Dialogs/particle.xml",BLFM_READ): Could not open
    !WARNING: global listener object is still registered! Unregister listener before destroying object!

     

    updated by graphics card already.

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