[2015-11-21 00:12:27][QSF info] QSF startup: Asset system
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the JSON project in 0 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 117 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/em5/content" in 134 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 0 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/em5/local" in 0 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 2 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/em5/deluxe" in 10 ms
[2015-11-21 00:12:27][QSF error] QSF failed to mount the new directory "E:/Program Files (x86)/Steam/steamapps/common/Emergency 5/data/em5/developer" at the mount point "data/em5/developer": File not found
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 1 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/em5/gamedata" in 14 ms
[2015-11-21 00:12:27][QSF error] QSF failed to mount the new directory "E:/Program Files (x86)/Steam/steamapps/common/Emergency 5/data/em5/ext01" at the mount point "data/em5/ext01": File not found
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the JSON project in 0 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 0 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/qsf/content" in 9 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 0 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/qsf/editor" in 0 ms
[2015-11-21 00:12:27][QSF info] QSF startup: Window system
[2015-11-21 00:12:27][QSF info] QSF startup: Script system
[2015-11-21 00:12:27][QSF info] QSF startup: Renderer system
[2015-11-21 00:12:27][QSF info] Oculus Rift support is currently disabled. It can be enabled inside the settings file by changing the renderer setting property "OculusRiftEnabled" to "true".
[2015-11-21 00:12:28][QSF info] QSF startup: Physics system
[2015-11-21 00:12:28][QSF info] QSF startup: Input system
[2015-11-21 00:12:28][QSF info] QSF startup: Audio system
[2015-11-21 00:12:28][QSF info] OpenAL Available audio devices: 1
[2015-11-21 00:12:43][QSF info] Successfully saved player progress to file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/local/playerprogress.bin'
[2015-11-21 00:12:43][QSF info] Successfully loaded player progress from file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/playerprogress.bin'
[2015-11-21 00:12:45][QSF info] Finished EMERGENCY 5 application run preparations in 1691 ms
[2015-11-21 00:12:59][QSF info] QSF successfully loaded the JSON project in 0 ms
[2015-11-21 00:12:59][QSF info] QSF successfully loaded the binary asset package in 1 ms
[2015-11-21 00:12:59][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/content" in 1 ms
[2015-11-21 00:12:59][QSF info] QSF successfully loaded the JSON asset package in 0 ms
[2015-11-21 00:12:59][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/gamedata" in 0 ms
[2015-11-21 00:12:59][QSF info] QSF successfully loaded the JSON asset package in 0 ms
[2015-11-21 00:12:59][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/local" in 0 ms
[2015-11-21 00:14:28][QSF info] Successfully saved player progress to file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/playerprogress.bin'
[2015-11-21 00:14:33][QSF info] Successfully loaded player progress from file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/local/playerprogress.bin'
[2015-11-21 00:14:33][QSF info] Successfully loaded player progress from file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/playerprogress.bin'
[2015-11-21 00:14:41][QSF info] EMERGENCY 5 application: triggered go to logo screen
[2015-11-21 00:14:41][QSF info] -> Mounting mod "dutch_modification" in version 2.0 by FrozenOne-94
[2015-11-21 00:14:47][QSF info] EMERGENCY 5 application: triggered go to main menu
[2015-11-21 00:15:16][QSF error] Failed to load save game: Could not open file: C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/campaign/CampaignProgress.json
[2015-11-21 00:15:16][QSF error] Failed to load save game: Could not open file: C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/campaign/CampaignProgress.json
[2015-11-21 00:15:21][QSF info] EMERGENCY 5 application: triggered start game
[2015-11-21 00:15:21][QSF info] QSF unloaded the old map in 0 ms
[2015-11-21 00:15:24][QSF info] QSF successfully loaded the layers of the map in 3413 ms
[2015-11-21 00:15:34][QSF error] QSF noticed that the entity 2480230535741053693 is referencing the base prototype "3462416441", but the base prototype cannot be found anywhere
[2015-11-21 00:15:34][QSF info] QSF successfully loaded the entities of the map in 9767 ms
[2015-11-21 00:15:34][QSF info] QSF successfully deserialized the map (13202 ms)
[2015-11-21 00:16:03][QSF info] Finished loading ingame HUD in 2041 ms
[2015-11-21 00:16:04][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_trunk.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-11-21 00:16:04][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_back_right.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-11-21 00:16:04][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_front_right.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-11-21 00:16:05][QSF error] QSF failed to load the prefab "em5/prefab/default/polizei_sw4_body.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-11-21 00:16:05][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_back_left.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-11-21 00:16:06][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_body.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-11-21 00:16:06][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_front_left.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-11-21 00:16:08][QSF error] Could not find order info 'DCH"
[2015-11-21 00:16:12][QSF error] There is no event 'Building_Fire_Injured_Persons_Damage' inside the event pool 'EM5_Simple_Fire_Definitions'
[2015-11-21 00:16:12][QSF error] Fatal error in event pool structure, please check the log for more information
[2015-11-21 00:16:22][QSF error] There is no event pool with the key: map01_munich_freeplay_eventpool_fixed
[2015-11-21 00:16:22][QSF error] There is no event pool with the key: map01_munich_freeplay_eventpool
[2015-11-21 00:16:22][QSF warning] The eventpool "map01_munich_freeplay_eventpool" is unknown. Loading default event pool
[2015-11-21 00:16:22][QSF error] There is no event pool with the key: EM5_Test_Event_Pool
[2015-11-21 00:16:22][QSF warning] The default eventpool is missing. No events will be triggered
[2015-11-21 00:16:22][QSF error] Could not find order info 'DCH"
[2015-11-21 00:16:26][QSF info] Game startup finished (18346 ms)
[2015-11-21 00:16:44][QSF error] Failed to parse simple post http query server response: boost::filesystem::remove: Het proces heeft geen toegang tot het bestand omdat het door een ander
proces wordt gebruikt: "C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/account_manager_25.json"
[2015-11-21 00:16:48][QSF error] expected collision type to be box or sphere, but was 3 for entity 16682482572264547012
[2015-11-21 00:17:46][QSF error] Unable to merge two nodes with different direction information
[2015-11-21 00:20:38][QSF info] EMERGENCY 5 application: triggered stop game
[2015-11-21 00:20:38][QSF info] Game shutdown...
[2015-11-21 00:20:38][QSF error] Trying to cancel a search with ID 2465 failed, search not found anymore
[2015-11-21 00:20:38][QSF info] Game shutdown finished
[2015-11-21 00:20:40][QSF info] SteeringSystem used up a total of 203 kilobytes at the current update
[2015-11-21 00:20:44][QSF error] Failed to load save game: Could not open file: C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/campaign/CampaignProgress.json
[2015-11-21 00:20:53][QSF info] EMERGENCY 5 application: triggered start game
[2015-11-21 00:20:53][QSF info] QSF unloaded the old map in 5 ms
[2015-11-21 00:20:57][QSF info] QSF successfully loaded the layers of the map in 3454 ms
[2015-11-21 00:21:03][QSF error] QSF noticed that the entity 2480230535741053693 is referencing the base prototype "3462416441", but the base prototype cannot be found anywhere
[2015-11-21 00:21:03][QSF info] QSF successfully loaded the entities of the map in 5580 ms
[2015-11-21 00:21:03][QSF info] QSF successfully deserialized the map (9057 ms)
[2015-11-21 00:21:22][QSF error] OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]0 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] Error loading texture [Hash 0x6083ad0e]0. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]0 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]1 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] Error loading texture [Hash 0x6083ad0e]1. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]1 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]2 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] Error loading texture [Hash 0x6083ad0e]2. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]2 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0xdbf04c50] in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] Error loading texture [Hash 0xdbf04c50]. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0xdbf04c50] in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] Could not find order info 'DCH"
[2015-11-21 00:21:25][QSF error] There is no event 'Building_Fire_Injured_Persons_Damage' inside the event pool 'EM5_Simple_Fire_Definitions'
[2015-11-21 00:21:25][QSF error] Fatal error in event pool structure, please check the log for more information
I can click 'continue' and the map loads, however, the event system is broken and nothing ever happens (no fires, no accidents etc.)
Without the mod the game loads fine.
I haven't yet checked other maps or missions, but I believe they will suffer from the same error because it seems something is missing in the mod.
Netherlands mod EM5 contains bug
in Modding Related Support
Posted
I just installed the Netherlands Mod 2.0 from the end of August on my Emergency 5 (fully updated).
When starting Munich - Free Play, I get an error during loading.
The log contains the following info:
I can click 'continue' and the map loads, however, the event system is broken and nothing ever happens (no fires, no accidents etc.)
Without the mod the game loads fine.
I haven't yet checked other maps or missions, but I believe they will suffer from the same error because it seems something is missing in the mod.
Kind regards,
Rowdy