ziggy123456
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Posts posted by ziggy123456
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On 2/1/2017 at 3:22 PM, TACRfan said:
Hello everyone, quick update for you all, I plan on releasing the patch this weekend if everything with it goes to plan
that sounds like great news
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20 hours ago, TACRfan said:
Sorry, i dont really understand what you put
Kent Mod V1.2 air crash:
looking brill cant wait to play the updated version of this mod... keep the good work up
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20 hours ago, TACRfan said:
Here it is, V2 available for download now, all bugs have been listed apart from 2 or 3, i hope you enjoy
https://mega.nz/#!Nw5TXb4J!ZXBfIsoF_mqU_ZR9MjBQ4lpXi4udLa_NhmRptCnFeNk
BY DOWNLOADING THIS YOU ARE AGREEING THAT YOU WILL NOT DISTRIBUTE THIS MOD ANYWHERE ELSE
played the mod for a short while, this is a fantastic mod......... keep the good work up
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i would prefer a bit of both, slightly towards more emergency vehicles
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6 minutes ago, TACRfan said:
Thank you
Yes all of these will be controllable, Air-Ops will serve as a HATO type unit for air side and Security will serve as police Air side, (Fire is obvious)
Air-Ops-1 Bird scaring down one of the main runways.
cool cant wait
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1 hour ago, TACRfan said:
will these be user operated
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22 minutes ago, TACRfan said:
Hit a barrier with back to station script
smash the barrier with a hammer cant wait for the kent mod to include the back to base script
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6 minutes ago, TACRfan said:
Yes, this particular map is based in Norfolk but they are not Norfolk fire and rescue service
cool cant wait..... how is the kent mod going...
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1 hour ago, TACRfan said:
Yep, I want every version to be unique and at different locations around Norfolk and Suffolk
cool, are the yellow units new?
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2 minutes ago, Pottyscotty said:
Yes you wouldn't be allowed to use any of the content from Kent Mod. Including Models, textures (skins), audio etc etc. So to be honest you're best off just starting from scratch in the first place. Most of the models used in the mod can be found on here or the German site though.
ok thank you..... i really like this mod....
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30 minutes ago, Pottyscotty said:
Not at all, the mod isn't dead and is continuing. All it means is that if you edit the mod you cannot upload those edits anywhere.
oo, so say i decided to make my own mod, but for (personal) trial with the kent vehicles, if the mod worked i would have to create my own skins and textures before uploading?
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10 minutes ago, Pottyscotty said:
Yup, exactly what dunwell said, it's not dead but just an update to the terms.
i might sound thick, but does that mean no more updates to the mod.
was really looking forward to some of the scripts that TACRfan was intending to bring to the mod.....
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16 hours ago, Pottyscotty said:
Hi everyone, just popped back to give a small announcement. Through a joint-agreement I would like to let you all know that edits or reskins of any sort are no longer allowed to be released publicly, as per the previous usage terms. The currently released and authorized 'sub-mods' can however continue any previous progress and release/update as they have been. The full terms are on the front page but I'd just like to quote it and say that asking myself or TACRfan if you can release this or that won't do anything for you, the terms apply to all and not some.
To me it's nice to know that after nearly two years since I started the mod people still have an interest in it and want to extend its life with these edits and I know it's not great news or anything but it's been deemed the best course of action for numerous reasons and I hope that you all can be as understanding now as you have in the past.
A thank you to TACRfan as well for continuing the mod after I left and I hope that everyone else is enjoying his updates as much as I am.
so is the mod dead then?
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2 hours ago, TACRfan said:
Quick update for you guys, I will be uploading the mod either today or tomorrow after I fix a couple of bugs
thats great news...
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14 hours ago, TACRfan said:
Not really, had some problems but not a lot has changed. Mainly skins and units
cool........ cant wait,,,,
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been a while, any updates?
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1 hour ago, TACRfan said:
The next version released will include back to station
cant wait for this feature....
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1 hour ago, TACRfan said:
like whats in the bieberfelde mod so you can position units how you want.
We are currently working on getting the back to station, precise parking and AFA script working. We have the AFA script working and are now working on the precise parking.
is there any chance you can show a video of precise parking? to show how it works
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20 minutes ago, TACRfan said:
like whats in the bieberfelde mod so you can position units how you want.
We are currently working on getting the back to station, precise parking and AFA script working. We have the AFA script working and are now working on the precise parking.
havent played the bieberfelde mod
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37 minutes ago, XTXTactics said:
There isn't a back to the station feature due to it not working. It's currently being worked on, it will either be in the next update or the one after. Just to let you know before it happens it is against the ToS (Terms of Service) to ask for release dates. Along with the back to the station feature should be the precise parking script and the AFA (Automatic Fire Alarm) script.
what do you mean by 'precise parking' ??
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cant wait for this to be completed... its sound so great.......... keep up the good work
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18 minutes ago, Pottyscotty said:
Those are already in the Mod.
are they? not around any of the fire stations....
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Kent (UK) Mod (Dev Release)
in Early Access/Alpha Stage Modifications
Posted
has anyone got link to the upto date version of the mod