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Fire Dept. Boston

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Posts posted by Fire Dept. Boston

  1. @RangerDogThat could be possible. The Germersheim Mod is working like that, you have your call-out, but with more interaction.
    For example a emergency doctor or paramedic have to check the victim in a car-crash, after that the fire dept can make their work.
    I want to make it more like a simulation, but without a lot of clicks for a simple task, but with more interaction with the money.

    @FInn Rescue 12Feel free to use it. I would be happy to see what you guys do with my content.

    There are enough mods which are like the Los Angeles mod (and that`s okay) but I want to make this mod a bit different. A other gaming-feeling.
    The Ideas I have are possible in the singleplayer. In multiplayer.. I don`t know. In Singleplayer you start with a old firehouse with two old rigs.
    Other vehicles can you call from outside the map. You can update your firehouse with more places for your Apparatus and buy new/old equiment.
    With the Call-Outs you get your money. And buy apparatus like: Mack CF Towerladder 12.000$ / E-One Ladder 15.000$ / Pierce Quint 25.000$ / ....
    In Multiplayer maybe the 4-Players have 4 Stations like this and can upgrade their stations like in singleplay. 
     

  2. @bma Thanks for the informations and the advices. Well, I know the work with this huge mods. I was a member of the Langenselbold Mod Team.
    We had a MapChange Script, tons of maps and apparatus, too (and yep a lot of work ¯\_(ツ)_/¯ ).
    Maybe I do the best I can do with the freeplay, or made It without mapChange.

    Today I finished the work on the GMC Brush Truck. Here a picture:
    gmcn9ute.png

    Authors: Fire Dept. Boston and Hoppah

    During the day maybe the download will be released.

     

  3. Dear Guys,
    I`m working on a modification concept. Now I want to ask which of the Ideas you Guys preefer and to ask the scripters which is more possible.

    First idea: A classic singleplayer/multiplayer modification like bieberfelde and northview. There should be two towns
    with a lot of apparatus.
    Second idea:  A Mission-Script modification like wegberg and dortheim. Dortheim is a german mod in which you can buy vehicles for your own fire dept.
    ( like in this video: https://youtu.be/VGN25F9prfA?t=29m8s). The Player should start on a small map with the firehouse and maybe
    with two vehicles. While playing the player gets money which he can use to upgrade the firehouse, equipment and apparatus.
    But I want to implement a mapchange. The problem is that I don´t know enough for this scripting. Is there are a way to make a mod
    like this? Could it be work like "autosafe before call-out, mapchange, after all work is done load the old safegame, add a random number of money"?

    @bma You are working on a Special operation mod which have these features. How do you implement these features?

     

  4. I maybe know the problem. Did you changed the model of the station or is it a new model?
    Are your stettings looks like this (look at "Placement") ?
    em42017-03-0222-08-461qlm4.png

    Maybe the vehicles and units dont move, because they are "blocked" by the station.
    If there is any Problem after changing to no collision, try "none"
    After you deleted the "Collision" you have to put VO as a virtuell wall.

  5. @itchboy

    I planed a lot of vehicles to build for my mod. But there are some smaller projects, which I want to do.
    For Example a Unimog 416 "TLF 8/18" ( TLF -> Tanker with ~475 gal watertank and a pump with ~211 gpm)
    Feuerwehr_Gernsbach5.jpg
    Like this: http://www.sos-pictures.de/details.php?image_id=36260

    @freakinfuzzball

    I maybe do a Vehicle with a Enforcer cab.  The Ladder-Truck seems to fit in my mod-concept.
    But without a pump, because I don`t like rigs in em4 which you can use for every call-out.

  6. In the next days I will start working on one of these rear warning beacons.

    I started a new vehicle... It`s a GMC Reo M35 as a Brush Truck.
    Cab, Wheels, and a few Detailparts from Hoppah. The Cab was edited to look closer to a GMC Reo.
    Here are a picutre of the current progress:

    brush_trucksps56.png
    Authors: Hoppah, Em4, Fire Dept. Boston

    ...now I go to bed ^^

    • Upvote 1
  7. That`s a nice idea with the Snozzle.
    @mr matt5432123
    It would be awesome, if you could do more details on the roof
    q-Oshkosh-T1500-Refurbishment-25.JPG

    Here a Link to a company which do Refubishments on ARFFs, with a lot of pictures:
    http://www.firetrucksunlimited.com/fire-apparatus/1409-villa-air-1995-oshkosh-t1500-refurbishment/

    I had changed a bit hoppahs ARFF (my account-picture) if you want textures for your vehicle I send you a Dropbox-link
    vorschau6ouug.png

    (Authors: Hoppah, Hennefer95, MadMonk, Fire Dept. Boston, Itchboy, dmn, RK-1000, NNICO)

     

     

     

    • Upvote 1
  8. If you work with zmodeler, it is very simple to built from hoppahs models new content. It`s easier than you think.

    Well, here in Germany is no City with the name "Boston" - that`s right. I registered me as I was around 15-16 years old
    in the emergency-fanforum and in this time I was a fan of the Boston Fire Department. After years I want to change my username
    but I´m still use him, because the most guys know me with this name (...and I´m not creativ with usernames ¯\_(ツ)_/¯ )

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