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Posts posted by di_loves_planes
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Looks awesome TACRfan http://www.emergency-planet.com/uploads/emoticons/default_smile.png
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Best of luck with the development Hope it turns out amazing
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19 hours ago, TACRfan said:
I have an update coming soon, I think you guys will like it, unfortunately this good news comes with some bad news, I have to make a decision and i thought i would ask you guys first. Would you rather see a hospital on map and then the two person stretcher or would you rather have the one person stretcher script but vehicles go off the map to finish the call?
I would rather have the one person stretcher script, I think it makes more realistic
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the read me file in the folder should answer all your questions about starting to play the mod
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Just now, kenneth91 said:
does anyone have a link to the latest download for the mod?
link is on the first page:
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16 hours ago, TACRfan said:
Credits: Bastian, KS 88, martijntjuh, Pottyscotty, TACRfan, Kieran Townsly, NNICO, Sputnik, Nomex, Stormi, David, skaihof, 91Fireguy911, Waegi, EmC-Unit, Tobbi92, skaihof, Randomperson139, TimmeyX, (cant seem to find my notes of the mondeo so if you know please PM me and i will add you to this list)
Really nice, keep it up
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45 minutes ago, TACRfan said:
UPDATE: In the next couple of weeks I am going to be working on a patch for Version 2, once that is done I'm going to take a short break to fully focus on Kent and then I am going to start work on Version 3, So with that I would like suggestions on areas that you would like to see for a map in Version 3
Glad to hear, maybe for v3 could be base on Duches of Cambridge palace in Norfolk
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Yes, it is a submod, information on the first page, first paragraph
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Just now, dunwell99D said:
That unit would go well in the call out menu ?
Since it isn´t an airport fire unit i think it needs to be dispatched by the fire chief
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1 hour ago, Sgtronaldo said:
It crashed to the desktop and may i say that on the mod there is ALOT of florestal fire near airport.
With the forest fires if they dont threat any building just let them burn and they will eventually stop
5 hours ago, tysohug said:Ok thanks. i will remove that from the list.
Np
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13 hours ago, tysohug said:
Bugs that i have found:
Airport maintenance vehicles have siren button but no sound.
Taxiway behind refinery- if any emergency vehicle is parked on the taxiway a plane will spawn and not move. bugs out the emergency vehicle.
Police station (North west)- no way fire vehicles can enter. And no hydrants to allow firefighters fight the fires. Multiple fire there the only way to fight them is to let them burn out.
Panthers/Pumpers get stuck at gate near North west fire station while on patrol.
Main fire station pumper (rosenbauer)- firefighters cannot connect hoses to vehicle.
Will add to it as I find them.
done^^
I have tested the air ops sirens and works, they have a sound that is the bird scaring which is a bit low, tacrfan posted a video on it in this forum
On 09/07/2016 at 8:30 PM, Sgtronaldo said:I tested the mod and worked well,but there was a "Error" when i called the outside fire engine and the siren was on and the button wasn't activated and when i clicked on the radio button it crashed but otherwise the mod is good and very well made.
May i say that you chuld add the back to HQ (To the parking zone) on the vheicles that chould be more easy to park the vheicles
keep a good job!
(P.S.-If some of the stuff that i writed is not well explained is because my english is not 100%)
the radio doesn´t work when the siren is on, it gives you a script error, tacrfan has some information about it in the read me file (if i'm not mistaken, these already happens in Kent mod)
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As i told tacrfan before, it is an awesome mod and he did a great job on iT
2 hours ago, tysohug said:This mod is awesome. There are a few bugs but they are easy to work around.
can you specify them pls?
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nice signature TACRfan and thx for the upload
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5 hours ago, Mark_ said:
Game crashes to desktop if you callouts any units onto main road??
no it doesnt happen to me but it sometimes crashes when i callout an unit near the firestations
12 hours ago, Quincy said:Anyone else get the issue where the UI completely disappears? Any chance I could get a mini tutorial on how the callout system works, never played a mod like this before. Thanks for this wonderful contribution to the community, it's very nicely crafted and unique.
rangerdog already answered to you but keep in mind that you cant click the bell when you have an unit/personnel selected and for more info you may check bma vids on yt or livestreams on twitch
20 hours ago, FFMeredith said:Just a heads up, don't know if it's my side, but when I clink the link it directs back to emergency planet, works on copy/paste however, can't wait to try it out
yeah it happens to me too, you need to go to google and then go to bma's website or copy the link and post it on clipboard
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1 hour ago, latex224 said:
Congrats on the mod BMA and to your team.
I was wondering what the numbers are for? (1-5?) When i press number 2, it sends out 4-6 guys and they starts patrolling,is it security guards? When do you send them in?
Best regards
Latex224
They are the security threat levels i think, higher the number, more officers patrolling
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nice job bma, love the call out system and the units
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Thx for the update TACRfan, don´t worry, with the precise parking script we should be able to put vehicles back to station very easily so not a problem
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They look really cool, good job! Hopefully we can see a bit of action with them in livestream
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It is looking great TACRfan great job. Thx for making the baggage handling centre and I would be interested in a fire alarm script just if you dont have too much work implementing it
L.A Mod units upgrade Sub-mod. 3.0 Fire/Police/Ambulance "OLD DOWNLOAD LINK REMOVED" "NO DOWNLOAD" "WIP"
in Submods [Approved]
Posted
Since it says "no download" there is no link available. In other words, you can't download it. Have to wait for it to be released http://www.emergency-planet.com/uploads/emoticons/default_smile.png