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di_loves_planes

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Posts posted by di_loves_planes

  1. 19 hours ago, TACRfan said:

    I have an update coming soon, I think you guys will like it, unfortunately this good news comes with some bad news, I have to make a decision and i thought i would ask you guys first. Would you rather see a hospital on map and then the two person stretcher or would you rather have the one person stretcher script but vehicles go off the map to finish the call?

    I would rather have the one person stretcher script, I think it makes more realistic

  2. 45 minutes ago, TACRfan said:

    UPDATE: In the next couple of weeks I am going to be working on a patch for Version 2, once that is done I'm going to take a short break to fully focus on Kent and then I am going to start work on Version 3, So with that I would like suggestions on areas that you would like to see for a map in Version 3

    Glad to hear, maybe for v3 could be base on Duches of Cambridge palace in Norfolk

  3. 13 hours ago, tysohug said:

    Bugs that i have found:

    Airport maintenance vehicles have siren button but no sound.

    Taxiway behind refinery- if any emergency vehicle is parked on the taxiway a plane will spawn and not move. bugs out the emergency vehicle.

    Police station (North west)- no way fire vehicles can enter. And no hydrants to allow firefighters fight the fires. Multiple fire there the only way to fight them is to let them burn out.

    Panthers/Pumpers get stuck at gate near North west fire station while on patrol.

    Main fire station pumper (rosenbauer)- firefighters cannot connect hoses to vehicle.

    Will add to it as I find them.

    done^^

    I have tested the air ops sirens and works, they have a sound that is the bird scaring which is a bit low, tacrfan posted a video on it in this forum

     

    On 09/07/2016 at 8:30 PM, Sgtronaldo said:

    I tested the mod and worked well,but there was a "Error" when i called the outside fire engine and the siren was on and the button wasn't activated and when i clicked on the radio button it crashed but otherwise the mod is good and very well made.

    May i say that you chuld add the back to HQ (To the parking zone) on the vheicles that chould be more easy to park the vheicles

    keep a good job!

    (P.S.-If some of the stuff that i writed is not well explained is because my english is not 100%)

    the radio doesn´t work when the siren is on, it gives you a script error, tacrfan has some information about it in the read me file (if i'm not mistaken, these already happens in Kent mod)

  4. 5 hours ago, Mark_ said:

    Game crashes to desktop if you callouts any units onto main road??

    no it doesnt happen to me but it sometimes crashes when i callout an unit near the firestations

    12 hours ago, Quincy said:

    Anyone else get the issue where the UI completely disappears? Any chance I could get a mini tutorial on how the callout system works, never played a mod like this before. Thanks for this wonderful contribution to the community, it's very nicely crafted and unique.

    rangerdog already answered to you but keep in mind that you cant click the bell when you have an unit/personnel selected and for more info you may check bma vids on yt or livestreams on twitch

    20 hours ago, FFMeredith said:

    Just a heads up, don't know if it's my side, but when I clink the link it directs back to emergency planet, works on copy/paste however, can't wait to try it out

    yeah it happens to me too, you need to go to google and then go to bma's website or copy the link and post it on clipboard

  5. 1 hour ago, latex224 said:

    Congrats on the mod BMA and to your team.

    I was wondering what the numbers are for? (1-5?) When i press number 2, it sends out 4-6 guys and they starts patrolling,is it security guards? When do you send them in?

    Best regards 

    Latex224

    They are the security threat levels i think, higher the number, more officers patrolling

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