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DragonGhost12

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Posts posted by DragonGhost12

  1. what are your PC specs?

    Also, what does the log file look like?

    Here is the Log File:

    Init Filesystem...
    Registered FS device "local"
    Registered FS device "base"
    Registered FS device "lang"
    Init UpdateChain...
    Init Timer...
    Init Screen...
    Init Scriptscheduler...
    !Graphics system: Intel Intel® HD Graphics 4000
    GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression
    Init GFX...
    Init Vision...
    |Vision DLL path: D:\SteamLibrary\steamapps\common\911 First Responders\vision71.dll
     
    |Vision, Version PC-4, 7, 28, 0
     
    |Loading entity plugins of directory <D:\SteamLibrary\steamapps\common\911 First Responders\Data> ...
     
    |List of loaded plug-ins:
     
     
     
    |Plug-in named 'CubeMapHandle_cl' loaded statically!
     
     
     
    |Plug-in named 'VisionConsoleEntity_cl' loaded statically!
     
     
     
    |Plug-in named 'VisBase_cl' loaded statically!
     
     
     
    |Plug-in named 'VisBaseEntity_cl' loaded statically!
     
     
     
    |Plug-in named 'VisMouseCamera_cl' loaded statically!
     
     
     
    |Plug-in named 'VisObject3D_cl' loaded statically!
     
     
     
    |Plug-in named 'VisActionHelperEntity_cl' loaded statically!
     
     
     
    |Plug-in named 'VarManager_cl' loaded statically!
     
     
     
    |Plug-in named 'BaseEntity_cl' loaded statically!
     
     
     
    |Plug-in named 'VBaseCameraEntity' loaded statically!
     
     
     
    |Plug-in named 'VCamEntity' loaded statically!
     
     
     
    |Plug-in named 'GameEntity_cl' loaded statically!
     
     
     
    |Plug-in named 'Emitter_cl' loaded statically!
     
     
     
    |Plug-in named 'BaseGameEntity_cl' loaded statically!
     
     
     
    |Plug-in named 'TargetEntity_cl' loaded statically!
     
     
     
    |Registering plug-ins done !
     
     
     
    |Initializing Vision Graphics Engine
     
    |Detecting CPU type and features
     
    |CPU:Pentium II/III FPU MMX ISSE 3DNow!
     
    |Vision Core: Allocated 28 kB of memory for Polygon Chunks
     
    |Vision Core: Allocated 9 kB of memory for Entities
     
    |Settings renderer configuration
     
    Initializing post processor 'PerceptionCore'
     * Skipping config file
    Initializing post processor 'MotionBlur'
     * Skipping config file
    Initializing post processor 'Nightvision'
     * Skipping config file
    |Initialising video driver: 0
     
    |Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0
     
    |Screen Mode is fullscreen, return value: 0
     
    |Stencil buffer: 8 bit / ZBuffer: 24 bit
     
    |Initializing OpenGL rendering subsystem
     
    |Setting initial Renderer States
     
    |Vendor: Intel
     
    |Renderer: Intel® HD Graphics 4000
     
    |Driver Version: 4.0.0 - Build 10.18.10.3412
     
    |Found Extension GL_EXT_texture_filter_anisotropic
     
    |Found Extension GL_EXT_texture_lod_bias
     
    |Found Extension GL_ARB_multitexture
     
    |Found Extension GL_ARB_texture_env_dot3
     
    |Extension GL_ARB_texture_env_subtract not available
     
    |Found Extension GL_EXT_texture_edge_clamp
     
    |Found Extension GL_EXT_texture_env_add
     
    |Found Extension GL_EXT_texture_env_combine
     
    |Extension GL_EXT_texture_cube_map not available
     
    |Found Extension GL_ARB_texture_compression
     
    |Found Extension GL_EXT_texture_compression_s3tc
     
    |Extension GL_EXT_point_parameters not available
     
    |Found Extension GL_EXT_clip_volume_hint
     
    |Extension GL_EXT_vertex_weighting not available
     
    |Found Extension GL_EXT_separate_specular_color
     
    |Found Extension GL_EXT_stencil_wrap
     
    |Extension GL_EXT_vertex_shader not available
     
    |Found Extension GL_EXT_multi_draw_arrays
     
    |Extension GL_ATI_fragment_shader not available
     
    |Extension GL_ATI_pn_triangles not available
     
    |Extension GL_ATI_map_object_buffer not available
     
    |Found Extension GL_NV_texgen_reflection
     
    |Extension GL_NV_fence not available
     
    |Found Extension GL_NV_blend_square
     
    |Extension GL_NV_register_combiners not available
     
    |Extension GL_NV_register_combiners2 not available
     
    |Extension GL_NV_texture_env_combine4 not available
     
    |Extension GL_NV_texture_shader not available
     
    |Extension GL_NV_vertex_program not available
     
    |Extension GL_NV_vertex_program1_1 not available
     
    |Extension GL_NV_occlusion_query not available
     
    |Extension GL_EXT_paletted_texture not available
     
    |Found Extension GL_ATI_separate_stencil
     
    |Found Extension GL_EXT_texture_rectangle
     
    |Found Extension GL_ARB_depth_texture
     
    |Found Extension GL_ARB_shadow
     
    |Found Extension GL_SGIS_generate_mipmap
     
    |Found Extension GL_ARB_vertex_buffer_object
     
    |Extension WGL_ARB_render_texture not available
     
    |Extension WGL_NV_render_depth_texture not available
     
    |Extension WGL_NV_render_texture_rectangle not available
     
    |Found Extension WGL_ARB_pbuffer
     
    |Found Extension WGL_ARB_pixel_format
     
    |Found Extension WGL_EXT_swap_control
     
    |Found Extension GL_ARB_shader_objects
     
    |Found Extension GL_ARB_fragment_shader
     
    |Found Extension GL_ARB_vertex_shader
     
    |Found Extension GL_ARB_shading_language_100
     
    |Using ARB_vertex_buffer_object for fast geometry memory!
     
    OpenGL vendor: Intel
    OpenGL renderer: Intel® HD Graphics 4000
    renderer-string: INTEL
    Init Input...
    Registered FS device "save"
    Init GameFramework...
    Init Audio...
    Init XGUI...
    Font loaded: base:/Fonts/Tahoma 11.xff
    Font loaded: base:/Fonts/Tahoma 11 bold.xff
    Font loaded: base:/Fonts/Lucida Console 11.xff
    ?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL
    EM4 Version 1.3f language us
    Registered FS device "mod"
    mod found: London Mod v1.2
    mod found: Los Angeles Mod v2.1
    mod found: Montana Mod 2.0.1
    mod found: NYC MOD 1.01
    mod found: US Army Mod
    |VisMain_cl::DeInit
     
    |DeInitializing Object Data...
     
    |DeInitializing World Data...
     
    |DeInitializing Surface and Texture Data...
     
    |Initializing Vision Graphics Engine
     
    |Detecting CPU type and features
     
    |CPU:Pentium II/III FPU MMX ISSE 3DNow!
     
    |Vision Core: Allocated 28 kB of memory for Polygon Chunks
     
    |Vision Core: Allocated 9 kB of memory for Entities
     
    |Settings renderer configuration
     
    |Loading World mod:\Maps\empty.v3d
     
    ?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!
     
    |Vision Core: Allocated 38 kB of memory for primitive data
     
    |Vision Core: Allocated 5 kB of memory for Patches
     
    |Vision Core: Allocated 1 kB of memory for Patch Edges
     
    |Vision Core: Allocated 75 kB of memory for Heightfields
     
    |Vision Core: Allocated 0 kB of memory for Texture Planes
     
    |Vision Core: Allocated 1 kB of memory for Vis Areas
     
    |Vision Core: Allocated 0 kB of memory for Vis Area Planes
     
    |Vision Core: Allocated 0 kB of memory for Vis Area Portals
     
    |Vision Core: Allocated 3 kB of memory for Lights
     
    |Vision Core: Allocated 8 kB of memory for World Vertices
     
    |Vision Core: Allocated 21 kB of memory for Vertex References
     
    |World contains 289 vertices, 256 polygons, 0 patches, 0 lights
     
    |Vision Core: Resized memory for Patch Edges to  1 kB.
     
    |Loading Font allyouneed.VFN
     
    |Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o
     
    |[VNUM=1.43]
     
    |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes
     
    Scanning units...
    Scanning equipment...
    Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...
    Loading equipment mod:Units/Equipment/F020Fire Hose/...
    Loading equipment mod:Units/Equipment/F030Jaws Of Life/...
    Loading equipment mod:Units/Equipment/F040Chain Saw/...
    Loading equipment mod:Units/Equipment/F050Axe/...
    Loading equipment mod:Units/Equipment/F060Jump Pad/...
    Loading equipment mod:Units/Equipment/P010Flash Grenade/...
    Loading equipment mod:Units/Equipment/P020Road Block/...
    Scanning personnel...
    Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...
    |Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o
     
    |[VNUM=1.43]
     
    |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o
     
    |[VNUM=1.43]
     
    |Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precached
    Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...
    |Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o
     
    |[VNUM=1.43]
     
    |Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o
     
    |[VNUM=1.43]
     
    |Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...
    |Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o
     
    |[VNUM=1.43]
     
    |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o
     
    |[VNUM=1.43]
     
    |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Fire Department/040Diver/...
    |Loading Model mod:Models\Persons\Fire Department\diver.v3o
     
    |[VNUM=1.43]
     
    |Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/diver.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o
     
    |[VNUM=1.43]
     
    |Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precached
    Scanning personnel...
    Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...
    |Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o
     
    |[VNUM=1.43]
     
    |Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o
     
    |[VNUM=1.43]
     
    |Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o
     
    |[VNUM=1.43]
     
    |Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o
     
    |[VNUM=1.43]
     
    |Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precached
    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precached
    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precached
    Loading personnel mod:Units/Personnel/Ambulance/020Paramedics/...
    |Loading Model mod:Models\Persons\Ambulance\paramedic.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes
     
    ?Cannot add default animation set to P: incompatible bone structure?
    Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes
     
    ?Cannot add default animation set to P: incompatible bone structure?
    Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached
    ?Cannot add default animation set to P: incompatible bone structure?
    Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...
    |Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o
     
    |[VNUM=1.43]
     
    |Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o
     
    |[VNUM=1.43]
     
    |Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precached
    Scanning personnel...
    Loading personnel mod:Units/Personnel/Police/010Policeman/...
    |Loading Model mod:Models\Persons\Police\policeman_m.v3o
     
    |[VNUM=1.43]
     
    |Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Police/policeman_m.e4p precached
    |Loading Model mod:Models\Persons\Police\policeman_f.v3o
     
    |[VNUM=1.43]
     
    |Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes
     
    |Vision Core: Resized memory for Entities to  27 kB.
     
    Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached
    |Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o
     
    |[VNUM=1.43]
     
    |Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached
    |Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o
     
    |[VNUM=1.43]
     
    |Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precached
    Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precached
    Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precached
    Loading personnel mod:Units/Personnel/Police/020Shooter/...
    |Loading Model mod:Models\Persons\Police\shooter.v3o
     
    |[VNUM=1.43]
     
    |Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Police/shooter.e4p precached
    |Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o
     
    |[VNUM=1.43]
     
    |Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Police/030Sharp Shooter/...
    |Loading Model mod:Models\Persons\Police\sharpshooter.v3o
     
    |[VNUM=1.43]
     
    |Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached
    |Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o
     
    |[VNUM=1.43]
     
    |Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Police/040Scout/...
    |Loading Model mod:Models\Persons\Police\scout.v3o
     
    |[VNUM=1.43]
     
    |Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Police/scout.e4p precached
    |Loading Model mod:Models\Persons\Police\scout_upgraded.v3o
     
    |[VNUM=1.43]
     
    |Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Police/050Profiler/...
    |Loading Model mod:Models\Persons\Police\profiler.v3o
     
    |[VNUM=1.43]
     
    |Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Police/profiler.e4p precached
    |Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o
     
    |[VNUM=1.43]
     
    |Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precached
    Prototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precached
    Scanning personnel...
    Loading personnel mod:Units/Personnel/TEC/010Engineer/...
    |Loading Model mod:Models\Persons\TEC\engineer.v3o
     
    |[VNUM=1.43]
     
    |Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/TEC/engineer.e4p precached
    |Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o
     
    |[VNUM=1.43]
     
    |Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precached
    Scanning vehicles...
    Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...
    |Loading Model mod:Models\Vehicles\Fire Department\rw.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o
     
    |[VNUM=1.43]
     
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o
     
    |[VNUM=1.43]
     
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o
     
    |[VNUM=1.43]
     
    |Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o
     
    |[VNUM=1.43]
     
    |Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o
     
    |[VNUM=1.43]
     
    |Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/020GTF/...
    |Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o
     
    |[VNUM=1.43]
     
    |Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/030TLF/...
    |Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o
     
    |[VNUM=1.43]
     
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o
     
    |[VNUM=1.43]
     
    |Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o
     
    |[VNUM=1.43]
     
    |Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o
     
    |[VNUM=1.43]
     
    |Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/040DLK/...
    |Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o
     
    |[VNUM=1.43]
     
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/050LPF/...
    |Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...
    |Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o
     
    |[VNUM=1.43]
     
    |Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o
     
    |[VNUM=1.43]
     
    |Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o
     
    |[VNUM=1.43]
     
    |Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/070FMB/...
    |Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...
    |Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes
     
    |Vision Core: Resized memory for Entities to  45 kB.
     
    |Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o
     
    |[VNUM=1.43]
     
    |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/090FLB/...
    |Loading Model mod:Models\Vehicles\Fire Department\flb.v3o
     
    |[VNUM=1.43]
     
    |Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/100LF/...
    |Loading Model mod:Models\Vehicles\Fire Department\lf.v3o
     
    |[VNUM=1.43]
     
    |Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precached
    Scanning vehicles...
    Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...
    |Loading Model mod:Models\Vehicles\Ambulance\nef.v3o
     
    |[VNUM=1.43]
     
    |Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precached
    Loading vehicle mod:Units/Vehicles/Ambulance/020RTW/...
    |Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o
     
    |[VNUM=1.43]
     
    |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o
     
    |[VNUM=1.43]
     
    |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precached
    Loading vehicle mod:Units/Vehicles/Ambulance/030RHF/...
    |Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o
     
    |[VNUM=1.43]
     
    |Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precached
    Loading vehicle mod:Units/Vehicles/Ambulance/040ITW/...
    |Loading Model mod:Models\Vehicles\Ambulance\itw.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o
     
    |[VNUM=1.43]
     
    |Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precached
    Loading vehicle mod:Units/Vehicles/Ambulance/050RHC/...
    |Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o
     
    |[VNUM=1.43]
     
    |Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precached
    Scanning vehicles...
    Loading vehicle mod:Units/Vehicles/Police/010STW/...
    |Loading Model mod:Models\Vehicles\Police\stw.v3o
     
    |[VNUM=1.43]
     
    |Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Police\stw_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Police/stw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/020MTW/...
    |Loading Model mod:Models\Vehicles\Police\mtw.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Police/mtw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/030SW/...
    |Loading Model mod:Models\Vehicles\Police\sw.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Police\sw_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Police/sw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/040WAW/...
    |Loading Model mod:Models\Vehicles\Police\waw.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Police/waw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/050GTW/...
    |Loading Model mod:Models\Vehicles\Police\gtw.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Police/gtw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/060PHC/...
    |Loading Model mod:Models\Vehicles\Police\phc.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Police\phc_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o
     
    |[VNUM=1.43]
     
    |Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Police/phc.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/070FLIGHT/...
    |Loading Model mod:Models\Vehicles\Police\getawaycar.v3o
     
    |[VNUM=1.43]
     
    |Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o
     
    |[VNUM=1.43]
     
    |Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precached
    Scanning vehicles...
    Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...
    |Loading Model mod:Models\Vehicles\TEC\fgri.v3o
     
    |[VNUM=1.43]
     
    |Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/TEC/fgri.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/020ASF/...
    |Loading Model mod:Models\Vehicles\TEC\asf.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o
     
    |[VNUM=1.43]
     
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/TEC/asf.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/030FGRR/...
    |Loading Model mod:Models\Vehicles\TEC\fgr.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/TEC/fgr.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/040FGRB/...
    |Loading Model mod:Models\Vehicles\TEC\fgrb.v3o
     
    |[VNUM=1.43]
     
    |Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes
     
    |Vision Core: Resized memory for Entities to  63 kB.
     
    |Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o
     
    |[VNUM=1.43]
     
    |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/050FGRT/...
    |Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o
     
    |[VNUM=1.43]
     
    |Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes
     
    |Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o
     
    |[VNUM=1.43]
     
    |Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/060RL/...
    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o
     
    |[VNUM=1.43]
     
    |Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/070TRL/...
    |Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o
     
    |[VNUM=1.43]
     
    |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precached
    command icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not found
    command icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/AimedShot.dds not found
    cursor mod:UI/Game/Icons/Cursor/AimEnd.dds not found
    command icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not found
    command icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not found
    command icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not found
    command icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not found
    command icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not found
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    cursor mod:UI/Game/Icons/Cursor/FlyTo.dds not found
    command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not found
    command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not found
    command icon mod:UI/Game/Icons/Commands/Lift_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/Lift_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/Lift_over.dds not found
    command icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/Lift.dds not found
    command icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not found
    command icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not found
    command icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not found
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    command icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not found
    command icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/LoadUp.dds not found
    command icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not found
    command icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not found
    command icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not found
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    command icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not found
    command icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not found
    command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not found
    command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not found
    command icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not found
    command icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not found
    command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not found
    command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not found
    command icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not found
    command icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not found
    command icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not found
    command icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not found
    command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_over.dds not found
    command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not found
    command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not found
    command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not found
    command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not found
    command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not found
    command icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not found
    command icon mod:UI/Game/Icons/Commands/M4EnterStation_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not found
    command icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/PickUp_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/PickUp_over.dds not found
    command icon mod:UI/Game/Icons/Commands/PickUp_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/PickUp.dds not found
    command icon mod:UI/Game/Icons/Commands/Pull_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/Pull_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/Pull_over.dds not found
    command icon mod:UI/Game/Icons/Commands/Pull_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/Pull.dds not found
    command icon mod:UI/Game/Icons/Commands/PutInCar_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/PutInCar_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/PutInCar_over.dds not found
    command icon mod:UI/Game/Icons/Commands/PutInCar_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/PutInCar.dds not found
    command icon mod:UI/Game/Icons/Commands/RemoveEquipment_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/RemoveEquipment_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/RemoveEquipment_over.dds not found
    command icon mod:UI/Game/Icons/Commands/RemoveEquipment_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/RemoveEquipment.dds not found
    command icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/SearchLightOff_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/SearchLightOff_over.dds not found
    command icon mod:UI/Game/Icons/Commands/SearchLightOff_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/SearchLightOff.dds not found
    command icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/SearchLightOn_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/SearchLightOn_over.dds not found
    command icon mod:UI/Game/Icons/Commands/SearchLightOn_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/SearchLightOn.dds not found
    command icon mod:UI/Game/Icons/Commands/StopPull_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/StopPull_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/StopPull_over.dds not found
    command icon mod:UI/Game/Icons/Commands/StopPull_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/StopPull.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_over.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_over.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_over.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_over.dds not found
    command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not found
    command icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/TutThrow_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/TutThrow_over.dds not found
    command icon mod:UI/Game/Icons/Commands/TutThrow_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/TutThrow.dds not found
    command icon mod:UI/Game/Icons/Commands/Unload_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/Unload_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/Unload_over.dds not found
    command icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/Unload.dds not found
    Loading strings meta list...
    Loaded lang:infotexts.xml
    Loaded lang:poi.xml
    Loaded lang:portraits.xml
    Loaded lang:fail.xml
    Loaded lang:ingamehelp.xml
    Loaded lang:objectives.xml
    Loaded lang:hints.xml
    Loaded lang:missiontitles.xml
    Loaded lang:missiontips.xml
    Loaded lang:mission.xml
    Loaded lang:talk.xml
    Loaded lang:supervobj.xml
    Loaded lang:supervfail.xml
    Loaded lang:supervresult.xml
    Loaded lang:supervtut.xml
    Loaded lang:tutorial.xml
    Loaded lang:command.xml
    Loaded lang:supervobj.xml
    Loaded lang:credits.xml
    Loaded lang:supervquest.xml
    Loaded lang:quest.xml
    Loaded lang:supervaward.xml
    Loaded lang:events.xml
    Loaded lang:supervevents.xml
    Loaded lang:superveventsobj.xml
    Loaded lang:mainmenu.xml
    Loaded lang:gui.xml
    Loaded lang:score.xml
    Loaded lang:strings.xml
    Loaded lang:voices.xml
    mod found: London Mod v1.2
    mod found: Los Angeles Mod v2.1
    mod found: Montana Mod 2.0.1
    mod found: NYC MOD 1.01
    mod found: US Army Mod
    Init Network...
    !VVideoPlayer::PlayVideo(): file 'base:/Video/16t.mpg' not found
    Campaign: 24 entries loaded
    |Loading Model base:Models\Objects\misc\theobject01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes
     
    |Loading Model base:Models\Objects\misc\theobject02.v3o
     
    |[VNUM=1.43]
     
    |Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes
     
    ?UIDialog: Could not load 'base:UI/Game/MissionResult/FreeplayRanking.xml'
    !Precaching prototypes
    |Loading Model mod:Models\Objects\Equipment\stretcher.v3o
     
    |[VNUM=1.43]
     
    |Model contains 216 vertices, 102 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Objects/Equipment/stretcher.e4p precached
    |Loading Model mod:Models\Objects\Wrecks\freightcarwreck01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 802 vertices, 380 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Objects/Wrecks/freightcarwreck01.e4p precached
    |Loading Model mod:Models\Objects\Wrecks\wreck01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 875 vertices, 607 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Objects/Wrecks/wreck01.e4p precached
    |Loading Model mod:Models\Objects\Wrecks\wreck02.v3o
     
    |[VNUM=1.43]
     
    |Model contains 957 vertices, 688 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Objects/Wrecks/wreck02.e4p precached
    |Loading Model mod:Models\Objects\Wrecks\wreck03.v3o
     
    |[VNUM=1.43]
     
    |Model contains 932 vertices, 646 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Objects/Wrecks/wreck03.e4p precached
    |Loading Model mod:Models\Objects\Wrecks\wreck04.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1396 vertices, 920 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Objects/Wrecks/wreck04.e4p precached
    |Loading Model mod:Models\Objects\Wrecks\wreck05.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1246 vertices, 798 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Objects/Wrecks/wreck05.e4p precached
    |Loading Model mod:Models\Objects\Wrecks\heliwreck01.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1721 vertices, 926 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Objects/Wrecks/heliwreck01.e4p precached
    |Loading Model mod:Models\Objects\Wrecks\truckwreck03.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1721 vertices, 914 polygons, 0 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Objects/Wrecks/truckwreck03.e4p precached
    Loading gamma ramp...
    OpenGL vendor: Intel
    OpenGL renderer: Intel® HD Graphics 4000
    renderer-string: INTEL
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