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Ryan Castle

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Posts posted by Ryan Castle

  1. Dear all, 
     
    I would like to take this moment to firstly wish you all a happy and healthy new year, It is fondly great to me to present you with a new clan which is growing strong and settling nicely. We are the London Emergency Services Clan. We are based in London, United Kingdom. We would like to inform you that recruiting at this time is NOW OPEN even though our website is still under construction.
     
    Our Clan is divided into four different parts, the London Metropolitan Police, London Fire Brigade, London Ambulance Service and our Senior Management Team that will overlook all the training departments. We are currently using London Mod v1.2.5. Looking forward we are already asking for permissions from different mod creators to make our very own modification. 
     
    I am happy to say that each department has already got it's own managers and training staff. We have created SOP's, Training Manuals, our very own Command And Dispatch system and much more to come. This is a road which will be thrilling with the chance for promotion and ability to train others in the foreseeable future. 
     
    Teamspeak: Our server is now currently up and running to which any person will have access to, you will be able to commence your training immidately to which ever service you choose to apply to. Our IP is the following: 178.62.46.131:9994 please join with your first name only. 
     
    We look forward to your contribution within the London Emergency Services Clan in the near future. If you have any other enquiries please forward your questions to the under mentioned email. 
    prime.minister@londonemergencyservices.co.uk
     
    Ryan
    Head of Training & Development

    London Emergency Roleplay Services

    2ir2dyc.png

  2. I have 3 different suggestions

    1) use normal 13m ladders from vehicle to evacuate people from buildings or rescue people from houses

    2) Police call : Report of a suspicious man or someone getting followed

    3) people giving CPR before the ambulance gets there and by the time the emt / paramedic gets there he dosent have so much work to do

    Hope it could give some ideas :)

    FF3165

  3. In the Emergency 4 folder in the program files. Look in the FAQ section and it will tell you ;)

    Init Filesystem...

    Registered FS device "local"

    Registered FS device "base"

    Registered FS device "lang"

    Init UpdateChain...

    Init Timer...

    Init Screen...

    Init Scriptscheduler...

    !Graphics system: Intel Intel Cantiga

    GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compre

    CPU speed detected: 240

    Init GFX...

    Init Vision...

    |Vision DLL path: C:\Program Files\sixteen tons entertainment\Emergency 4\vision71.dll

    |Vision, Version PC-4, 7, 28, 0

    |Loading entity plugins of directory <C:\Program Files\sixteen tons entertainment\Emergency 4\Data> ...

    |List of loaded plug-ins:

    |Plug-in named 'CubeMapHandle_cl' loaded statically!

    |Plug-in named 'VisionConsoleEntity_cl' loaded statically!

    |Plug-in named 'VisBase_cl' loaded statically!

    |Plug-in named 'VisBaseEntity_cl' loaded statically!

    |Plug-in named 'VisMouseCamera_cl' loaded statically!

    |Plug-in named 'VisObject3D_cl' loaded statically!

    |Plug-in named 'VisActionHelperEntity_cl' loaded statically!

    |Plug-in named 'VarManager_cl' loaded statically!

    |Plug-in named 'BaseEntity_cl' loaded statically!

    |Plug-in named 'VBaseCameraEntity' loaded statically!

    |Plug-in named 'VCamEntity' loaded statically!

    |Plug-in named 'GameEntity_cl' loaded statically!

    |Plug-in named 'Emitter_cl' loaded statically!

    |Plug-in named 'BaseGameEntity_cl' loaded statically!

    |Plug-in named 'TargetEntity_cl' loaded statically!

    |Registering plug-ins done !

    |Initializing Vision Graphics Engine

    |Detecting CPU type and features

    |CPU:Pentium II/III FPU MMX ISSE 3DNow!

    |Vision Core: Allocated 28 kB of memory for Polygon Chunks

    |Vision Core: Allocated 9 kB of memory for Entities

    |Settings renderer configuration

    Initializing post processor 'PerceptionCore'

    * Skipping config file

    Initializing post processor 'MotionBlur'

    * Skipping config file

    Initializing post processor 'Nightvision'

    * Skipping config file

    |Initialising video driver: 0

    |Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0

    |Screen Mode is fullscreen, return value: -402

    |Stencil buffer: 0 bit / ZBuffer: 24 bit

    ?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be set

    !WARNING: global listener object is still registered! Unregister listener before destroying object!

  4. I do it really really weird...

    I load up station, staff my Ladder with 2 normal ff 2 SCBA FFs, 1 PM and a USAR FF

    I have an emergency response center for earthquakes

    a Dispatcher...

    a BC at each station

    Like 25 LAPD Units patroling

    10 CHP

    a LASD Transport Van, with LASD Escort

    and also a repair center....

    want more info on this stuff?

    Or want to know how I do my calls? ask, and I shall explain!

    How Do You get the dispacher and the Emergency Response Centre :ohm

    I like to run my City fire side like Philly.

    In the main station the only thing I change is I send the tower to the sub-station and place the tiller in the main station. Engines are hot keyed as 1 and 3. The tiller is 2

    In the sub-station the engine is keyed as 4 and the tower (which is parked in the back parkinglot) is keyed as 5

    I add a medic to the ambulance in the sub-station.

    hot key 6 is reserved for the LASD van. This is kept at the police station and is sent around to pick the prisoners to be taken back to the station.

    I stage 5 or six police cars around the city and have one sergant suv patrol around. At the station I keep two unmakerd cars with 2 swat officers each.

    For EMS I have the EMS captain patroling the city.

    For any local box like a car fire, brush fire, trash ect I send the closest engine. For a house fire I send the closest 1 and 1. A building gets 2 and 1. If the fire requires the additional ladder to make it 2 and 2, I send the BC, the EMS captian and, if the units are available, an ALS ambulance. If the third emgine is called in then I will usually place an engine and ladder cover in the main station.

    It doesn't take alot of trucks to run a big fire. Its all about placement.

    How do You make a hot key?

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