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patrykk

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Posts posted by patrykk

  1. And if anybody's interested, I've just made a very early playable version available on the game's Discord server available.

    http://www.emergency-planet.com/uploads/monthly_2019_05/5cdc3e1343c5f_DesktopScreenshot2019_05.06-16_32_37_47.thumb.png.6383d00d34ae704c30554b5ec00777cf.png

    It's still a pre-alpha, so the gameplay is very rough right now - but nonetheless it's indicative of what the game will eventually become. To get it, you're gonna have to join the Discord server,

    which is available here: join open alpha for Invasion Machine here

    Desktop Screenshot 2019.05.06 - 16.32.37.47.png

    • Upvote 2
  2. I'm making a new game similar to the em4 freeplay mode, and to Hoppah's US Army mod!

     

    A little bit of a shameless plug from me - I'm a developer for an upcoming sandbox RTT game - Invasion Machine which I actually realized plays a bit like the great US Army mod from Hoppah. I feel a bit weird making this comparison, but the game is basically "emergency 4 freeplay mode, but set in a warzone and with a much deeper AI and gameplay" - so I'd say it's valid. As far as I know Hoppah dropped the mod and will not update it with any new content, so if you're itching for more - you might wanna give my game a shot.

    In Invasion Machine you become a commander in an imaginary war similar to those in Iraq and Afghanistan, and are tasked with keeping order and deploying the COIN strategy in a single occupied province. You'll have to deal with an increasingly more vicious enemy, look out for IEDs, make sure you're not getting your men killed and win the hearts and minds of the locals. The game is planned to come out in March 2019 into early access, will be available on Itch.io and Steam.

     

    You can take a look at the gameplay trailer on YouTube: Invasion Machine Gameplay Trailer

    and read more about it on my website: Invasion Machine Official Website

    or join my Discord: https://discord.gg/G4zX63s

     

    PS. I asked the mods if it's OK to post this and was granted permission, as long as I don't spam it all over the place.

    http://www.emergency-planet.com/uploads/monthly_2018_11/image_0548.thumb.png.c774522509ec89c8d7befc2ffee07ff3.png

    http://www.emergency-planet.com/uploads/monthly_2018_11/5bff08dca5175_DesktopScreenshot2018_10.16-19_17_37_67.thumb.jpg.98b195e72b27a7ac7acc1fd439528b60.jpg

    http://www.emergency-planet.com/uploads/monthly_2018_11/5bff090a387cb_DesktopScreenshot2018_10_06-15_30_37_06.thumb.png.87214a34c89de5948be904c2f80d87e3.png

    http://www.emergency-planet.com/uploads/monthly_2018_11/5bff091167215_DesktopScreenshot2018_08.28-21_36_05_54.thumb.png.201f1c8237357eda807d5405f921b75f.png

    http://www.emergency-planet.com/uploads/monthly_2018_11/5bff091a07318_DesktopScreenshot2018_07_05-21_29_05_93.thumb.png.b4626ddd2fbc723c8ddbca7112a4ea7f.png

    image_0548.png

    Desktop Screenshot 2018.10.16 - 19.17.37.67.jpg

    Desktop Screenshot 2018.10.06 - 15.30.37.06.png

    Desktop Screenshot 2018.08.28 - 21.36.05.54.png

    Desktop Screenshot 2018.07.05 - 21.29.05.93.png

  3. Sure. Open the /scripts/command folder. Look for m4a1.script and sniper.script, open with notepad, look for any lines with "changePrototype", and place two slashes in the beginning of each line you find (the line has to start with 2 forward slashes).

     

    This will break the sniper magnifier glass for some reason (the sniper can still shoot, though), but the rest seems to work just fine. And is much more fun.

  4. And actually, I now know more details as to how this thing fails. For some reason, it seems that the method ->changePrototype() renders the actors invisible to AI. Whenever my soldier takes out the rifle, and this method is triggered, he effectively becomes invisible to the rebels.

     

    However, I commented out the calls to it in the M4A1 script, and I see no negative effect on the game, yet the soldiers are now properly attacked. Problem solved, it seems :)

  5. Guys, I have a real deal-breaking problem with this mod. As much as it's great to play, there's one ridiculous thing that ruins it for me.

     

    And that is - the terrorists don't wanna shoot my soldiers! They shoot at all my cars just fine, but as soon as I tell the soldiers to get out, all the terrorists just holster their weapons and stand around idle - this is ridiculous :)

     

    Is there any way I can fix it? Maybe the soldiers are defined as a wrong faction in the game files, or something? I tried changing the script to always use BEHAVIOUR_GANGSTER_ATTACKALL for rebels, but all it does is this -

    when there's no US forces around, the terrorists happily shoot at everything in sight, but as soon as my men come around - they holster all their weapons immediately and wait, idle.

     

    Is there any way I can modify the script/ game data to make the terrorists properly engage my forces, or is this thing fundamentally broken? :)

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