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Teddy

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Posts posted by Teddy

  1. Very awesome mod! Just played it for 30 minutes or so and minus the few missing lights and traffic path issues I can see myself playing this mod for quite a while!

    Once again AWESOME job!

     

    Also, I am glad that you used my wheel texture for the Tahoe :)

  2. Hey ya'll,

     

    Just got myself Emergency 5 two days ago and I have some mixed feelings about it.

     

    One thing that got me pretty upset was that the Passat looking patrol car that you can even see in the menu IS DUCKING NOT AVAILABLE ingame....instead we get that freaky looking Class A ersatz...

     

    or am I missing something? Is it unlockable somehow?...

     

    Thank you :laugh:

     

    434655lies.png

  3. 2 things i need help with

     

    1: how do i deal with the missing child

     

    2:how do csi work

     

    1. Grab the missing child (he/she most likely will be somewhere in a forest near the marker on the map) and transport it to an ambulance (RTW). Send the ambulance back to base.

     

    2. CSI (KRIW) are used for homicides. You should use them to inspect the victim and pick up the weapon. When you do so the suspect will reveal itself by either running from the scene (new marker on map) or shooting your emergency peronals.

     

     

     

    On another hand can anyone reply to this please? Im very curious as well:

     

    Does anyone know how to enable the other mod's vehicles? If you take a look at the editor you will find there are a lot of unused vehicles perfectly made... how to insert them in game?

  4. Boston is going with the Chevy Impalas vs the Ford Taurus.  Mechanics said the Chevy is better vehicle over all.  

     

    This is not the Chevy Impala but the it's the Caprice.

    The production of the Impala as we know it will end this year for the general public and in 2014 for the Police Package Vehicle.

  5. i found a way to have the zombie mod instead of having the deluxe version.

    Go into the editor,place some pedestrian and go into their properite ,then edit their traits and then tick the zombie box.

    Here you are you ve got zombvie in the normal freeplay!!

  6. Hellow everyone,my first post here =)

    so,yesterday we were looking in the xml file of emergency 4 how to modifiy the number of the event demonstration.but suddently(^^), we spot some suspiciouse lines in the text,yes its about zombies! if someones have any information there are welcome!

    PS: this line is located here : C:\Program Files\sixteen tons entertainment\Emergency 4\Mods\Los Angeles Mod v1.8\Specs\freeplayparameters.xml

    PS2 : im sorry for my bad english but im french

    - <EFPZombie>

    - <!-- Zombies

    -->

    <Enabled value="0" />

    <AverageFrequency value="1.0" />

    <Worth value="5.0" />

    <SupervisorStart value="ID_SUPERV_EVENT_D12" />

    <SupervisorFinish value="" />

    - <!-- IgnoreDate: Nur an Halloween/Immer

    -->

    <IgnoreDate value="0" />

    </EFPZombie>

    - <EFPZombie>

    - <!-- Silvester

    -->

    <Enabled value="0" />

    <AverageFrequency value="1.0" />

    <Worth value="5.0" />

    <SupervisorStart value="ID_SUPERV_EVENT_D13" />

    <SupervisorFinish value="" />

    - <!-- Duration: Dauer des Feuerwerks

    -->

    <Duration value="180.0" />

    - <!-- IgnoreDate: Nur an Silvester/Immer

    -->

    <IgnoreDate value="0" />

    </EFPZombie>

    </events>

    - <cleanup>

    <wait min="300.0" max="600.0" />

    <choppedtree safetyradius_nopeople="8.0" safetyradius_nofire="50.0" />

    <killedperson safetyradius="20.0" />

    <deleteobject safetyradius="20.0" />

    <deletewreck safetyradius="20.0" />

    <unburnobject safetyradius="100.0" />

    <restoreposition safetyradius_source="10.0" safetyradius_destination="10.0" />

    <sliceablecar waitmultiplier="5" />

    </cleanup>

    - <timezones>

    - <!-- night (normal)

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