Hastings
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Posts posted by Hastings
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Custom equipment? Oh, it's interesting! Is it somehow different from the usual police equipment in their cars?
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New design looks unique and different, nice touch I'd say. Definitely vote for it.
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Thanks to everyone who took time answering me! I suspected something like this, actually.
I like the amount details you the creators put in, playing the mod is like seeing a good movie. Also despite those "game-killing bugs" itchboy mentioned campaign goes quite well (some other major mods have fatal bugs that make several missions unpassable, btw). For now the only campaign issue I have is that ATF truck causes CTD. I didn't try all the units, though...
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I have a really silly question, and apologize for it in advance: since I can't check the units in the freeplay (game crashes instantly) could someone tell me what vehicles are on the screenshot in the first post? (the red ones).
In campaign missions I see only orange units. Do red engines exist in game? Thanks
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Will the mod use the current vehicle spawn system? (like it is in the released NY mod, can't describe it better) there were the moments when I needed like all 47 units on scene, but the spawn system allowed me to get two marked and some unmarked...
Any chance of getting police barriers and traffic cones, like LA mod has? Any fatal car crash gets better when surrounded nicely with cones and flares.
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Wow. You gentlemen thought of everything, even Brinks vans! Makes me suspect an armored truck robbery callout...
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Hi!
I wasn't following this thread for a while, were there any patches released? I didn't find them though I used the search...
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yea i know but if i was to name all of the mods that had custom maps the list would be quite long. the ANPR/ALPR system would be a really cool feature as i love role-playing with the units in the mods like setting up checkpoints and things
Does AI in Em4 drive at different speed? I thought all the cars have the same speed limit.
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This is one of them. The one everyone is curious about. This is ALPHA version gameplay. Things have gotten better
B-b-but that's the wrong way! Gotta put a patrol car nearby...
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I guess it gonna be my turn to be the one not sleeping tonight. Gonna stay up all night so I can deliver the goods in the morning (for the Americans), or the afternoon for you Europeans there.
Another screen showing off the only units that work:
So this mod is campaign compatible! That's really cool, I always play campaign with new units and scripts, 1/2 of the fun!
Thanks for the outstanding work and dedication go to you the creators
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How do you use the security tape? it's really, really damn hard to place it where it need to be since the damn thing stays red most of the time. For now I figured it can't be placed on the road (probably to avoid the issue of cars interacting with it), and it doesn't close the sidewalk fully either.
Police officers don't seem to have Halt command anymore. I have to use the loudspeaker to attract passing-by people,
There's a redirect command but I can't find the Halt Cars command. Guess it ain't here too.
How do you use you police to secure the scene?
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From what I've seen, it's good. Hell, a doctor's car is useful now, police have pepper spray and a cool arrest animation, everything looks bigger and better. Of course, there's still a lot of different things I don't like, but that's just a vanilla game.
I already imagine something LA mod like here, with better lights, pepper spays, and a goddamn water tanker
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Those CVPI rock! Never saw a patrol car that detailed. Thanks for your hard work!
As a small question, any cones/barriers in them trunks? To make a proper scene, you know...
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Neat police units... What is it, Guardia Urbana? And I can't make the one dark blue with the Spanish flag...
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Looks cool! But reminds me more of San Andreas for some reason)
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Number 9 was a total secret to me! It's Code 2 Response time now
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Still, looks like they employ the same concept of one base for all services.
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But the crane can't move Oo
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What about the crane bug? It was present in manhattan mod and still is in this one Oo Maybe I can fix it myself, or it requires some special knowledge?
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I highly doubt that they used the actual New York mod model, it would have been too low poly and yes, it looks similar but its not exactly the same. It looks similar because they are both based on stryker stretchers, plus Sixteen Tons always thank and acknowledge their large modding community.
Hey, I was joking actually, sorry for not stating that clearly) However, I don't doubt that the modding community had influenced this progress a lot.
BTW, I don't see any blood on the picture... Maybe all those people have light injuries?
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Ow-wow-ow
So there are barriers for crowd control! Though they could be just a mission prop...
The stretcher looks like one from NY mod lol, hope they gave the credit to the modding community ^_^
I wonder how the big rigs are towed. Maybe we'll see a large towtruck like that:
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I really hope to see dynamic collisions, when cars don't turn from colored to black and explode, and only spawn damaged in missions.
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I don't remember having two available in-game.
I might be missing something but I remember seeing two of them in the campaign.
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Those old units, that's something soooo classy ^_^ Great work, huge thanks go to you and over modders involved!
Thought I was hoping they would have rotating lights
[HOLD] New York City Modification v2.0
in Mods
Posted
Will there be sufficient water space to use those boats? I mean, I don't really care what boat is it, especially when you don't have to use it often.