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MagnesiumDew

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Posts posted by MagnesiumDew

  1. No there is no need for larger boats than the final one.  The final vessels are quite large in their own rights. The Bravest and the Kane are quite large vessels Kane is 52 feet long and Bravest is 65 feet long.  These are not small vessels, and ultimately there are not many uses for vessels larger than that even in the original missions should one be so inclined.  The size of the vessel does not denote it's function, especially in this game and ultimately either of these two vessels we're discussing would be more capable than the original large fire boat.

    Thanks Mikey, I think I worded my question wrong  :wall:  As you've said, its the capability that is important. Thanks :) (I know that the mod is on hold at the present time :(  )

  2. These aren't really appropriate for the creators of the mod so I decided to post them here.

     

    1. I have had a look through the units in the editor and discovered some completed but unused "toll" officers and swat members. How would I go about adding these to the usable units in missions? (At this point in time, if they are pointed too in the unit xml, the unit doesn't appear in the units menu ingame)

     

    2. I would like to add some vehicles from another mod. Is it the same process as installing new vehicles?

     

    3. Which script (if it is a script) handles which vehicles contain LA mod equipment? I cannot get ballistic shields from any vehicle (a previously known problem).

     

    Thanks in advance for the responses

    (If it makes a difference these changes would be for private use only :)

  3. No problem, I don't think it's that dark - In reality if a lot of people die at an incident you don't have all the Emergency services just say "Right, we failed. Time to pack up and go home"!

    Yep, it's weird that the game kicks you for people dying, Hoppah's mods at least gave the explanation that someone else was taking over.

  4. Mod > Scripts > Missions > "MissionNumber"

     

    In each script (Excluding a couple of them) should have a line stating (Example from mission 2):

     

    const int MAX_DEAD_CIVILIANS = 2;

     

    I do believe it is this value you need to change.

    Thanks for the response,

    I found the only the LA Mod missions inside that folder (which is good thanks, they worked :). I assume it is the main missions that, once changed, will change for every mod?

  5. Every new additional vehicle has to have new Unit folders and files created, has to be added to various XML files if you want correct text and pictures, and has to be defined in certain scripts (LASiren for example).

     

    Check posts 218 and 220 on page 11 of this thread for more info.

    Thanks for that, I added them to the script and they now work :)

    Any way to get the umpc taurus? Can't find it as well as some other vehicles' files in protypes?

  6. Basically, I booted up EM3 again recently, but found that it takes about a minute to get to the intro videos, about 1/2 minute to get to the main menu after that, and then between 1-15 minutes to load the mod, and then another 5 to load the mission. I used to be able to get into a mission within a minute from the desktop, and now this...

     

    Anybody have a fix or has this happened to you?

    It is probably only a month or two ago since I last played it, so I can't see why its suddenly doing this.

     

    Specs:

    i5 3570k @3.8ghz

    8gb Corsair Vengeance @1600mhz

    HD 7950 with boost

     

    My hard drive is a little over half full. I tried turning anti-virus on and off, reinstalling the game, and so far none have worked :(

     

    Thanks

  7.  

     

    I have that other game. There are elements of it that are very fun. A freeplay version would be great.

    Who said anything about wanting a simulator? I just want realistic real time strategy. This series is just too easy. Even on the toughest levels. To me, firefighting is more than just pulling up and flowing water. There is no real strategy to this game. Implementing some of what we actually do, will make this game harder, and IMO that equals more fun to play. Do I want to have to walk the water out of the hose or strip a burnt out room down to the studs? No. Should I have to secure a water source and hit the seat of the fire? Absolutely.

    I believe that this game would be an outstanding mutiplayer game if done right. I have been playing some Arma III, and the teamwork aspect of that game is outstanding. I would like to see an evolved version, not just a new version of the same old thing.

     

    (A bit off topic) Do you run this on windows 7? I cant get it to run :(

     

  8. Sorry about this if these have already been posted but I've looked at the past 50 pages and found nothing. I have a few questions

     

    1. I'm currently playing 2.01 with the 2.03 patch. When I spawn into freeplay, no vehicles appear in the fire stations :(  Is this normal for most or a bug?

     

    2. What is the latest release? (and a link) I have read quite a few forums and people are talking about 2.01, 2.3, 3.0 1.5 etc. Which is the latest official release?

     

    3. Is the version with Times Square still available for download? If so, could I have a link?

     

     

    Other than the no units spawning, the mod is excellent and on par with Hoppah's LA mod ;)

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