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Irv962

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Posts posted by Irv962

  1. 5 hours ago, maxxmike1234 said:

    I personally have the old 911 First Responders from Steam rather than EM4 Deluxe, but my suggestion would just to be to transfer all of your mods to the desktop and uninstall the game from the Steam Library. Then reinstall it along with the editor. I don't know how helpful this is but just reinstalling the game might work.

    Thank you so much the tip!!! I will try that and see if I have any luck with that 

  2. So I just got a new PC and download Em4 Deluxe from Steam. When I try to install the editor, Steam starts up the actual game in editor. Here are some screenshots of what I did and what I'm getting....

    Is there a way i can fix this?? T

     

    http://www.emergency-planet.com/uploads/monthly_2020_08/1338682189_Screenshot(4).thumb.png.c9b5659bd7e5d5da3c03c5e61e6a5edb.pnghttp://www.emergency-planet.com/uploads/monthly_2020_08/983479788_Screenshot(5).thumb.png.c0f8dbcd749d39903404d50975f14c34.pnghttp://www.emergency-planet.com/uploads/monthly_2020_08/125647222_Screenshot(3).thumb.png.e56b859d194ad1697ac887252b0c24c2.png

    http://www.emergency-planet.com/uploads/monthly_2020_08/thumbnail.jpg.ec03e390fe42b2ec8412d846bd1f1468.jpg

    Screenshot (3).png

    Screenshot (4).png

    thumbnail.jpg

    Screenshot (5).png

    • Upvote 1
  3. 1 hour ago, RaftermanNZ said:

    Here's my settings. I also just copy them over from the specs from mod to mod.

    I think Rowdy is different from demonstration, so you'll need to change demonstration instead. Rowdy I think is pretty limited.

    Do note that I set the max molotov cocktail time super high, that's that's because they go nuts with the firebombs and ends up messing things up. In the future I might try shorter intervals. Depending on your computer power, I would recommend changing the attract radius, max distance, and max demonstrants. If you try to block off demonstrators within that radius from the center of the demonstration, they'll pool around your cordon too. After a while it gets quite messy and I don't know if the pedestrians ever truly go away after resolving the protest.

    Finally, I disabled all the rest of the callouts, except for fall victim. For whatever reason even if I've disabled that one, it seems to always want a second callout in the lineup. Not sure why. I also give myself crazy amounts of money because manpower is expensive. lol

    <!-- DG -->
            <EFPDemonstration>
                <Enabled value = "1" />
                <!-- AverageFrequency: average number of events per 10 minutes -->
                <AverageFrequency value = "3.0" />
                <!-- MaxDistance: in meter (max. distance between committer and victim) -->
                <MaxDistance value = "400.0" />
                <MaxAttractRadius value = "350.0" />
                <MaxDemonstrants value = "1000" />
                <MaxMolCockTime value = "300000.0" />
                <CalmDownTime value = "60.0" />
                <Worth value = "10.0" />
                <SupervisorStart value = "ID_SUPERV_EVENT11" />
                <SupervisorFinish value = "" />
            </EFPDemonstration>

    Thank you for sharing!! Your video looked awesome and I really wanted to add this to my game. Sorry I copy the wrong file, I meant to put demonstration not rowdy lol. I'll play around with it and see what fun I can have. Thank you again for sharing!!!   

  4. What did you change in the program setting to get all of the AI got to the demonstration scene? Looks supper awesome and would love to add to my own game!!! 

     

    <EFPRowdy>
                <Enabled value = "1" />
                <!-- AverageFrequency: average number of events per 10 minutes -->
                <AverageFrequency value = "1.0" />
                <!-- Resistance against energy -->
                <Resistance value = "1000.0" />
                <!-- MaxDistance: in meter (max. distance between committer and victim) -->
                <MaxDistance value = "25.0" />
                <Worth value = "10.0" />
                <SupervisorStart value = "ID_SUPERV_EVENT10" />
                <SupervisorFinish value = "" />
            </EFPRowdy>

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