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Handsup!

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Posts posted by Handsup!

  1. Definitely the in-depth callouts. Montana IMO is built for RPing, you already have different agencies that on a gameplay basis are unnecessary (Volunteers, park ranger, game warden, etc) but wonderful to RP with and provide that a more realistic view of gameplay.


    Park Rangers also move on illegal campers and those who are posing a threat to the order and general 'niceness' of the forest they patrol,

    • Upvote 1
  2. On 4/14/2017 at 3:07 PM, addictedsim said:

    Personally i would like to see maybe a cross of both town and rural area. Not everywhere in kent would be plain old city. Maybe have a motorway in it or dual carriage way. Possibility for ideas are endless. 

     

    As a person who doesn't play the calls in EM4 and set the file up to have no calls, I would love to see maybe possibility for things like Ambient scenes like what is seen in the kent mod EG - At the cabin there is a alien or there is a house with weapons ect ect.

     

     

     

    Not to go too off topic, but what do you do in EM4 with no calls?

  3. 11 hours ago, tbone1fire said:

    did you add any more calls to this mod. It doesn't seem like a big variety especially for the diplomat police force

    The hazmat truck loses its parking spot in this version can you make a hot fix

    traffic follow is too congested

    the London police in the tech section are now spawning at the medical spawn point

    Most of the police and medical cars are having trouble parking in the spawning points

    rear red and rear blue don't work on the tow truck

    A lot of trucks that have the light buttons don't work 

    In the photo attached the cop can't get back into their car but can get in every other car other cops can't get into the car in the picture either

    The log attached is from me play for around 30 minutes

    logfile.txt

    They won't be releasing any updates or fixes

  4. Hi guys. I'm gonna be giving away a copy of Space Engineers for Steam, obviously this'll only be given away if there's a decent enough amount of people. Pick any number from 1-30. Winner announced in 3 days.

     

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  5. 3 hours ago, Ropie58 said:

    Hi,

    Thank you for the manual, but I still need some help with playing the game. For instance: 

    •  
    • In another event, I called in an city ambulance which, naturaly, took some time to arrive at the airport scene. Then  when sending the ambulance with the patient "back home" (HQ), the ambulance took of, disappeared from the scene (the map even) but the red light kept on flashing and never turned green again to await the next call. Has this something to do with my impatience waiting for the ambulance to finally arrive at HQ, or is there something else I need to know?

     

    Make sure you press back to hospital, as opposed to back to HQ.

  6. Just now, mr matt5432123 said:

    Do you mean that on startup you on-foot police units begin to walk around the map? I think that's supposed to simulate them doing a foot patrol, If that's it then probably the only way to stop it on startup is to go into the editor and disable it yourself. You can do this by selecting the unit, clicking on properties, clicking on edit traits, then making the standard path as "none"

     

    however, if the units are being controlled by a script you must locate the script and delete it.

    Ah, no, I meant, as opposed to running!

  7. Nah, we lost our RPU a while in force reorganisations. Policing of roads is done by beat cops, and any major road which would warrant an RPU has CMPG smack banged on it anyway.

     

    Warwicks and West Mercia share a lot of their resources don't they? I'm always seeing cars that have both liveries/logos put on them because of how integrated they are.

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