Handsup!
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Posts posted by Handsup!
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So great to see new mods.
I can't seem to find the parking script for vehicles however - was this removed?
EDIT: Ignore me...
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Hi guys
Just installed 911FR on my uni laptop but it doesn't seem to be working! When I go to load a mod, it loads it up instantly, meaning when I go into freeplay, nothing is actually loaded and all vehicles are missing. Help please!
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Absolutely beautiful work.
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Not sure about US jurisdiction but even the Falklands Police (which has only 18 officers and a population of 3000) has a detective unit.
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On 6/27/2017 at 4:23 AM, itchboy said:
It isnt possible to 'force' an event in Em4.
Copenhagen Mod did it? Although I suppose it wasn't specific events.q
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Definitely the in-depth callouts. Montana IMO is built for RPing, you already have different agencies that on a gameplay basis are unnecessary (Volunteers, park ranger, game warden, etc) but wonderful to RP with and provide that a more realistic view of gameplay.
Park Rangers also move on illegal campers and those who are posing a threat to the order and general 'niceness' of the forest they patrol,- 1
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There's also a Latvia mod around here somewhere, which is obviously very down to earth, gritty ex-soviet style emergency services in a rural area. Might be ideal.
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You could always use the assets from other UK-based mods (basically Kent mod), to form your own version. HETOs are found in Kent mod, for example; with a bit of tutorial searching you can add them to London mod, for your own use (you can't release it).
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On 4/14/2017 at 3:07 PM, addictedsim said:
Personally i would like to see maybe a cross of both town and rural area. Not everywhere in kent would be plain old city. Maybe have a motorway in it or dual carriage way. Possibility for ideas are endless.
As a person who doesn't play the calls in EM4 and set the file up to have no calls, I would love to see maybe possibility for things like Ambient scenes like what is seen in the kent mod EG - At the cabin there is a alien or there is a house with weapons ect ect.
Not to go too off topic, but what do you do in EM4 with no calls?
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11 hours ago, tbone1fire said:
did you add any more calls to this mod. It doesn't seem like a big variety especially for the diplomat police force
The hazmat truck loses its parking spot in this version can you make a hot fix
traffic follow is too congested
the London police in the tech section are now spawning at the medical spawn point
Most of the police and medical cars are having trouble parking in the spawning points
rear red and rear blue don't work on the tow truck
A lot of trucks that have the light buttons don't work
In the photo attached the cop can't get back into their car but can get in every other car other cops can't get into the car in the picture either
The log attached is from me play for around 30 minutes
They won't be releasing any updates or fixes
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Hi, what map does this mod use for freeplay? I'd like to make some edits but when I changed the 'freeplay.e4m' map in the editor nothing changed in game? Cheers
P.S. I have made a Royal Military Police skin for the car to replace the sort of incorrect MDP if I would be able to release it to anyone interested?
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1 hour ago, Yohji said:
Also, another bug idk if its just for me or not, the plane of the injured person call would not spawn for me, only the injured person does, which I can't reach him...
I get that too.
If it means there are more features, then a new system would be cool.
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Hi guys. I'm gonna be giving away a copy of Space Engineers for Steam, obviously this'll only be given away if there's a decent enough amount of people. Pick any number from 1-30. Winner announced in 3 days.
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3 hours ago, Ropie58 said:
Hi,
Thank you for the manual, but I still need some help with playing the game. For instance:
- In another event, I called in an city ambulance which, naturaly, took some time to arrive at the airport scene. Then when sending the ambulance with the patient "back home" (HQ), the ambulance took of, disappeared from the scene (the map even) but the red light kept on flashing and never turned green again to await the next call. Has this something to do with my impatience waiting for the ambulance to finally arrive at HQ, or is there something else I need to know?
Make sure you press back to hospital, as opposed to back to HQ.
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Just now, mr matt5432123 said:
Do you mean that on startup you on-foot police units begin to walk around the map? I think that's supposed to simulate them doing a foot patrol, If that's it then probably the only way to stop it on startup is to go into the editor and disable it yourself. You can do this by selecting the unit, clicking on properties, clicking on edit traits, then making the standard path as "none"
however, if the units are being controlled by a script you must locate the script and delete it.
Ah, no, I meant, as opposed to running!
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It's so annoying! Is there a certain key to press? On some mods my cops just walk everywhere.
thanks
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19 hours ago, Rupert2241 said:
Is there any chance that you will release one for Emergency 2016? or will this one work with it? Thanks- Rupert
Emergency 2016/15 is practically unmoddable.
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Yeah, all Tetra stuff is encrypted. You could theoretically listen to our radios but it's illegal, and if I'm on all you're going to hear is "OMG OMG OMG YANKEE FOXTROT THERES A CUTE DOG".
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hey guyz does this run on intel grafix?? lol xD
Nah, in all seriousness, glad to know this is still being worked on, no matter how slow it is.
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Pick up a QX6600 for about £30/$45, put that in, pair it up with a GTX 650 or something from the 700 series as n00bingtarget said and bam, you'll be able to play GTA V.
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1.3 is the last version of the London Mod, apparently.
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Nah, we lost our RPU a while in force reorganisations. Policing of roads is done by beat cops, and any major road which would warrant an RPU has CMPG smack banged on it anyway.
Warwicks and West Mercia share a lot of their resources don't they? I'm always seeing cars that have both liveries/logos put on them because of how integrated they are.
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Staffs, West Mids and West Mercia I'm sure don't have their own RPUs, pretty sure CMPG handles all traffic duties here. I know that Staffs has no traffic unit (or mounted unit, or diver unit, or anything really).
I'll give you a PM BARC.
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19 hours ago, TIDL said:
So does multiplayer not work at all in this version?
As it worked well in the previous version..This is basically a new mod, less an update, more an overhaul. There is a multiplayer London mod:
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