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Posts posted by Thomasvista207
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I know, I just prefer to keep everything in chronological order as far as development.
On that note:
V2 Beta is here!
All model credits go to their original authors.
So what's next?
-More fire units from different mutual aid departments
-Larger, more rural map
Download:
http://www.mediafire.com/download/ax675vkh5lvq9iz/NC+Mod.zip
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Hey Jacob, thanks for showing interest and playing the beta! I've worked very hard on making sure all police units look and work great. I'm giving up on fixing the engine 2 bug and am instead making a new prototype for engine 2 instead of trying to simply change the model. The brush truck has no return to station command as in the upcoming beta the brush rig will not spawn in the station, it'll be called in off map. Expect more updates soon!
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The beta in this topic is very, very old. Since then, a TON of new units have been added and lots of edits to the map
New beta will be released once I can figure out why CVFD Engine 2 is crashing the game all the sudden.
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Trying to figure out how to make custom campaign missions. Any good tutorials/sample maps?
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Would you guys like a new beta release? I've gotten rid of almost all the default unit models.
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Guess what- This isn't dead! Doing lots of work, including a new engineer's truck, new bomb squad, county hazmat, and more!
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Foam tender is broken, known issue, sorry for the late reply. I'm going to pick this back up as school is winding to a close for the year. The map with the 2 stations broke before I could save it, I restored using the old Montana map for now.
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How would I go about doing that? Any tutorials?
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Thanks, I'll check it out!
Question: Does anyone know how to edit where vehicles return to? I would like to fix the issues with ambulances and fire units not returning to their correct locations. What do I need to do to add more parking places and change what parks where?
Thanks!
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Sheriff's department rescue/tactical operations unit
Model by itchboy
With all around scene lighting for night operations:
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Glad to hear everyone's enjoying it so far! I've been working hard all day and am sorting out errors and working on units. Expect a patch soon!
Fixed:
-Lights added to MCPD car 1
-BLS ambulance correctly skinned
-Fire spread slowed down
Currently working on updating many units including the ladder as well as the unit parking problems many are having with the EMS units and fire engines. Thank you everyone for your patience!
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Thanks I'll check it out. Sorry for all the bugs guys, but that's why I released it as is, to give y'all a chance to try it out and tell me what needs to be done!Regular ladder
Opinions on the redone map? I tried to remove all European/large buildings to give it a small-medium size American town feel.
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Tiller or regular ladder?Game crashes to desktop when calling in the ladder to the map.
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Ah yes, thanks for reminding me. I know about this and it will be fixed in the next release. For now you just have to send them on a patrol or off map before they return to the station.Chrome does say it but it seems okay if you tell it otherwise.
One bug I seen was;
Error when ambulance is sent to hospital, it trys to return to the Fire station but can't, causing my game to freeze, but an error does pop up under the frozen game...never did get a screen shot (sorry)
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Try with another browser. McAfee says it's clean on my end.
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V1 Beta Released!
Merry (Late) Christmas!
Download:
https://mega.co.nz/#!ukczgZrZ!D5YpIi_PN7eObclLoToIsiV6frkIuytJENWDDH2PqYU
Known Bugs:
-Tanker 1 Crashes to desktop
-All character/building models from the Chester County Submod are unedited fillers
-No new scripts
-MCPD Car 1 lights are incomplete
-Police cars behind station are broken
-Rescue 1's lightbar is incomplete
Credits:
-NYC Modding Team
-Nnico
-Bama1234 and the Montana Mod Team
-Hoppah
-Emc-Unit
-RD_Saarland
Enjoy! Make sure to let me know what you think!
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Thank you all for the kind words! Ford Taurus unmarked lighting is done, ready to roll!
Front: Grill lights, takedown lights, windshield lights
Side: Back window intersection strobes
Rear: Windshield lights, reverse light strobes
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This is the lowest thing on the priority list- but I've got to ask, is there a way to add lights to the POVs that turn on as they respond to the station and off upon arrival?
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Currently working to finish the Rescue as well as a unmarked Ford Taurus interceptor.
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So excited! Can't wait for this mod to come out, no matter how late it means staying up until!
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Creekside Rescue 1- Lights are not finished, they will be Red/White.
What do y'all think of the black roof and bumpers?
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I'm working with getting certain scripts to work, however the beta will not have any custom scripts.
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Sorry for lack of progress, I'm a high school student, fire explorer, crossing guard, and have lots of responsibilities lately. I haven't forgotten about this mod, expect more progress once school lets out for Thanksgiving Break!
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Few more things I want to work on, expect a beta release in the near future!
NC Mod- NEW V3 Beta
in Mods
Posted
The time between callouts is extremely long as I had it set that way so I could test vehicles with minimal interruptions.
I will remove the return to station command from the ambulances, thanks for bringing that up.
As for the fire units- there was an engine in that empty bay, but it kept crashing. I'm currently working on finding, modifying, and reskinning new fire apparatus. This beta was mainly to show progress is indeed being made, and also to show off the tons of police units I've added. There will be a CVFD engine 2 and then Brewer's Landing fire department mutual aid units (as seen by the light rescue truck). A BLVFD chief's car is currently in progress. Thanks for testing guys!