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Posts posted by patvmru
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It will be in the next version I just didn't know how to set them up but I do now
Great to hear love your work especially since we also have hazmat police officers in yours too manage infected offenders to decontaminate and then arrest
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I would say my only gripe with this mod and others like Kent mod is you have hazmat units but no hazmat calls it seems like they have removed the hazmat calls so what point is it having these units would add such a different dynamic to the mods if we actually had the very occasional hazmat call like not too many though as would not then be that realistic
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I may be wrong but I believe that some parts of the terrain on maps causes issues with the script. Try to aim for terrain that is a bit flatter - it may help.
Very nice update, enjoying it so far.
Well this was a road or side street in the city centre as flat as it gets
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having had now chance to play through a bit more as others have said and simply so your aware for your next patch parking script is causing a few CTD glitchs in several different areas of the map I have found
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14 hours ago, tbone1fire said:
Many bugs with 1.2.5
The Medics with a Stretcher: the stretcher is clear
Still no back to station script
the campground right behind the airport you can't enter so the person shot and killed 2 people and the police helo couldn't take them away.
Way too many fire alarmsI would not say that is many bugs more like a few or more accurately for most small annoying niggles even than actually bugs personally I think TACRfan has actually done a splendid job and as usual each release gets better and better and better and not once has he given up on this despite some who seem they will never be satisfied or grateful for what they receive free of charge when in fact TACRfan doesn't have to do this or share it he could in fact simply do it privately for himself so I for one would simply like to say thank you and that I am grateful for what you do.
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I don't believe the patch has been released yet, I'd presume that TACRfan would create a new post for it and there hasn't been one yet.
Yeah I just wondered as said in his last post he was releasing this weekend so guess not guess he ran into issues or personal life got in the way etc just wondered as been ill with major dental issues gonna need surgery eventually to get rid of crippling pain and allow me to be able to swallow food again so was hoping for something to take my mind off it and cheer me up
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Has the patch been released I was not sure but thought I saw something on my tapatalk app saying it had been released so want to make sure I have latest version as I have upgraded to win10 so reinstalling em4 anyways so want to check if I reinstall old download files or if there is a new patch i should now download or are we still waiting?
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Thanks for the screens, Ill be honest i think the problem with your game as i have not heard of anyone else having this issue and the texture is definitely included in the file, as for the shininess i will address that in the patch
Yeah no issue my end he may need to undo the reflections on those models in his editor due to some settings within his own game
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Just now, TACRfan said:
Ok, I will create a new save game for the patch, I do apologise for this issue, I'm not sure what is causing it
no problem cheers buddy
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just to say tried copying the saves folder in again manually tried them all after fresh load in each time but none work but they are all dated back in april and one from may of this year none are recent saves buddy if that helps?
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On 12/25/2016 at 0:52 AM, TACRfan said:
Merry Christmas everyone
I thought The Kent Mod V1.2 would be a nice Christmas present for you all so here it is. This is basically part 1 of 2, the second one will have more features but we decided to release this one as you have been waiting for so long and it could take another few months to get the new features sorted.
I hope you enjoy this mod and i thank you for your patience as i know it has taken a long time.
Whats New
- New peds
- Updated map
- New Icons
- And more
Unfortunately two of the things that are not in this update are the call out menu and back to station script however these will be coming in the near future.
We have added the precise parking script to the mod so you can use that to park your vehicles in the station (I have tried it and it works). One bug i have found is that your vehicles may get stuck sometimes in the bays as they will be too close to an object to move, the way to fix this is to use the precise parking function to move the vehicle out of the station and then you can try again.
25/12/2016 08:49 A couple of bugs that I have just found, Don't place traffic cones as you won't be able to pick them back up and the SECAmb Unmarked skoda doesn't have a siren button, I will try to get these fixed in a patch ASAP.
The Mod: https://mega.nz/#!gxpXjJSJ!GYj8sEfkzueTXnIIOH7cKZ9kzb2QHVyBj07rRRiC_YY
By downloading this you agree not to claim it as your own and/or re-upload it any where else without my permission. I have been allowed to upload this as i am a member of the Kent mod team.
Can you do us all a favour as you did before and release a save file with all units setup as current save folder only loads blank editor squares that's it? But I have to say great mod loving the aditions mate from the plays I have had today. You guys, you and kieron townsley have done such a sterling job and if no one else has already said I want to take this opportunity to say a big thank you and what a xmas day present this was absolutely amazing!
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will there ever be an update or a new mod from you guys? from the stuff that you have shown like the Manchester one, the new London fire brigade model it would be nice to see more work
My thoughts exactly a lot of non completed mods
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2 hours ago, e34p said:
This is a separate private mod based on the Bieberfelde mod and as such I won't be releasing it.
Oh well the way you posted it in here as a christmas present etc I figured it was a updated version of the welfordshire mod shame think everyone would of enjoyed that as already a great mod just needs more of a role for the mountain rescue teams
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We hope you won't anyway:)
I'm sure I won't be but have to say been so long now I'm getting impatient therefore for that itch that I just had to play the older version again
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Decided to reinstall 0.6 and play as just had that itch while still awaiting this next great looking update
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If you just ignore the call they will stop spawning until you deal with it so if you dont want to deal with them dont attend the first one.
UPDATE
I have decided to remove the limited water script due to it causing alot of ingame lag
Glad personally that the limited water script has been removed
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I have added a script that appears to be mostly working however there is one part that is not, a few new vehicles from all 3 main emergency services have been added and we are currently working on making some new skins for buildings to give the map a more British feel, we also are adding a few new areas to the map and re-doing a lot of the old ones.
This update WILL be released before Christmas so if anyone has any suggestions please feel free to put them here and depending on time scale we may implement them.
Great news sounding really good what your working on glad it's going well
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If you go on the German emergency forums you should find it there
Any further details on what your working on currently with regards to the next version units? Specs? Map? Scripts? Uv mapping? Skinning?
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I would rather have the one person stretcher script, I think it makes more realistic
Without proper call out menu I'd say two person call out with hospital
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I said i would show you some gameplay this week and here it is, Although its only changing outfits it shows off some of the new ones (and a couple new vehicles)
All officers can now change into high-vis without using the LA mod officers and normal officers can become the police incident commander, AFO's can put on all three types of tactical gear (Full Tactical. Medic, Civilian Clothes), PSU Officers can now switch between both of the Riot gear outfits and the reflective jacket and paramedics can now switch into HART gear.
The New outfits include:
USAR SU
Area Manager (HV, OC, PPE, SU)
Paramedic white shirt style
Paramedic officer
New IC Tabbard for Paramedic Officer (Not shown in the video)
Could do with being able to change uniforms on all vehicles not just rrv and fire officers car
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I will be uploading some gameplay of the new update either this week or next
Outstanding news
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Hi i am in the process of improving the kent mod and adding a variety of thing from a ambulance station to a military base and better fire stations and police stations.
Anyone who knows how to create gates that close when emergency vehicles approach can they pm me
Thought Scott had said no too anyone making submods or doing anything with the Kent mod besides tacrfan
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Credits: Bastian, KS 88, martijntjuh, Pottyscotty, TACRfan, Kieran Townsly, NNICO, Sputnik, Nomex, Stormi, David, skaihof, 91Fireguy911, Waegi, EmC-Unit, Tobbi92, skaihof, Randomperson139, TimmeyX, (cant seem to find my notes of the mondeo so if you know please PM me and i will add you to this list)
I think only words can be absolutely bloody outstanding mate so excited for next update see coastguard as well as RNLI added sweet whole new element of gameplay with cars and suicidal idiots drowning maybe even write a script using mechanic of window jumper but from a bridge for bridge jump suicide call outs would be cool?
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London Mod (V1.3 RELEASED)
in European Modding
Posted
Yeah apologies just said generally about mods including units that had no real purpose sorry for any confusion caused
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