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Pearl71

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Posts posted by Pearl71

  1. Any chance were going to see the wye from the la mod, or a different augmentation? NYC having large set backs and the wooded areas on the map it would be nice to see something along those lines, unless there is a way to add legnth to the hoses. maybe a standpipe system in the enterable buildings, or industrial buildings so you can attach hoses for interior firefighting?

  2. Greetings,

    I have been busy at work but have always been an FDNY buff to some sorts and i know youve been getting a lot of requests and i'll apologize early for this large of a post due to the pictures, but you stated in an earlier post that you needed to add vehicles to fill a fire house and i have some ideas for future releases:

    the first is a High Rise Unit/ reserve rescue unit, which could be as easy as some equipment and skinning changes.

    This unit could also be skinned for use as another hazmat unit, mobile command unit, collapse rescue.

    post-3430-0-36431000-1302216686_thumb.jp

    High Rise Units are assigned to 10-76s and 10-77s citywide. They carry equipment, lights, and generators that are used in combating high-rise building fires. The High-Rise units are with Engs. 3 and 39, with Engs. 33 and 22 as backups. usuially staffed with 1 or 2 firefighters off of a unit from the station they are staffed in.

    The second would be a NYP ambulance, New York Presbyterian Hospital is the largest hospital based EMS service in NYC, operating out of 10 hospitals with both ALS and BLS ambulances.

    post-3430-0-17881700-1302217186_thumb.jp

    Third is an FDNY Haz Tac ambulance, these ambulances, in addition to their normal 911 call volume are trained as hazmat tech.'s and provide medical care and decon to contaminated individuals. i believe this would be useful in the game so that if an individual is injured you could just load and go with the ambulance being the decon unit, in turn, you could have EMS haz mat persons that can treat injured in the hot zone without becoming contaminated. to tell the difference between the two ( regular and HAZ Tac Medics) you could make the haz tac medics have blue chemical suits.

    post-3430-0-80605100-1302217590_thumb.jp

    It would also be nice to see other engines and ladders so that u have more of a variety when u have to call in units from off the map. personally it would be amazing to see Ladder 10 housed with Engine 10.

    post-3430-0-76245600-1302218599_thumb.jp

    again, sorry for the legnthy-ness of this post, and this is a great modification. since i found out of its release my xbox has started to collect dust.

  3. BTW I wouldnt like AddisionalUnitsSubmod to be added to SG submod as tons of models increase mod loadtime.

    All that is done to add the AUS to this submod, it some script changing to make it so their all compatible. Shane and the team go GREAT distances to make their mod's compatible with basically all the other mods out there.

    :cheers: Keep up the good work and have a happy new year guys

  4. Actually... Our 'trauma' centers are not really for major things... Mostly basic stitches and stuff. One story... small building that they keep ambluances at in the middle of the town since 2 of the 3 major ER's are in weird locations. ALS goes to the big place and BLS goes to the small place.

    Trauma centers usuially almost always operate a helicopter, and are sex up to handle MAJOR tramatic injuries. what u are talking about seems like u want a city clinic or something of that sort, or a doctors office

  5. after talking to you through pm, and like i said in my last, a small LAPP and also since u did those upgrades to the S&R LASD a small outpost in the moutains would be nice. i like the new map somewhat.... but the LA River takes up a lot of space that could have been used for something.... another police station and a third fire station could have been there lol but i enjoy something new :-P

    i was thinking something small, like below

    post-3430-1254828581.jpg

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