Jump to content

wkfc393

Members
  • Posts

    4
  • Joined

  • Last visited

Posts posted by wkfc393

  1. The peds are split into 2 groups. You have the 'pathed peds' and the 'unpathed peds'.

     

    The peds with paths will stand still but then return to their set path after seeing an incident or whatever (more normal)

    However the peds without paths dont have anywhere to return to, your best bet is to arrest these guys and just move them out of the way, I knew this was an issue and thats why 95% of the on map population has paths, to reduce this problem as much as possible.

     

    As for traffic, as I've told people before, it takes some getting used to, we've been playing this mod since early developments. Our suggestions are to block traffic where it spawns. I.e. if it's 8th Avenue all the traffic starts at the south of the map going upwards, grab a traffic unit and send them to this point, set them up to block all traffic before setting up on scene. Give it about 20 seconds (perhaps stage somewhere else in the meantime) then once the avenue is empty you can set up. If you find yourself using perhaps only 2 lanes, open up the rest.

     

    Another note, is that any traffic bugs, (with any mod usually) 2 cars will get stuck, the tow trucks have been edited to pick up non exploded vehicles, so just drive down and pick the vehicle up. You can even usually release the vehicle after and it will either resume its original course or just delete itself. Another reason to have a few tow trucks patrolling.

     

    I know this isn't necessarily a perfect system, but until em4 runs on a better engine where AI is smart enough to drive properly, it'll have to do :)

     

    Hope this is of some help!

     

    Dyson

     

    x

    yes is does help.. ill give that a try and see how it goes thanks! i love the game play though 

×
×
  • Create New...