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Posts posted by swisscow41
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Simple what i do is sell all of my units from the viecle section tab and when you calll for something like a BLS engine it will say "No Unit Avaible"
ya but I mean I want to make it so it says ALS ambulance bought for $2000 when I run out of vehicles
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could any one please tell me how I can enable/disable for example the battalion chief's ability to "buy" or call units from off the map?
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could any one please tell me how I can enable the battalion chief to "buy" or call units from off the map again?
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Yes the v3o is the model file, and the skin info is contained with in the model file.
what about siren assignments for diffirent vehicles? Can I get at those in the moder as well?
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In terms of realism captains don't really do anything at incidents besides call for tow trucks, other units, and micromanage where the firefighters make cuts and spray water! ;-) Also the other person on the engine would be the engineer who stands by the pump panel and adjusts pressure and stuff. So really you'd only have two firefighters.
I like the balance between realism/game play in the SG submod and used the firefighter from the BC's car or an ambulance to make up for the "missing man" but definitely agree with swaylord about making him usable. It just gives you more options.
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Lol so just point the prototype to the proper v3o
hm I assume the v30 is the file that controls the skin. I rename the prototype file for each LAPD cv which gets the new lights. Then I assign the V30 which changes the skin back to whatever I assigned it to. Thanks!
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So just re3name the prototypes appropriately and then you have the new lights on the other units.
but if I just rename the prototypes that changes the whole skin to!
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Is there any chance that you would consider adding captains and some sort of police supervisor similar to those in the SG submod to this mod? Haha I guess I just wish I could have the best of both worlds!
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I think its compatible because i do not believe new commands were added.
The answer is sort of. Since the SG submod has essentially added a bunch of units (for example Engine 51, Engine 10, Engine 210 Ext.) the light mod only changes the files or whatever for the original system with Engine's 1 and 2. As a result only engine 10 has the new lights while the other ALS engine's dont.
With the future release of new versions of this submod I think it would be a really good idea to include some sort of lighting submod in the package the same way the 4X4 mod does.
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is this mod compatible with any of the lighting mods?
P.s. LOVE these changes, WAY more realistic!
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dyson is there any chance that you might release the new ford ambulance in LAFD skin as an additional unit? I've tried to copy the files and put it into LA mod myself but I can't seem to get it right.
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Thats what I think too, haven't had any issues with units from the the spawns
Actually I got the same error sometimes when I try to send back the engine to station two. I have read through your list of bugs and certainly didn't make the mistake of trying to send an off map rig to the station.
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How do I reduce the amount of traffic and reduce the amount of people walking on the street? Is it someplace in the specs folder?
Edit reeplayparameters.xml so there will be less person/vehicle traffic.
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How do I reduce the amount of traffic and reduce the amount of people walking on the street? Is it someplace in the specs folder?
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pedestrians are not running out of the way of vehicles, this sometimes causes units to get stuck
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I didnt say it does crash but if you get script errors all the time it may as well. You may be able to deal with it, but what about others? And as for traffic, your missing the point. 90% or more of people downloading this have no idea how to adjust traffic.
Anyways, I hate to say it but I think my points been proven. In about 2 hours theres already been 1 CTD(you just need to save the map as dfreeplay in addition to freeplay), and 2 bug reports already. When you want me to take a look at things I will be happy to.
How DO you adjust traffic? :-)
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Hi jaywilly,
The scripts included in that package will return the hazmat truck to station 2 instead of Heavy Equipment Squad. For everything to work properly with the Hazmat truck at station 2 you will have to use the editor to give the vcmd tofirstation command back to the hazmat truck (as you would have removed that command when making the earlier change).
If you need any more info just let me know.
If it's not too much work or bother could you give me a script allowing BLS ambulances to park in station 1 in the same bay with ALS ambulances?
What I would like is for BLS ambulances to park in station 2 like they do by default, but ALSO park in station 1 along with ALS ambulances when theres room.
so it would look like:
Station 1
ALS and BLS ambulance, ALS Engine, BlS Engine, USAR, Truck
Station 2
BLS ambulance, ALS Engine, HES (from your other script you uploaded)
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I have been trying to make it so a BLS Engine can park in sation 1 in the same bay as ALS ambulances for some time now. This used to work in the earlier versions of the mod before fire station two came into existence.
Can anyone help me with this?
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how do i replace a BLS engine lightbar with the lightbar from the truck?
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that wouldnt add any feature, the engine doesnt allow a max water limit, so you dont have to full up your engine, the engine cant get out of water even if you want to.
well i guess the only thing it would do is make it feel more realistic. because all four firemen jumping out and starting to pump water just doesn't happen.
in real life one gets the hose off the back and takes to to the hydrant, then the engine typically drives to the fire. Then the other firefighter gets out and starts to attack fire while the driver gets the pressure and the captain or officer (sitting in the right front seat) gives commands.
Simulating all this would take quite some work and I don't have the knowledge or patience to do it so I cant blame the way it set up now. :-) However I just think it would be cool if the engines could lay line for a pinch of extra realism.
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it would also be really good if the engines could lay supply line from a hydrant
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How would I make it so BLS ambulances as well as ALS ambulances can park in station one? like they did way back when before station 2 was built.
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What would I have to do to make it so both ALS and BLS ambulances can park at Fire Station 1?
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I don't think you can. If you could it would be difficult unless you know how to add new vehicles to the game.
thats to bad. it would be ideal of this was like the "additional units submod"
L.A Mod units upgrade Sub-mod. 3.0 Fire/Police/Ambulance "OLD DOWNLOAD LINK REMOVED" "NO DOWNLOAD" "WIP"
in Submods [Approved]
Posted
if i just wanted to use the new ambulance which files would I have to copy?