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theocd

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Posts posted by theocd

  1. Anyone tried the 'Emergency 4 Mod Hub' App from the Windows Store?

    I downloaded and installed it fine - used it to play Wegberg 8 a bit, but have now tried to uninstall it to go back to using EM4 through Steam so I can play other mods.

    Something's gone awry, as even with a clean install, EM4 is not happy - loading into a vanilla freeplay loads the map and audio but doesn't give me unit menus or cinematics.

    Any help appreciated!

  2. 12 hours ago, anonym said:

    Hello

    it is a nice Mod. I searched Freeplay mod where i have only one emergency to handle. But i have two big problems.

    1. i can't extinguish building fires although all available unit try to extinguish the fire with a fire hose.

    2. i can't deinstall the ladder

     

     

     

    Building fires can only be extinguished via an Interior Attack - the manual details how to complete this.

    I suffer the same issue, but the ladder can be deinstalled by pressing 'Return to HQ', you can then retask the ladder before it leaves the map.

    • Upvote 1
    • Downvote 1
  3. 18 hours ago, itchboy said:

    Again, I am watching the thread and seeing people's issues.

    Right now my strategy is to fix the worst bugs like the missing and failed callouts. There are other things that can't be changed like callout variance. There is no file to configure the frequency of certain calls. It really is random and I have no way of giving a specific event more "weight".

    The volunteer script issues are something I plan on fixing as well but I will need some guidance. Would it be better to add more POV's responding to station or should I program a few extra ones to always drive to scene ahead of the apparatus?

    I know this was discussed previously but I'd like to hear people's thoughts. Adding this feature will take longer to release the bugfixes.

    Firstly, this is a fantastic mod and I have been having a great time playing it - massive congrats to you itchboy (and everyone else involved) for doing an incredible job. I think any bugs I've had have already been mentioned elsewhere and nothing I've had has broken the game.

    Interestingly, I thought the lack of volunteers was a deliberate choice. Going along with the small town vibe, the fact there's only four blokes available makes you choose your resources carefully and make use of mutual aid. Personally, if the volunteer numbers are increased, I'd prefer them respond to the station as I don't like sending things to the scene that I don't have direct control over. 

    6 hours ago, mcflame1 said:

    Amazing mod Itchboy. Only 2 recommendations. Add a randomness to the towtrucks so we are not always getting the newer towtruck. I noticed the older tow truck in the editor. But the only tow truck that seems to spawn in the newer one. Only other issue is that only 4 POVs spawn when there are 9 in the editor. But the other 5 don't have lights so I am thinking they are not done yet.

    I think this might also be a victim of randomisation - I've had the older tow truck in game once, compared to the newer one about ten times, but it did appear!

    • Upvote 1
  4. 1 hour ago, staroverov2003 said:

    Is there any fix to light brightness? cuz it's too dark... i want brighter lights, how i can do it?

    As in the brightness of the overall game or the brightness of the lights of each individual unit?
    If it's the former, it's in the settings; if it's the latter, then you would have to edit each unit individually.

  5. 4 hours ago, madlysk1 said:

    Mods glitched a bit when you try to download it 

    Screenshot (2850).png

    Screenshot (2851).png

    Screenshot (2852).png

    I can't work out what you're trying to do with it...? Why are you reading an EM4 mod file with Notepad?
    Simply drag that .e4mod file to your desktop to extract it, then either drag and drop the file onto the Mod Installer or run the Mod Installer and select the file to install it - the Mod Installer will be a prompt when starting EM4 on Steam or can be found in your Sixteen Tons Entertainment Folder. 

  6. Two seperate issues here:
    For OP Machew - which I appreciate I'm ~7 months late for is because the Los Angeles Mod installer is looking for a 'Sixteen Tons Entertainment' folder, simply redirect the installer to your Steam folder (steam > steamapps > common > Emergency 4 > mods) and it should install fine.

    For FireResQMedic, once downloaded and extracted, you need to run the Los Angeles Mod v2.1 .exe file, then direct it to the place mentioned above if using Steam.

    Hope that helps.

  7. I had already seen the video from TNA but it doesn't really answer my outstanding questions, hence why I thought I'ask the Hive Mind here! Thanks for your suggestions though http://www.emergency-planet.com/uploads/emoticons/default_smile.png

    The OC-D

  8. Long time no post from me, but I have been *loving* the Wegberg mod. I always watched jealously as others played but I knew my German wouldn't be good enough to figure it out so thank-you nodrog1061 for your hard work with the English translation!

    I have a series of questions, mostly fluff related but I would appreciate any answers from anyone. With such a 'realistic' mod, I feel it should be played realistically, and so some information on managing a German Volunteer Fire Department would be appreciated!

    1.  What is the purpose of the GW-Logistik in the game? It's my favourite unit appearance wise but I never know when to send it or what to do with it?
    2. Similarly the SW2000, how is it different from the (H)LFs and TLFs, what should I be doing with it?
    3. When an alarm comes in, I assume you receive a random number of volunteers. So for things like a 'Feuer 1', when the LF10 is full, what is the most realistic next unit to send. I always lean towards the ELW but feel it could be the DLK or MTF? Or is there no set second vehicle? What about after that?
    4. The HLF is parked behind the RW in the default station - I find myself moving the RW, parking it on the forecourt and then crewing the HLF to send to 'Feuer 2' incidents in particular. Is that realistic? Or would the HLF only attend if the RW was sent as well?
    5. Are German responses to calls really that over-resourced? I feel certainly compared to the UK some of the calls attract a massive call-out, particularly of irrelevant units (TLFs attending RTCs?)
    6. I seem to get a fairly high rate of false alarms, is that normal for others playing the mod?
    7. When I set the old engine up with the Oil Binder 'Tiger' (?) it seems to bug out when the unit arrives on scene and disappear, anyone else have that issue?
    8. When should foam or the other chemical mix be used? Is there a specific task for them in game (car fires?) or is it just for looks?

    If I think of anything more I shall post again, but thanks in advance anyone who has a bash at answering my random questions!

    The OC-D

    • Upvote 1
  9. As has been said before in this thread, there is no update being worked on or even planned for this mod.
    The mod is entirely at the discretion of Mintcake69 if anything more happens to it, and he has pretty much disappeared from the forum for the time-being. http://www.emergency-planet.com/uploads/emoticons/default_smile.png 

    The OC-D

  10. On 12/2/2017 at 9:55 AM, aidan6294 said:

    It Loads the vanilla version of the game

    Hey,
    Really sorry for the delay, been abroad, Xmas etc.
    Make sure that there isn't an extra layer of folder in your Mods folder as I find this can confuse the game.
    So you should have 'sixteen tonnes entertainment -> Emergency 4 -> Mods -> London Mod 1.3 -> [All mod files/folders]. 
    If you have something like 'sixteen tonnes entertainment -> Emergency 4 -> Mods -> London Mod Download -> London Mod 1.3 -> [All mod files/folders] then just copy the files out/remove that extra step. Hope that helps.

     

    On 12/27/2017 at 7:17 PM, Mark John Palfreyman said:

    i have downloaded the mod but it wont work on my game need help 

     

    If the advice given above doesn't help, you're going to need to give us some more details, what's not working?

    The OC-D

  11. Been a loooooooooooong time since I last logged on here but holy cow was I pleased to see updates in this topic.
    The Montana Mod is still one of my favourite mods for EM4, evidenced by the fact it is one of only a very few I still play any more [my EM4 consumption has steadily been dropping - but every time I get a hankering it's normally Montana or London Mods for me]. 

    I've voted in the Poll, I prefer the RP-elements to the mod therefore a system in-built to allow that would be perfect. In reference to the question above, I'd much prefer a "traditional" FD tanker than some ex-military tank-tanker-thing.

    With regards call-outs, I have a huge soft spot for TEC-based calls, I always feel the fourth menu always gets left out therefore anything like towing, road/hydrant-repair, ice, fuel-spills or similar will always make me happy. With regards the EMS suggestion, I didn't see anything like 'notified-death', i.e. a Coroner call which then diversifies away from 'Ambulance-only' calls, if that makes sense...? Other than that, can't think of much else to say.

    Best of luck with it, will now be checking back at least semi-frequently to check updates on this!

    The OC-D

  12. 15 hours ago, ibluedawg said:

    Is the mod out yet? if so where do I go to get it???

     

    The mod is out but the downloads have been removed because they're updating to sort out the instability and some other features.
    It's just now waiting for the new release

    The OC-D

    • Upvote 1
  13. 12 hours ago, gov911 said:

    When I call some units (Like ATF) the game crashes. 

    There's a known issue that the ATF Agent will specifically cause a crash when interacted with (summoned or attempted to remove from vehicle). I believe there was a fix posted a while back in this thread.
    Until the updated version is released, I would recommend avoiding calling the ATF Car or Truck.

    The OC-D

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