riekelt
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Posts posted by riekelt
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Considering the new Lua Scripting language this would be easy to implement, you'd simply need to create a house, name the object whatever you'd like, find out the function to hide a game object, and simply hide the interior underneath the gameobject, make the door interactable, so when you interact with it the script fires, hides the gameobject and kablam, interior.
When i find out the function names i'll make a tutorial on it.
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Brand new rendering engine? pfft.
They're also for some reason using SkyX for their skybox, even though there is no way to see the sky in-game.
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It's Happening =D
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Trinigy Vision Engine
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New trailer online at Steam! http://store.steampowered.com/app/328140/
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What bothers me is that some places online where you could buy em4 didn't come with the editor. Do you think the digital version of em5 will include the editor on steam?
So Yes, this is a screenshot from the Steam Store Page
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Anyone know if we'll be able to preload at 27th november?
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Aww Jizzzzz
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So, my R7 260X and Intel Core i3 Haswell will probably do the job? (8GB Ram).
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Hmm, emergency5.de is now a plesk panel default page.
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Is it me or did we sorta lose some control over vehicles we had in emergency 4? Where did the panels go where we can put our fancy custom vehicle functions such as siren toggle, lights toggle?
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I just want to know if there is vehicle modding I don't want to be stuck with german vehicles.
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Could you please attach a dxdiag.txt and your game logs?
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Here's another one:
"Shutting Down, it's not, IT'S NOT SHUTTING DOWN! *AAARRGH*"
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Traffic that isn't stupid and cars that smoothly dodge traffic instead of just waiting there for some time and then going around.
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Ehmm... that looks a lot like the Unreal Engine 4 editor.
I love it.
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Educated guess: give it somewhere between 8 months and a year, i.e. 6-8 months for Rockstar to announce and release a PC version, and a few weeks/months before modders start working on GTA 5 and someone finds a way to convert the LCPD:FR scripts to 5, assuming it's relatively easy to port it.
It's easy as soon as someone makes a scripthook that supports te same scripts, although some weapons may need to be changed and other stuff that is in GTA 4 and not in GTA 5
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Only thing i'm hoping for is like... SAPD:FR?
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I would actualy like to see a lot of simulator aside of all the emergency stuff.
Like that you would actualy affect the city while in freeplay, for example, if there will be a lot of traffic accidents at one spot, i would like to have the ability to setup some traffic checks, and a patrol scheme, and the ability to hire multiple people.
It would be cool if there where underground pipes that could for example explode. (for example the NYC Steam pipe explosion).
And fully enterable buildings, and climable stairs.
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I need a link i've searched for 2 days
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This is my bug:
When i send some cars they show up almost invisible and with trees on them :O
Can somebody help me?
EMERGENCY 5 SDK / DLC - Scripting C++
in Modding Related Support
Posted
Also guys, here is a good IDE you can use if you're on Windows, and it's free!
http://www.visualstudio.com/en-us/products/free-developer-offers-vs.aspx