-
Posts
205 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Posts posted by KILLERxCOP
-
-
Wow that looks great. Looks similar to Clark County, Nevada Fire Department (Las Vegas area) and their paint scheme. Is that model a Pierce Dash?
-
The 112 Egmond Mod had a ems chief that parked at his own house on the map when you told him to return to station so it definitely is possible and has been done before. I think having a chief on map would be a very good addition to the mod and is definitely common with volunteer departments.
-
After looking at it that's the plan
-
Looks awesome. In regards to the back around the license plate, I recommend just taking out river falls completely, leaving just "Sheriff" there, and not trying to squeeze river falls onto an already "busy" looking rear end.
-
Gray looks good, like it does in real life.
-
I have downloaded both links for the white box issue and also placed them into textures coronas as suggested in a earlier post however I'm still getting the white boxes what am I doing wrong?
Make sure you put it in the main EM4 texture file not the mod folder.
-
Did you change them into their hazmat suits. That have the command to change to their suits ya know
Yes they are in their hazmat suits. Here is a picture:
Not sure why it is doing it or if it is fixable. For now I'm just going to hope I don't have hazmat incidents and if I do wait until the fire that is causing the hazmat to happen is put out before moving in for decon.
-
Had my first hazmat incident while playing and ran into a bit of an issue. My hazmat team kept getting poisoned even though they were in their hazmat suits. Not sure why it was doing this but it made the hazmat incident nearly impossible to deal with.
-
I try corona no luck
If you already have coronas installed but still are getting the white boxes try downloading this. It contains 2 additional corona files which you put in the main directory of em4, not the mod folder(em4 folder->data->textures->coronas and just paste the two corona files into the folder). Got rid of my white boxes.
One other thing I noticed is if you rapid deploy near a downed victim your firefighter/paramedics will have a hoseline but still go up to victims to treat them. This causes them to glitch out so they are holding both a hoseline and a medic bag. After this happens they cant drop the hoseline or the med bag, or disconnect from the engine. Hitting rapid deploy again causes a graphics glitch where you cant see your units.
-
-Meth Lab: Have a trailer off in the back woods that would occasionally be the scene of a meth lab call (arrest subjects, decon area, extinguish any fire)
I'm all for a good ol' trashy trailer park, meth lab optional
-
-
Picture looks awesome! I like how there are street signs with street names on them.
-
Oh lord a Mod on Waldorf is the last thing I expected to see pop up here. Best of luck from a fellow Charles County Native.
-
I was having issues where no matter what I would CTD within 5mins of loading the freeplay map. I deleted the log file and have been able to play for over an hour in one sitting on more than one occasion (once for over 2 hours) with no crashing issues except for one time (which happens with any mod). YMMV but it could be worth a shot for some of you having similar issues.
-
well it cant be my computer it is one of the gaming computer and the game is download from a site but I can find away so it will not kick me off. the script pop up sometimes
It happens sometimes with mods. Calculated risk with adding unsupported add-ons to games.
Hey guys!
I hate to be the obnoxious guy that asks this, but how do I install this wonderful-looking mod?
I downloaded the mod and placed it into a folder in my mods section as was mentioned previously, but when I try to load the mod once I start up the game, there's a green symbol next to the Montana mod and I can't play it.
Does anyone have any suggestions or tips?
Thank you very much in advance!
Same thing happened to me. Go into your mods folder and delete the Montana Mod that you already put in. After that's deleted, open up the mod file and only copy the Montana Mod Folder that is on the same page as the release notes file and the bug report file. Then go paste into your mods folder for EM4. If you don't do this the mod will be in a folder, inside a folder, inside a folder, which I think causes the base game to freak out and not load the mod.
-
Very cool! I'm guessing that nozzle on the front is funtioning?
-
Please don't hate on the music
We will never know what music we needed to hate on cause it cause the video to be taken down.
-
I can't seem to find anything about this, but all of my rigs have a big white thing over the lights when they flash. Thank you!
At the bottom of the first post you there is a video that will show you how to fix this.
-
Looks awesome Xandarb! Cant wait to see more
-
Also where is the crane in the first picture?
Also it's folded up in-between the cab of the truck and the rear storage compartments.
-
Looks pretty good. One thing, the license plate should be in the indent in the rear bumper.
-
Even if you can't/don't make the blackhawk shoot it would be nice to have in game to use as a transport.
-
To answer why it is unmarked in real life, it's more than likely the same reason most departments are using to justify unmarked K9 vehicles. As these officers are on call, they have their vehicles with them all the time. By giving them an unmarked unit, it lets them look a little less conspicuous when home, instead of a big, marked SUV sitting in the driveway
This. Friends cousin is a K9 handler for the county sheriff's office and they gave him an unmarked minivan. His dog specializes in drug detection along with being used to track so if he is ever assisting the Drug Unit he can be in the area and not arouse suspicion. He's actually was on normal patrol one night and was sitting in a parking lot when he watched a drug deal happen right next to the minivan he was in.
-
Not mine but the best I could find. Hope these work.
Montana Mod v2.5 RELEASED
in Mods
Posted
As usual great job Bama. I'm all for releasing on the 23rd as long as none of the bugs are game breaking I think we can live with a couple bugs while you polish off the mod for a couple weeks.