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mecoreyme

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Posts posted by mecoreyme

  1. This is actually quite complicated because the script is currently made with 3 paths in mind. The script does a check to see which path is closest, i believe, and then decided to follow the closest of the 3. To set the script to check for a 4th path is something I wouldnt even try. I could possibly do it, but just more work then its worth imo for another patrol path.

    fair enough, just something to consider.

    thanks anyways(:

  2. 4X4 and others,

    I don't want to get off topic, but while this project is waiting, I wanted to know if anyone knew how to do this ourselves minus the scripting, like the map editing. I have taken hours in the forums, and i haven't been able to find a step by step aproach on

    (a) adding virtual objects to add more parking spaces inside station parking lots for specific vehicles (like adding some in the police station parking lot & adding FBI vehicles in one spot, ATF in another etc...

    (b) being able to have a "return to" that spot ...

    thanks in advance, pm me if anyone knows anything about this, just putting it out there.

    corey

  3. As a friendly reminder this is more then likely not the best place to ask a question. But none-the-less...

    Assuming you copied over all the files for the mods, what do you mean by 'extra options'. They are not extra things they should simply be working and overwrite the current. However, you're mentioning multiple mods and a lot of times these are not compatible together. It would be best for you to read all the documentation that comes with it as well as in the threads for each mod to see which ones work together. Which are you adding first? And are you manually adding them to prevent overwritting needed files for each one?

    I got it working :) but for anyone else that has this problem here was my solution:

    When starting the game in the main menu, select modifications, then LA mod or whatever mod you put under (because you put the files under

    >WizardWorks>911-first responders>mods>los angeles mod 2.0 (or any other)>prototypes>vehicles

    ... so you have to do that every game [note that it does take 2-3 minutes to load, and it will look frozen.. don't click or it will freeze for real & will say is not responding...]

    i don't know if everyone has to do it, or if there is a way of bypassing it, but it works for me..

    anyways thanks a lot, hope this helps anybody who is trying to figure out how the light mod works for em4,

    corey

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