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Ablomis

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Posts posted by Ablomis

  1. The mode is great, but do i really have to evac all the enemy casualties all the time?

    I go to the "active shooting" with 2 bad guys, then i got ambushed and 5 more enemies down (to a total of 7).

    And the ambu-humvee can hold only 2, so there is a large amount of driving back and forth and its hard to finish mission on time...

    Or am i missing something?

  2. I don't know if it is easy to do by scripting,

    but i would do so, that if patient health drops below the ambulance mark (ambulance greyed out), it will not grow beyond this.

    Reason:

    now there is no point in using helicopter, you just wait 10 seconds and take victim by ambulance.

    - It will make game more difficult

    - make the hchioppers useful

    - you will be interested in reaching victims ASAP.

  3. All FDNY Truck (ladder) companies carry a set of jaws for extrication, but rescue companies, such as rescue 1, do respond to most serious MVAs with entrapment.

    I just mean you have to call for a big bulky truck with 6 people just for jaws, but in LA mod you have small cars (equipment truck as i remember), so you can call them to small accidents.

    But if it is what happens in real life, i can live with it:)

    and a VERY important thing: please fix tow truck because it works in a very weird way... very hard to position it correctly (for example in campaign mission train derailed you just can't get the half submerged carriage).

  4. In case of Trauma+amputation+blood loss what i do:

    On scene:

    - Oxygen

    - Bondages

    - Neck fixation

    *Get to the car ASAP*

    *Call a helicopter to a nearest LZ*

    While transported to LZ:

    - IV Carter

    - Saline solution (According to wiki its better to use HAES solution)

    - Ketanest (being used in trauma situations according to wiki)

    - intubation+ventilation (if problems with breathing)

    *Monitore blood pressure/ECG while in transit*

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