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dustin

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Posts posted by dustin

  1. On ‎2‎/‎29‎/‎2016 at 5:25 AM, godra said:
    e652c61fb2e0925f67718c61af9aeb5c.png
     

    After the unbelievable success of the German 'Bieberfelde Multiplayer' modification for EMERGENCY 4 we have exciting news about the fictive county 'Bieberfelde': A new and ambitious modding team has been working on a new project for several months. At first, there were only a few test modifications, but today we proudly present you a new milestone in EMERGENCY modding: The 'Bieberfelde - Next Generation' modification for EMERGENCY 5 and EMERGENCY 2016!

    In the last weeks the team has made incredible efforts in the modification of the game. While we are including new vehicles every few days, the completely new map is getting more and more detailed and bigger. We also have completely new gameplay mechanics based on new plugins for the game. Your vehicles will be stationed at fire and rescue stations, your personal will crew the vehicles and dispatch to the incident site. We have a working digital status system and you can individually position your vehicles everywhere you want. The completely redesigned water supply system will be more detailed and realistic than ever before and with our squad leader logic we fulfil even common European fire fighting standards.

    Some of these functions should already be known from EMERGENCY 4 projects. But with EMERGENCY 5 and EMERGENCY 2016 we can realize them in a way, that has never been seen before. Every function will be more detailed and more realstic and even more surprises are to come!

    What's new in 'Bieberfelde - Next Generation'?

    • Completely new map
      • Including diverse areas (Downtown, historic districts, suburbs, BieChem industrial complex, rural areas, highways etc.)
      • Including well known areas from 'Bieberfelde Multiplayer'
      • Completely redesigned buildings from the original EMERGENCY 4 modification  (e.g. the hospital and the fire and rescue station 1)
    • Established vehicles from the original Bieberfelde modification (adapted for EMERGENCY 5 / 2016)
    • Revision of internal traffic logics  (e.g. new streets and traffic light logics)
    • New plugins for new functions:
      • Fire and rescue stations with parking places
      • Innovative dispatching system
      • Digital vehicle status system
      • Positioning system for vehicles
      • Water supply logic
    • More to come...

    The development of the modification will take some time. But we want to use the time and give you the opportunity to play the modification even during the development phase. We are planning to release a first alpha version soon. More information to this plans will follow in the next weeks.

    We also want to use the chance and share our efforts with you. At the moment we are planning various 'workshops' with the departments of our team in order to show new modders how to get started with modifications for EMERGENCY 5 and EMERGENCY 2016. The work with the new tools is really great and we want to share our passion with the new game! The first workshops will be in German language, but maybe we can offer some English ones. Despite that, we will fill the German EMERGENCY Wiki with information about the modding of EMERGENCY 5 and EMERGENCY 2016 - every entry will be available in English too!
     
    The next weeks will be really exciting - not only for you, but even for us! Soon we will release new information and footage about the 'Bieberfelde - Next Generation' modification for EMERGENCY 5 and EMERGENCY 2016!
     
    Further information
     
    More information about 'Bieberfelde - Next Generation' can be found in the German EMERGENCY community message boards.
     
    InGame-Screenshots
     
    7a349741ad44e69f5e7e427f040d9d77.md.png  af87bf8b6a2934a9e30d625e3aa0f270.md.png
     
    e3f62237bc01c38cd225c81ffce160a9.md.png  72c8744f8916459536795ed45daa951d.md.png
     
    Note: This screenshots were taken ingame with ULTRA graphic settings in EMERGENCY 5 / EMERGENCY 2016.

     

  2. On ‎2‎/‎29‎/‎2016 at 5:25 AM, godra said:
    e652c61fb2e0925f67718c61af9aeb5c.png
     

    After the unbelievable success of the German 'Bieberfelde Multiplayer' modification for EMERGENCY 4 we have exciting news about the fictive county 'Bieberfelde': A new and ambitious modding team has been working on a new project for several months. At first, there were only a few test modifications, but today we proudly present you a new milestone in EMERGENCY modding: The 'Bieberfelde - Next Generation' modification for EMERGENCY 5 and EMERGENCY 2016!

    In the last weeks the team has made incredible efforts in the modification of the game. While we are including new vehicles every few days, the completely new map is getting more and more detailed and bigger. We also have completely new gameplay mechanics based on new plugins for the game. Your vehicles will be stationed at fire and rescue stations, your personal will crew the vehicles and dispatch to the incident site. We have a working digital status system and you can individually position your vehicles everywhere you want. The completely redesigned water supply system will be more detailed and realistic than ever before and with our squad leader logic we fulfil even common European fire fighting standards.

    Some of these functions should already be known from EMERGENCY 4 projects. But with EMERGENCY 5 and EMERGENCY 2016 we can realize them in a way, that has never been seen before. Every function will be more detailed and more realstic and even more surprises are to come!

    What's new in 'Bieberfelde - Next Generation'?

    • Completely new map
      • Including diverse areas (Downtown, historic districts, suburbs, BieChem industrial complex, rural areas, highways etc.)
      • Including well known areas from 'Bieberfelde Multiplayer'
      • Completely redesigned buildings from the original EMERGENCY 4 modification  (e.g. the hospital and the fire and rescue station 1)
    • Established vehicles from the original Bieberfelde modification (adapted for EMERGENCY 5 / 2016)
    • Revision of internal traffic logics  (e.g. new streets and traffic light logics)
    • New plugins for new functions:
      • Fire and rescue stations with parking places
      • Innovative dispatching system
      • Digital vehicle status system
      • Positioning system for vehicles
      • Water supply logic
    • More to come...

    The development of the modification will take some time. But we want to use the time and give you the opportunity to play the modification even during the development phase. We are planning to release a first alpha version soon. More information to this plans will follow in the next weeks.

    We also want to use the chance and share our efforts with you. At the moment we are planning various 'workshops' with the departments of our team in order to show new modders how to get started with modifications for EMERGENCY 5 and EMERGENCY 2016. The work with the new tools is really great and we want to share our passion with the new game! The first workshops will be in German language, but maybe we can offer some English ones. Despite that, we will fill the German EMERGENCY Wiki with information about the modding of EMERGENCY 5 and EMERGENCY 2016 - every entry will be available in English too!
     
    The next weeks will be really exciting - not only for you, but even for us! Soon we will release new information and footage about the 'Bieberfelde - Next Generation' modification for EMERGENCY 5 and EMERGENCY 2016!
     
    Further information
     
    More information about 'Bieberfelde - Next Generation' can be found in the German EMERGENCY community message boards.
     
    InGame-Screenshots
     
    7a349741ad44e69f5e7e427f040d9d77.md.png  af87bf8b6a2934a9e30d625e3aa0f270.md.png
     
    e3f62237bc01c38cd225c81ffce160a9.md.png  72c8744f8916459536795ed45daa951d.md.png
     
    Note: This screenshots were taken ingame with ULTRA graphic settings in EMERGENCY 5 / EMERGENCY 2016.

     

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