Report EM4 crashes to desktop in Technical Related Support Posted June 12, 2012 help melogfile.txtInit Filesystem...Registered FS device "local"Registered FS device "base"Registered FS device "lang"Init UpdateChain...Init Timer...Init Screen...Init Scriptscheduler...!Graphics system: NVIDIA Corporation GeForce GTS 250/PCIe/SSE2GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shCPU speed detected: 2793Init GFX...Init Vision...|Vision DLL path: D:\em4\vision71.dll|Vision, Version PC-4, 7, 28, 0|Loading entity plugins of directory <D:\em4\Data> ...|List of loaded plug-ins:|Plug-in named 'CubeMapHandle_cl' loaded statically!|Plug-in named 'VisionConsoleEntity_cl' loaded statically!|Plug-in named 'VisBase_cl' loaded statically!|Plug-in named 'VisBaseEntity_cl' loaded statically!|Plug-in named 'VisMouseCamera_cl' loaded statically!|Plug-in named 'VisObject3D_cl' loaded statically!|Plug-in named 'VisActionHelperEntity_cl' loaded statically!|Plug-in named 'VarManager_cl' loaded statically!|Plug-in named 'BaseEntity_cl' loaded statically!|Plug-in named 'VBaseCameraEntity' loaded statically!|Plug-in named 'VCamEntity' loaded statically!|Plug-in named 'GameEntity_cl' loaded statically!|Plug-in named 'Emitter_cl' loaded statically!|Plug-in named 'BaseGameEntity_cl' loaded statically!|Plug-in named 'TargetEntity_cl' loaded statically!|Registering plug-ins done !|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium II/III FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configurationInitializing post processor 'PerceptionCore' * Skipping config fileInitializing post processor 'MotionBlur' * Skipping config fileInitializing post processor 'Nightvision' * Skipping config file|Initialising video driver: 0|Setting screen mode to x:800 / y:600 / bpp:32 / refresh:0|Screen Mode is fullscreen, return value: 0|Stencil buffer: 0 bit / ZBuffer: 24 bit|Initializing OpenGL rendering subsystem|Setting initial Renderer States|Vendor: NVIDIA Corporation|Renderer: GeForce GTS 250/PCIe/SSE2|Driver Version: 3.3.0|Found Extension GL_EXT_texture_filter_anisotropic|Found Extension GL_EXT_texture_lod_bias|Found Extension GL_ARB_multitexture|Found Extension GL_ARB_texture_env_dot3|Extension GL_ARB_texture_env_subtract not available|Found Extension GL_EXT_texture_edge_clamp|Found Extension GL_EXT_texture_env_add|Found Extension GL_EXT_texture_env_combine|Found Extension GL_EXT_texture_cube_map|Found Extension GL_ARB_texture_compression|Found Extension GL_EXT_texture_compression_s3tc|Found Extension GL_EXT_point_parameters|Extension GL_EXT_clip_volume_hint not available|Extension GL_EXT_vertex_weighting not available|Found Extension GL_EXT_separate_specular_color|Found Extension GL_EXT_stencil_wrap|Extension GL_EXT_vertex_shader not available|Found Extension GL_EXT_multi_draw_arrays|Extension GL_ATI_fragment_shader not available|Extension GL_ATI_pn_triangles not available|Extension GL_ATI_map_object_buffer not available|Found Extension GL_NV_texgen_reflection|Found Extension GL_NV_fence|Found Extension GL_NV_blend_square|Found Extension GL_NV_register_combiners|Found Extension GL_NV_register_combiners2|Found Extension GL_NV_texture_env_combine4|Found Extension GL_NV_texture_shader|Found Extension GL_NV_vertex_program|Found Extension GL_NV_vertex_program1_1|Found Extension GL_NV_occlusion_query|Extension GL_EXT_paletted_texture not available|Extension GL_ATI_separate_stencil not available|Extension GL_EXT_texture_rectangle not available|Found Extension GL_ARB_depth_texture|Found Extension GL_ARB_shadow|Found Extension GL_SGIS_generate_mipmap|Found Extension GL_ARB_vertex_buffer_object|Found Extension WGL_ARB_render_texture|Found Extension WGL_NV_render_depth_texture|Found Extension WGL_NV_render_texture_rectangle|Found Extension WGL_ARB_pbuffer|Found Extension WGL_ARB_pixel_format|Found Extension WGL_EXT_swap_control|Found Extension GL_ARB_shader_objects|Found Extension GL_ARB_fragment_shader|Found Extension GL_ARB_vertex_shader|Found Extension GL_ARB_shading_language_100|Using ARB_vertex_buffer_object for fast geometry memory!OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTS 250/PCIe/SSE2renderer-string: NVIDIA;GF;GFNInit Input...Registered FS device "save"Init GameFramework...Init Audio...Init XGUI...Font loaded: base:/Fonts/Tahoma 11.xffFont loaded: base:/Fonts/Tahoma 11 bold.xffFont loaded: base:/Fonts/Lucida Console 11.xff?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URLEM4 Version 1.3f language enRegistered FS device "mod"|VisMain_cl::DeInit|DeInitializing Object Data...|DeInitializing World Data...|DeInitializing Surface and Texture Data...|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium II/III FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configuration|Loading World mod:\Maps\empty.v3d?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!|Vision Core: Allocated 38 kB of memory for primitive data|Vision Core: Allocated 5 kB of memory for Patches|Vision Core: Allocated 1 kB of memory for Patch Edges|Vision Core: Allocated 75 kB of memory for Heightfields|Vision Core: Allocated 0 kB of memory for Texture Planes|Vision Core: Allocated 1 kB of memory for Vis Areas|Vision Core: Allocated 0 kB of memory for Vis Area Planes|Vision Core: Allocated 0 kB of memory for Vis Area Portals|Vision Core: Allocated 3 kB of memory for Lights|Vision Core: Allocated 8 kB of memory for World Vertices|Vision Core: Allocated 21 kB of memory for Vertex References|World contains 289 vertices, 256 polygons, 0 patches, 0 lights|Vision Core: Resized memory for Patch Edges to 1 kB.|Loading Font allyouneed.VFN|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o|[VNUM=1.43]|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframesScanning units...Scanning equipment...Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...Loading equipment mod:Units/Equipment/F020Fire Hose/...Loading equipment mod:Units/Equipment/F030Jaws Of Life/...Loading equipment mod:Units/Equipment/F040Chain Saw/...Loading equipment mod:Units/Equipment/F050Axe/...Loading equipment mod:Units/Equipment/F060Jump Pad/...Loading equipment mod:Units/Equipment/P010Flash Grenade/...Loading equipment mod:Units/Equipment/P020Road Block/...Scanning personnel...Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o|[VNUM=1.43]|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o|[VNUM=1.43]|Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...|Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o|[VNUM=1.43]|Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o|[VNUM=1.43]|Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...|Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o|[VNUM=1.43]|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o|[VNUM=1.43]|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/040Diver/...|Loading Model mod:Models\Persons\Fire Department\diver.v3o|[VNUM=1.43]|Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/diver.e4p precached|Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o|[VNUM=1.43]|Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...|Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o|[VNUM=1.43]|Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o|[VNUM=1.43]|Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o|[VNUM=1.43]|Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o|[VNUM=1.43]|Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precachedLoading personnel mod:Units/Personnel/Ambulance/020Paramedics/...|Loading Model mod:Models\Persons\Ambulance\paramedic.v3o|[VNUM=1.43]|Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached|Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o|[VNUM=1.43]|Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o|[VNUM=1.43]|Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o|[VNUM=1.43]|Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/Police/010Policeman/...|Loading Model mod:Models\Persons\Police\policeman_m.v3o|[VNUM=1.43]|Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_m.e4p precached|Loading Model mod:Models\Persons\Police\policeman_f.v3o|[VNUM=1.43]|Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 27 kB.Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached|Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o|[VNUM=1.43]|Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached|Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o|[VNUM=1.43]|Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precachedPrototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precachedPrototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precachedLoading personnel mod:Units/Personnel/Police/020Shooter/...|Loading Model mod:Models\Persons\Police\shooter.v3o|[VNUM=1.43]|Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/shooter.e4p precached|Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o|[VNUM=1.43]|Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/030Sharp Shooter/...|Loading Model mod:Models\Persons\Police\sharpshooter.v3o|[VNUM=1.43]|Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached|Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o|[VNUM=1.43]|Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/040Scout/...|Loading Model mod:Models\Persons\Police\scout.v3o|[VNUM=1.43]|Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/scout.e4p precached|Loading Model mod:Models\Persons\Police\scout_upgraded.v3o|[VNUM=1.43]|Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/050Profiler/...|Loading Model mod:Models\Persons\Police\profiler.v3o|[VNUM=1.43]|Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/profiler.e4p precached|Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o|[VNUM=1.43]|Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precachedPrototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/TEC/010Engineer/...|Loading Model mod:Models\Persons\TEC\engineer.v3o|[VNUM=1.43]|Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/TEC/engineer.e4p precached|Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o|[VNUM=1.43]|Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precachedPrototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...|Loading Model mod:Models\Vehicles\Fire Department\rw.v3o|[VNUM=1.43]|Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o|[VNUM=1.43]|Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o|[VNUM=1.43]|Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o|[VNUM=1.43]|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o|[VNUM=1.43]|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o|[VNUM=1.43]|Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o|[VNUM=1.43]|Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o|[VNUM=1.43]|Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o|[VNUM=1.43]|Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/020GTF/...|Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o|[VNUM=1.43]|Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o|[VNUM=1.43]|Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o|[VNUM=1.43]|Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o|[VNUM=1.43]|Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/030TLF/...|Loading Model mod:Models\Vehicles\Fire Department lf.v3o|[VNUM=1.43]|Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department lf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department lf_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department lf_door01.v3o|[VNUM=1.43]|Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department lf_door02.v3o|[VNUM=1.43]|Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department lf_door03.v3o|[VNUM=1.43]|Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department lf_door04.v3o|[VNUM=1.43]|Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department lf_cannon_super.v3o|[VNUM=1.43]|Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/040DLK/...|Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o|[VNUM=1.43]|Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o|[VNUM=1.43]|Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o|[VNUM=1.43]|Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o|[VNUM=1.43]|Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o|[VNUM=1.43]|Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o|[VNUM=1.43]|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o|[VNUM=1.43]|Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o|[VNUM=1.43]|Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o|[VNUM=1.43]|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/050LPF/...|Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o|[VNUM=1.43]|Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o|[VNUM=1.43]|Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o|[VNUM=1.43]|Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o|[VNUM=1.43]|Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...|Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o|[VNUM=1.43]|Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o|[VNUM=1.43]|Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o|[VNUM=1.43]|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o|[VNUM=1.43]|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/070FMB/...|Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o|[VNUM=1.43]|Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o|[VNUM=1.43]|Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...|Loading Model mod:Models\Vehicles\Fire Department fmb.v3o|[VNUM=1.43]|Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 45 kB.|Loading Model mod:Models\Vehicles\Fire Department fmb_wheel01.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department fmb_wheel02.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department fmb_door01.v3o|[VNUM=1.43]|Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/090FLB/...|Loading Model mod:Models\Vehicles\Fire Department\flb.v3o|[VNUM=1.43]|Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o|[VNUM=1.43]|Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/100LF/...|Loading Model mod:Models\Vehicles\Fire Department\lf.v3o|[VNUM=1.43]|Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...|Loading Model mod:Models\Vehicles\Ambulance\nef.v3o|[VNUM=1.43]|Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o|[VNUM=1.43]|Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/020RTW/...|Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o|[VNUM=1.43]|Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o|[VNUM=1.43]|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o|[VNUM=1.43]|Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o|[VNUM=1.43]|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/030RHF/...|Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o|[VNUM=1.43]|Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o|[VNUM=1.43]|Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o|[VNUM=1.43]|Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/040ITW/...|Loading Model mod:Models\Vehicles\Ambulance\itw.v3o|[VNUM=1.43]|Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o|[VNUM=1.43]|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o|[VNUM=1.43]|Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o|[VNUM=1.43]|Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/050RHC/...|Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o|[VNUM=1.43]|Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o|[VNUM=1.43]|Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o|[VNUM=1.43]|Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Police/010STW/...|Loading Model mod:Models\Vehicles\Police\stw.v3o|[VNUM=1.43]|Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\stw_door01.v3o|[VNUM=1.43]|Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/stw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/020MTW/...|Loading Model mod:Models\Vehicles\Police\mtw.v3o|[VNUM=1.43]|Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o|[VNUM=1.43]|Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/mtw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/030SW/...|Loading Model mod:Models\Vehicles\Police\sw.v3o|[VNUM=1.43]|Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o|[VNUM=1.43]|Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\sw_door01.v3o|[VNUM=1.43]|Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/sw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/040WAW/...|Loading Model mod:Models\Vehicles\Police\waw.v3o|[VNUM=1.43]|Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o|[VNUM=1.43]|Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o|[VNUM=1.43]|Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/waw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/050GTW/...|Loading Model mod:Models\Vehicles\Police\gtw.v3o|[VNUM=1.43]|Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o|[VNUM=1.43]|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o|[VNUM=1.43]|Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/gtw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/060PHC/...|Loading Model mod:Models\Vehicles\Police\phc.v3o|[VNUM=1.43]|Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\Police\phc_door01.v3o|[VNUM=1.43]|Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o|[VNUM=1.43]|Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/phc.e4p precachedLoading vehicle mod:Units/Vehicles/Police/070FLIGHT/...|Loading Model mod:Models\Vehicles\Police\getawaycar.v3o|[VNUM=1.43]|Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o|[VNUM=1.43]|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o|[VNUM=1.43]|Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...|Loading Model mod:Models\Vehicles\TEC\fgri.v3o|[VNUM=1.43]|Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o|[VNUM=1.43]|Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgri.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/020ASF/...|Loading Model mod:Models\Vehicles\TEC\asf.v3o|[VNUM=1.43]|Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o|[VNUM=1.43]|Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/asf.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/030FGRR/...|Loading Model mod:Models\Vehicles\TEC\fgr.v3o|[VNUM=1.43]|Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o|[VNUM=1.43]|Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o|[VNUM=1.43]|Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o|[VNUM=1.43]|Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o|[VNUM=1.43]|Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o|[VNUM=1.43]|Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o|[VNUM=1.43]|Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/040FGRB/...|Loading Model mod:Models\Vehicles\TEC\fgrb.v3o|[VNUM=1.43]|Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 63 kB.|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o|[VNUM=1.43]|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o|[VNUM=1.43]|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o|[VNUM=1.43]|Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o|[VNUM=1.43]|Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/050FGRT/...|Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o|[VNUM=1.43]|Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o|[VNUM=1.43]|Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o|[VNUM=1.43]|Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o|[VNUM=1.43]|Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/060RL/...|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o|[VNUM=1.43]|Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o|[VNUM=1.43]|Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/070TRL/...|Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o|[VNUM=1.43]|Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o|[VNUM=1.43]|Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precachedcommand icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/AimedShot.dds not foundcursor mod:UI/Game/Icons/Cursor/AimEnd.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/FlyTo.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Lift.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/LoadUp.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/PickUp.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Pull.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/PutInCar.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/RemoveEquipment.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/SearchLightOff.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/SearchLightOn.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/StopPull.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/TutThrow.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Unload.dds not foundLoading strings meta list...Loaded lang:infotexts.xmlLoaded lang:poi.xmlLoaded lang:portraits.xmlLoaded lang:fail.xmlLoaded lang:ingamehelp.xmlLoaded lang:objectives.xmlLoaded lang:hints.xmlLoaded lang:missiontitles.xmlLoaded lang:missiontips.xmlLoaded lang:mission.xmlLoaded lang:talk.xmlLoaded lang:supervobj.xmlLoaded lang:supervfail.xmlLoaded lang:supervresult.xmlLoaded lang:supervtut.xmlLoaded lang:tutorial.xmlLoaded lang:command.xmlLoaded lang:supervobj.xmlLoaded lang:credits.xmlLoaded lang:supervquest.xmlLoaded lang:quest.xmlLoaded lang:supervaward.xmlLoaded lang:events.xmlLoaded lang:supervevents.xmlLoaded lang:superveventsobj.xmlLoaded lang:mainmenu.xmlLoaded lang:gui.xmlLoaded lang:score.xmlLoaded lang:strings.xmlLoaded lang:voices.xmlInit Network...!VVideoPlayer::PlayVideo(): file 'base:/Video/take2.mpg' not found?Could not load campaign data?Could not load awards.xml?Could not open mod:Audio/Soundtracks/soundtracks.xml?UIPage: Could not load 'base:UI/Game/IngamePage.xml'?UIDialog: Could not load 'base:UI/Game/popupdialog.xml'?UIDialog: Could not load 'base:UI/Game/ChatWindow/ChatWindow.xml'!WARNING: global listener object is still registered! Unregister listener before destroying object! I need your help
EM4 crashes to desktop
in Technical Related Support
Posted
help me
logfile.txt
Init Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
Init UpdateChain...
Init Timer...
Init Screen...
Init Scriptscheduler...
!Graphics system: NVIDIA Corporation GeForce GTS 250/PCIe/SSE2
GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_sh
CPU speed detected: 2793
Init GFX...
Init Vision...
|Vision DLL path: D:\em4\vision71.dll
|Vision, Version PC-4, 7, 28, 0
|Loading entity plugins of directory <D:\em4\Data> ...
|List of loaded plug-ins:
|Plug-in named 'CubeMapHandle_cl' loaded statically!
|Plug-in named 'VisionConsoleEntity_cl' loaded statically!
|Plug-in named 'VisBase_cl' loaded statically!
|Plug-in named 'VisBaseEntity_cl' loaded statically!
|Plug-in named 'VisMouseCamera_cl' loaded statically!
|Plug-in named 'VisObject3D_cl' loaded statically!
|Plug-in named 'VisActionHelperEntity_cl' loaded statically!
|Plug-in named 'VarManager_cl' loaded statically!
|Plug-in named 'BaseEntity_cl' loaded statically!
|Plug-in named 'VBaseCameraEntity' loaded statically!
|Plug-in named 'VCamEntity' loaded statically!
|Plug-in named 'GameEntity_cl' loaded statically!
|Plug-in named 'Emitter_cl' loaded statically!
|Plug-in named 'BaseGameEntity_cl' loaded statically!
|Plug-in named 'TargetEntity_cl' loaded statically!
|Registering plug-ins done !
|Initializing Vision Graphics Engine
|Detecting CPU type and features
|CPU:Pentium II/III FPU MMX ISSE 3DNow!
|Vision Core: Allocated 28 kB of memory for Polygon Chunks
|Vision Core: Allocated 9 kB of memory for Entities
|Settings renderer configuration
Initializing post processor 'PerceptionCore'
* Skipping config file
Initializing post processor 'MotionBlur'
* Skipping config file
Initializing post processor 'Nightvision'
* Skipping config file
|Initialising video driver: 0
|Setting screen mode to x:800 / y:600 / bpp:32 / refresh:0
|Screen Mode is fullscreen, return value: 0
|Stencil buffer: 0 bit / ZBuffer: 24 bit
|Initializing OpenGL rendering subsystem
|Setting initial Renderer States
|Vendor: NVIDIA Corporation
|Renderer: GeForce GTS 250/PCIe/SSE2
|Driver Version: 3.3.0
|Found Extension GL_EXT_texture_filter_anisotropic
|Found Extension GL_EXT_texture_lod_bias
|Found Extension GL_ARB_multitexture
|Found Extension GL_ARB_texture_env_dot3
|Extension GL_ARB_texture_env_subtract not available
|Found Extension GL_EXT_texture_edge_clamp
|Found Extension GL_EXT_texture_env_add
|Found Extension GL_EXT_texture_env_combine
|Found Extension GL_EXT_texture_cube_map
|Found Extension GL_ARB_texture_compression
|Found Extension GL_EXT_texture_compression_s3tc
|Found Extension GL_EXT_point_parameters
|Extension GL_EXT_clip_volume_hint not available
|Extension GL_EXT_vertex_weighting not available
|Found Extension GL_EXT_separate_specular_color
|Found Extension GL_EXT_stencil_wrap
|Extension GL_EXT_vertex_shader not available
|Found Extension GL_EXT_multi_draw_arrays
|Extension GL_ATI_fragment_shader not available
|Extension GL_ATI_pn_triangles not available
|Extension GL_ATI_map_object_buffer not available
|Found Extension GL_NV_texgen_reflection
|Found Extension GL_NV_fence
|Found Extension GL_NV_blend_square
|Found Extension GL_NV_register_combiners
|Found Extension GL_NV_register_combiners2
|Found Extension GL_NV_texture_env_combine4
|Found Extension GL_NV_texture_shader
|Found Extension GL_NV_vertex_program
|Found Extension GL_NV_vertex_program1_1
|Found Extension GL_NV_occlusion_query
|Extension GL_EXT_paletted_texture not available
|Extension GL_ATI_separate_stencil not available
|Extension GL_EXT_texture_rectangle not available
|Found Extension GL_ARB_depth_texture
|Found Extension GL_ARB_shadow
|Found Extension GL_SGIS_generate_mipmap
|Found Extension GL_ARB_vertex_buffer_object
|Found Extension WGL_ARB_render_texture
|Found Extension WGL_NV_render_depth_texture
|Found Extension WGL_NV_render_texture_rectangle
|Found Extension WGL_ARB_pbuffer
|Found Extension WGL_ARB_pixel_format
|Found Extension WGL_EXT_swap_control
|Found Extension GL_ARB_shader_objects
|Found Extension GL_ARB_fragment_shader
|Found Extension GL_ARB_vertex_shader
|Found Extension GL_ARB_shading_language_100
|Using ARB_vertex_buffer_object for fast geometry memory!
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTS 250/PCIe/SSE2
renderer-string: NVIDIA;GF;GFN
Init Input...
Registered FS device "save"
Init GameFramework...
Init Audio...
Init XGUI...
Font loaded: base:/Fonts/Tahoma 11.xff
Font loaded: base:/Fonts/Tahoma 11 bold.xff
Font loaded: base:/Fonts/Lucida Console 11.xff
?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL
EM4 Version 1.3f language en
Registered FS device "mod"
|VisMain_cl::DeInit
|DeInitializing Object Data...
|DeInitializing World Data...
|DeInitializing Surface and Texture Data...
|Initializing Vision Graphics Engine
|Detecting CPU type and features
|CPU:Pentium II/III FPU MMX ISSE 3DNow!
|Vision Core: Allocated 28 kB of memory for Polygon Chunks
|Vision Core: Allocated 9 kB of memory for Entities
|Settings renderer configuration
|Loading World mod:\Maps\empty.v3d
?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!
|Vision Core: Allocated 38 kB of memory for primitive data
|Vision Core: Allocated 5 kB of memory for Patches
|Vision Core: Allocated 1 kB of memory for Patch Edges
|Vision Core: Allocated 75 kB of memory for Heightfields
|Vision Core: Allocated 0 kB of memory for Texture Planes
|Vision Core: Allocated 1 kB of memory for Vis Areas
|Vision Core: Allocated 0 kB of memory for Vis Area Planes
|Vision Core: Allocated 0 kB of memory for Vis Area Portals
|Vision Core: Allocated 3 kB of memory for Lights
|Vision Core: Allocated 8 kB of memory for World Vertices
|Vision Core: Allocated 21 kB of memory for Vertex References
|World contains 289 vertices, 256 polygons, 0 patches, 0 lights
|Vision Core: Resized memory for Patch Edges to 1 kB.
|Loading Font allyouneed.VFN
|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o
|[VNUM=1.43]
|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes
Scanning units...
Scanning equipment...
Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...
Loading equipment mod:Units/Equipment/F020Fire Hose/...
Loading equipment mod:Units/Equipment/F030Jaws Of Life/...
Loading equipment mod:Units/Equipment/F040Chain Saw/...
Loading equipment mod:Units/Equipment/F050Axe/...
Loading equipment mod:Units/Equipment/F060Jump Pad/...
Loading equipment mod:Units/Equipment/P010Flash Grenade/...
Loading equipment mod:Units/Equipment/P020Road Block/...
Scanning personnel...
Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...
|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o
|[VNUM=1.43]
|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached
|Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o
|[VNUM=1.43]
|Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precached
Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...
|Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o
|[VNUM=1.43]
|Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached
|Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o
|[VNUM=1.43]
|Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...
|Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o
|[VNUM=1.43]
|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached
|Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o
|[VNUM=1.43]
|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Fire Department/040Diver/...
|Loading Model mod:Models\Persons\Fire Department\diver.v3o
|[VNUM=1.43]
|Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/diver.e4p precached
|Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o
|[VNUM=1.43]
|Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precached
Scanning personnel...
Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...
|Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o
|[VNUM=1.43]
|Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached
|Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o
|[VNUM=1.43]
|Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached
|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o
|[VNUM=1.43]
|Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached
|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o
|[VNUM=1.43]
|Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precached
Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precached
Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precached
Loading personnel mod:Units/Personnel/Ambulance/020Paramedics/...
|Loading Model mod:Models\Persons\Ambulance\paramedic.v3o
|[VNUM=1.43]
|Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes
?Cannot add default animation set to P: incompatible bone structure?
Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached
|Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o
|[VNUM=1.43]
|Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes
?Cannot add default animation set to P: incompatible bone structure?
Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached
?Cannot add default animation set to P: incompatible bone structure?
Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...
|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o
|[VNUM=1.43]
|Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached
|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o
|[VNUM=1.43]
|Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precached
Scanning personnel...
Loading personnel mod:Units/Personnel/Police/010Policeman/...
|Loading Model mod:Models\Persons\Police\policeman_m.v3o
|[VNUM=1.43]
|Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/policeman_m.e4p precached
|Loading Model mod:Models\Persons\Police\policeman_f.v3o
|[VNUM=1.43]
|Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes
|Vision Core: Resized memory for Entities to 27 kB.
Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached
|Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o
|[VNUM=1.43]
|Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached
|Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o
|[VNUM=1.43]
|Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precached
Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precached
Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precached
Loading personnel mod:Units/Personnel/Police/020Shooter/...
|Loading Model mod:Models\Persons\Police\shooter.v3o
|[VNUM=1.43]
|Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/shooter.e4p precached
|Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o
|[VNUM=1.43]
|Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Police/030Sharp Shooter/...
|Loading Model mod:Models\Persons\Police\sharpshooter.v3o
|[VNUM=1.43]
|Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached
|Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o
|[VNUM=1.43]
|Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Police/040Scout/...
|Loading Model mod:Models\Persons\Police\scout.v3o
|[VNUM=1.43]
|Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/scout.e4p precached
|Loading Model mod:Models\Persons\Police\scout_upgraded.v3o
|[VNUM=1.43]
|Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Police/050Profiler/...
|Loading Model mod:Models\Persons\Police\profiler.v3o
|[VNUM=1.43]
|Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/profiler.e4p precached
|Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o
|[VNUM=1.43]
|Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precached
Prototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precached
Scanning personnel...
Loading personnel mod:Units/Personnel/TEC/010Engineer/...
|Loading Model mod:Models\Persons\TEC\engineer.v3o
|[VNUM=1.43]
|Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/TEC/engineer.e4p precached
|Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o
|[VNUM=1.43]
|Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precached
Prototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...
|Loading Model mod:Models\Vehicles\Fire Department\rw.v3o
|[VNUM=1.43]
|Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o
|[VNUM=1.43]
|Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o
|[VNUM=1.43]
|Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o
|[VNUM=1.43]
|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o
|[VNUM=1.43]
|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o
|[VNUM=1.43]
|Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o
|[VNUM=1.43]
|Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o
|[VNUM=1.43]
|Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o
|[VNUM=1.43]
|Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/020GTF/...
|Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o
|[VNUM=1.43]
|Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o
|[VNUM=1.43]
|Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o
|[VNUM=1.43]
|Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o
|[VNUM=1.43]
|Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/030TLF/...
|Loading Model mod:Models\Vehicles\Fire Department lf.v3o
|[VNUM=1.43]
|Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department lf_wheel01.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department lf_wheel02.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department lf_door01.v3o
|[VNUM=1.43]
|Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department lf_door02.v3o
|[VNUM=1.43]
|Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department lf_door03.v3o
|[VNUM=1.43]
|Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department lf_door04.v3o
|[VNUM=1.43]
|Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department lf_cannon_super.v3o
|[VNUM=1.43]
|Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/040DLK/...
|Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o
|[VNUM=1.43]
|Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o
|[VNUM=1.43]
|Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o
|[VNUM=1.43]
|Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o
|[VNUM=1.43]
|Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o
|[VNUM=1.43]
|Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o
|[VNUM=1.43]
|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o
|[VNUM=1.43]
|Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o
|[VNUM=1.43]
|Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o
|[VNUM=1.43]
|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/050LPF/...
|Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o
|[VNUM=1.43]
|Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o
|[VNUM=1.43]
|Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o
|[VNUM=1.43]
|Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o
|[VNUM=1.43]
|Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...
|Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o
|[VNUM=1.43]
|Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o
|[VNUM=1.43]
|Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o
|[VNUM=1.43]
|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o
|[VNUM=1.43]
|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/070FMB/...
|Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o
|[VNUM=1.43]
|Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o
|[VNUM=1.43]
|Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...
|Loading Model mod:Models\Vehicles\Fire Department fmb.v3o
|[VNUM=1.43]
|Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes
|Vision Core: Resized memory for Entities to 45 kB.
|Loading Model mod:Models\Vehicles\Fire Department fmb_wheel01.v3o
|[VNUM=1.43]
|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department fmb_wheel02.v3o
|[VNUM=1.43]
|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department fmb_door01.v3o
|[VNUM=1.43]
|Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/090FLB/...
|Loading Model mod:Models\Vehicles\Fire Department\flb.v3o
|[VNUM=1.43]
|Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o
|[VNUM=1.43]
|Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/100LF/...
|Loading Model mod:Models\Vehicles\Fire Department\lf.v3o
|[VNUM=1.43]
|Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...
|Loading Model mod:Models\Vehicles\Ambulance\nef.v3o
|[VNUM=1.43]
|Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o
|[VNUM=1.43]
|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o
|[VNUM=1.43]
|Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/020RTW/...
|Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o
|[VNUM=1.43]
|Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o
|[VNUM=1.43]
|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o
|[VNUM=1.43]
|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o
|[VNUM=1.43]
|Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o
|[VNUM=1.43]
|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/030RHF/...
|Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o
|[VNUM=1.43]
|Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o
|[VNUM=1.43]
|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o
|[VNUM=1.43]
|Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o
|[VNUM=1.43]
|Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/040ITW/...
|Loading Model mod:Models\Vehicles\Ambulance\itw.v3o
|[VNUM=1.43]
|Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o
|[VNUM=1.43]
|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o
|[VNUM=1.43]
|Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o
|[VNUM=1.43]
|Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframes
Prototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/050RHC/...
|Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o
|[VNUM=1.43]
|Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o
|[VNUM=1.43]
|Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o
|[VNUM=1.43]
|Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframes
Prototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/Police/010STW/...
|Loading Model mod:Models\Vehicles\Police\stw.v3o
|[VNUM=1.43]
|Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o
|[VNUM=1.43]
|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\stw_door01.v3o
|[VNUM=1.43]
|Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Police/stw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/020MTW/...
|Loading Model mod:Models\Vehicles\Police\mtw.v3o
|[VNUM=1.43]
|Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o
|[VNUM=1.43]
|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o
|[VNUM=1.43]
|Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframes
Prototype mod:Prototypes/Vehicles/Police/mtw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/030SW/...
|Loading Model mod:Models\Vehicles\Police\sw.v3o
|[VNUM=1.43]
|Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o
|[VNUM=1.43]
|Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\sw_door01.v3o
|[VNUM=1.43]
|Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframes
Prototype mod:Prototypes/Vehicles/Police/sw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/040WAW/...
|Loading Model mod:Models\Vehicles\Police\waw.v3o
|[VNUM=1.43]
|Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o
|[VNUM=1.43]
|Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o
|[VNUM=1.43]
|Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Police/waw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/050GTW/...
|Loading Model mod:Models\Vehicles\Police\gtw.v3o
|[VNUM=1.43]
|Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o
|[VNUM=1.43]
|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o
|[VNUM=1.43]
|Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframes
Prototype mod:Prototypes/Vehicles/Police/gtw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/060PHC/...
|Loading Model mod:Models\Vehicles\Police\phc.v3o
|[VNUM=1.43]
|Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\phc_door01.v3o
|[VNUM=1.43]
|Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o
|[VNUM=1.43]
|Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframes
Prototype mod:Prototypes/Vehicles/Police/phc.e4p precached
Loading vehicle mod:Units/Vehicles/Police/070FLIGHT/...
|Loading Model mod:Models\Vehicles\Police\getawaycar.v3o
|[VNUM=1.43]
|Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o
|[VNUM=1.43]
|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o
|[VNUM=1.43]
|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o
|[VNUM=1.43]
|Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes
Prototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...
|Loading Model mod:Models\Vehicles\TEC\fgri.v3o
|[VNUM=1.43]
|Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o
|[VNUM=1.43]
|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o
|[VNUM=1.43]
|Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/TEC/fgri.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/020ASF/...
|Loading Model mod:Models\Vehicles\TEC\asf.v3o
|[VNUM=1.43]
|Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o
|[VNUM=1.43]
|Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/TEC/asf.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/030FGRR/...
|Loading Model mod:Models\Vehicles\TEC\fgr.v3o
|[VNUM=1.43]
|Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o
|[VNUM=1.43]
|Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o
|[VNUM=1.43]
|Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o
|[VNUM=1.43]
|Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o
|[VNUM=1.43]
|Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o
|[VNUM=1.43]
|Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o
|[VNUM=1.43]
|Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/TEC/fgr.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/040FGRB/...
|Loading Model mod:Models\Vehicles\TEC\fgrb.v3o
|[VNUM=1.43]
|Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes
|Vision Core: Resized memory for Entities to 63 kB.
|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o
|[VNUM=1.43]
|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o
|[VNUM=1.43]
|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o
|[VNUM=1.43]
|Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o
|[VNUM=1.43]
|Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframes
Prototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/050FGRT/...
|Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o
|[VNUM=1.43]
|Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o
|[VNUM=1.43]
|Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o
|[VNUM=1.43]
|Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes
|Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o
|[VNUM=1.43]
|Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframes
Prototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/060RL/...
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o
|[VNUM=1.43]
|Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o
|[VNUM=1.43]
|Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/070TRL/...
|Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o
|[VNUM=1.43]
|Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o
|[VNUM=1.43]
|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o
|[VNUM=1.43]
|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o
|[VNUM=1.43]
|Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precached
command icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not found
command icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not found
command icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not found
command icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/AimedShot.dds not found
cursor mod:UI/Game/Icons/Cursor/AimEnd.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/FlyTo.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_disable.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_normal.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_over.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/Lift.dds not found
command icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not found
command icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not found
command icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not found
command icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not found
command icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not found
command icon mod:UI/Game/Icons/Commands/LoadUp_normal.dds not found
command icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not found
command icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/LoadUp.dds not found
command icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not found
command icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not found
command icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M11EnterStation_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not found
command icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not found
command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not found
command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not found
command icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not found
command icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not found
command icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not found
command icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not found
command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_over.dds not found
command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not found
command icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not found
command icon mod:UI/Game/Icons/Commands/M4EnterStation_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not found
command icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not found
command icon mod:UI/Game/Icons/Commands/PickUp_normal.dds not found
command icon mod:UI/Game/Icons/Commands/PickUp_over.dds not found
command icon mod:UI/Game/Icons/Commands/PickUp_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/PickUp.dds not found
command icon mod:UI/Game/Icons/Commands/Pull_disable.dds not found
command icon mod:UI/Game/Icons/Commands/Pull_normal.dds not found
command icon mod:UI/Game/Icons/Commands/Pull_over.dds not found
command icon mod:UI/Game/Icons/Commands/Pull_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/Pull.dds not found
command icon mod:UI/Game/Icons/Commands/PutInCar_disable.dds not found
command icon mod:UI/Game/Icons/Commands/PutInCar_normal.dds not found
command icon mod:UI/Game/Icons/Commands/PutInCar_over.dds not found
command icon mod:UI/Game/Icons/Commands/PutInCar_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/PutInCar.dds not found
command icon mod:UI/Game/Icons/Commands/RemoveEquipment_disable.dds not found
command icon mod:UI/Game/Icons/Commands/RemoveEquipment_normal.dds not found
command icon mod:UI/Game/Icons/Commands/RemoveEquipment_over.dds not found
command icon mod:UI/Game/Icons/Commands/RemoveEquipment_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/RemoveEquipment.dds not found
command icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not found
command icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not found
command icon mod:UI/Game/Icons/Commands/SearchLightOff_normal.dds not found
command icon mod:UI/Game/Icons/Commands/SearchLightOff_over.dds not found
command icon mod:UI/Game/Icons/Commands/SearchLightOff_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/SearchLightOff.dds not found
command icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not found
command icon mod:UI/Game/Icons/Commands/SearchLightOn_normal.dds not found
command icon mod:UI/Game/Icons/Commands/SearchLightOn_over.dds not found
command icon mod:UI/Game/Icons/Commands/SearchLightOn_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/SearchLightOn.dds not found
command icon mod:UI/Game/Icons/Commands/StopPull_disable.dds not found
command icon mod:UI/Game/Icons/Commands/StopPull_normal.dds not found
command icon mod:UI/Game/Icons/Commands/StopPull_over.dds not found
command icon mod:UI/Game/Icons/Commands/StopPull_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/StopPull.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_normal.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_over.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_disable.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_normal.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_over.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_disable.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_normal.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_over.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_normal.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_over.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not found
command icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not found
command icon mod:UI/Game/Icons/Commands/TutThrow_normal.dds not found
command icon mod:UI/Game/Icons/Commands/TutThrow_over.dds not found
command icon mod:UI/Game/Icons/Commands/TutThrow_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/TutThrow.dds not found
command icon mod:UI/Game/Icons/Commands/Unload_disable.dds not found
command icon mod:UI/Game/Icons/Commands/Unload_normal.dds not found
command icon mod:UI/Game/Icons/Commands/Unload_over.dds not found
command icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/Unload.dds not found
Loading strings meta list...
Loaded lang:infotexts.xml
Loaded lang:poi.xml
Loaded lang:portraits.xml
Loaded lang:fail.xml
Loaded lang:ingamehelp.xml
Loaded lang:objectives.xml
Loaded lang:hints.xml
Loaded lang:missiontitles.xml
Loaded lang:missiontips.xml
Loaded lang:mission.xml
Loaded lang:talk.xml
Loaded lang:supervobj.xml
Loaded lang:supervfail.xml
Loaded lang:supervresult.xml
Loaded lang:supervtut.xml
Loaded lang:tutorial.xml
Loaded lang:command.xml
Loaded lang:supervobj.xml
Loaded lang:credits.xml
Loaded lang:supervquest.xml
Loaded lang:quest.xml
Loaded lang:supervaward.xml
Loaded lang:events.xml
Loaded lang:supervevents.xml
Loaded lang:superveventsobj.xml
Loaded lang:mainmenu.xml
Loaded lang:gui.xml
Loaded lang:score.xml
Loaded lang:strings.xml
Loaded lang:voices.xml
Init Network...
!VVideoPlayer::PlayVideo(): file 'base:/Video/take2.mpg' not found
?Could not load campaign data
?Could not load awards.xml
?Could not open mod:Audio/Soundtracks/soundtracks.xml
?UIPage: Could not load 'base:UI/Game/IngamePage.xml'
?UIDialog: Could not load 'base:UI/Game/popupdialog.xml'
?UIDialog: Could not load 'base:UI/Game/ChatWindow/ChatWindow.xml'
!WARNING: global listener object is still registered! Unregister listener before destroying object!
I need your help