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Rubuter1

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Posts posted by Rubuter1

  1. Just remember, quality not quantity. What is the point in a modification with 12304392023 vehicles al on the map. IN MY OPINION you should focus on fixing all the scripts and adding all the vehicles to the call out menue before adding even more vehicles. Please don't take offence because I love the work you've done but I would rather you fix all of the scripts instead of spending all/most of your time just adding more vehicles

  2. You probably did it yourself, this modification works flawlessly and the instructions for installation are fail-proof if you do as it says.

    I tried re creating it and I can't work out what went wrong, followed the installer and could play it but the next day when I tried to play another mod the ERS screen would pop up and nothing else would load
  3. I think its worth noting that until until we have the ability to call additional units, having whats available works or else if you had a job major incident with no units available...would be a little pointless.

    Its your choice of course but i would bare the above in mind.

    Yes I agree however I don't really like it when half your map is a fire station / police station e.c.t
  4. no :)

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    I was thinking of having a third smaller fire station in the northern central area of the map and it would have a water carrier and two rescue pumps, do you think this is a good idea? Also if this idea went ahead i would probably remove both water carriers from current stations and only have 1 on map at this new station.

    Here is what the station will probably look like: https://flic.kr/p/ynXyVw

    I appreciate the feed back and although i cant implement every feature that has been suggested i will do my best to get as many of them in the map for the next update, again if anyone has any more suggestions feel free to tell me and i will hopefully be able to implement them :)

    Personally I think the fire station by the docks should be small, otherwise there are to many things on the map
  5. No not all BTP are armed I'm pretty sure only BTP at railway stations are armed but they have all different positions including pcsos

    Yes, alot of BTP is made of PCSOS and officers who are not armed (BTP is one of two forces who allow their PCSOS to carry handcuffs and pepper spray - the other force being north Wales) From where I live I have only seen armed BTP in big airports/train station (basically major targets for terrorists) I don't know about them all carrying tazers but they defiantly do not all crry sidearms.
  6. Ahh, now all fighters can get a hose, but every couple of games I get that issue again where only 1 per appliance will get a hose. Bizzare.

    New bug:

    If a fire engine siren is on, and you deactivate auto siren, the siren will NEVER turn off, either manually or by turning auto siren back on and letting the engine stop moving.

    Found that with the radio on the pump aswell except for - I'll turn it on, click turn off get an error code and it won't go away.
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