Rubuter1
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Posts posted by Rubuter1
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Please don't add a third forestation. Or if you have to make it a one pump station
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This happend to me aswell. It was because I edited something in em4.cfg. I don't know what it was but just try getting a fresh copy of it. I'm sure you can find a copy of the file lurking around here somewhere
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Looking goodUpdate is still being worked on but please remember a lot of my time is elsewhere.
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I just use a few cops and the send to command. Takes 30 seconds to move them all.The way I do it is send the old sprinter vans to control the crowd and the VW crafters to respond to riots
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I tried re creating it and I can't work out what went wrong, followed the installer and could play it but the next day when I tried to play another mod the ERS screen would pop up and nothing else would loadYou probably did it yourself, this modification works flawlessly and the instructions for installation are fail-proof if you do as it says.
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Well at least you learned to back a back-up next time
I have backed up By reinstall i meant having to drag it off my memory stick on to the desktop
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Would not recommend getting this mod. Downloaded it and it corrupted my game files
Now I have to reinstall my game and I am not impressed
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they won't go on the tow truck k- the train that isYou put them on a tow truck!
Also this event kinda would be nice for the btp, so plz consider that unit along with HATO
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Another thing - the train v car incident how do you get rid of the train?
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Yes I agree however I don't really like it when half your map is a fire station / police station e.c.tI think its worth noting that until until we have the ability to call additional units, having whats available works or else if you had a job major incident with no units available...would be a little pointless.
Its your choice of course but i would bare the above in mind.
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Personally I think the fire station by the docks should be small, otherwise there are to many things on the mapno
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I was thinking of having a third smaller fire station in the northern central area of the map and it would have a water carrier and two rescue pumps, do you think this is a good idea? Also if this idea went ahead i would probably remove both water carriers from current stations and only have 1 on map at this new station.
Here is what the station will probably look like: https://flic.kr/p/ynXyVw
I appreciate the feed back and although i cant implement every feature that has been suggested i will do my best to get as many of them in the map for the next update, again if anyone has any more suggestions feel free to tell me and i will hopefully be able to implement them
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the ff uniforms changes are good
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I go to firecadets and my PPE is also navy blue. Nice and warm in the winter
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That's wierd. When I was Heathrow airport I saw 3 BTP officers walking around.You are correct BTP only covers trains, I'm not to sure why they don't call it British Trains Police.
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Yes, alot of BTP is made of PCSOS and officers who are not armed (BTP is one of two forces who allow their PCSOS to carry handcuffs and pepper spray - the other force being north Wales) From where I live I have only seen armed BTP in big airports/train station (basically major targets for terrorists) I don't know about them all carrying tazers but they defiantly do not all crry sidearms.No not all BTP are armed I'm pretty sure only BTP at railway stations are armed but they have all different positions including pcsos
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Yes thehe Retained crew where i live get around £15 a hourYes the alarm is a pager and I believe retained firefighters get paid for the time called out, how long they are on a shout for
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Retained firefighters are the equivalent to American Volunteer firefighters. people who work within a 5 minute (at least in my county) radius of their Retained firestation drive to the station when there is a call and reslond.What does retained mean? Retained firefighters to be called out?
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mods/kent mod file name/data/saves
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Ill be 30 more minutes Paul I'm stuck in traffic sorry for the wait!!!
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Pat if you can wait until 4:30pm I'll upload my savefile with all the units in their carsOk thanks buddy
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I could not find it until now, sorryReally want to make this clear to everyone - Some bugs you are getting have fixes, some I already know about. As I said in the download post - PLEASE READ THE README FILE (Kent Mod v0.4/Readme.txt)
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Found that with the radio on the pump aswell except for - I'll turn it on, click turn off get an error code and it won't go away.Ahh, now all fighters can get a hose, but every couple of games I get that issue again where only 1 per appliance will get a hose. Bizzare.
New bug:
If a fire engine siren is on, and you deactivate auto siren, the siren will NEVER turn off, either manually or by turning auto siren back on and letting the engine stop moving.
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The unmarked Arv would not 'chase after a suspect' before and when I try and make paramedics with stretcher into normal paramedics they disappear, also will you make firw engines fire proof
Kent (UK) Mod (Dev Release)
in Early Access/Alpha Stage Modifications
Posted
Just remember, quality not quantity. What is the point in a modification with 12304392023 vehicles al on the map. IN MY OPINION you should focus on fixing all the scripts and adding all the vehicles to the call out menue before adding even more vehicles. Please don't take offence because I love the work you've done but I would rather you fix all of the scripts instead of spending all/most of your time just adding more vehicles