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Eddieman

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Posts posted by Eddieman

  1. I am using a different freeplay map. I set up the firestation the same way as the LAMod Firestation but in a different location. All the vehicles in my firestation and also my 2 ambulances parked at the hospital are all parked backwards. When I take them out of the station and when they return they park at the backdoor and the door will not open the same thing happens to the 5 vehicles parked behind the station. They stop on the turn to VO and stop. When this happens I get a script error that says: "LAtoFirestationA91426 Error Symbol CP2 is not defined in current scope" then when I push retry I get another error message saying: "LAtoFirestationA91426 file mod scripts game command LAtoFirestation.scriptA91416 line 589" When I look up line 589 it looks like it is looking for coordinates of the firestation. I noticed that when I click on a Firetruck in the firestation the tofirestation command is lite up and that is not the case when I look at the LAMod firestation the tofirestation command is not lite up with the original mod.

    Has anyone else ever had this problem and if so, could you please help me out?

    I have attached pictures of the vehicles parking backwards and pictures of the VOs and gates. I have also included all 3 scripts.

    LAFirestationfoler.zip

    Em42010-11-1813-39-26-16.jpg

    Em42010-11-1813-24-13-61.jpg

    EM42010-11-1813-21-01-73.jpg

  2. I know your script is working as I got the tiller trailer back so thank you very much, but I downloaded it and it is still doing the same thing.

    So now I have a couple problems/questions for you.

    How hard would it be to remove the tiller to put a 2nd ladder in as I do have 2 different v3o models, textures and protypes for trucks. The one that is in the LA game and ladder 461. I have looked at least 10 times now for an extra VO that is making all the vehicles park backwards. I added the 2 ARM Ambulances to the hospital they are parking the exact same way I even tried changing the VO gate turn to, to a different VO gate to vo gate 10 and I edited the script so that all the ambulances and vehicles that park in the firestation would use that same turn to and then I placed that vo turn to the edge of the map and it did not work. I am using the campaign map and I am pretty much at the point of starting over on the map or choosing a different map. Is there a different map that I should be using or could use? Every vehicle I put on this map all park the same way they do now which is backwards, no matter where their vo is. Is there any kind of hidden values on this map that is making these vehicles park like this?

  3. I am having a very similar problem. I made a new freeplay map and I use the LAFirestation and all the vo's are the same as the original LAMod for now. I just thought I would use this to see if it would work on my map. My problem is that the personnel is spawning and the vehicles are all spawning in the right spots but all facing the wrong direction and when I take them out of the firestation and have them return to the firestation they stop at the back door and the back door will not open and they do not enter. The fire chief and other vehicles that park in the back of the station return to their spots but they will not park on the vo Bat Chiefs spot they stop and park in the Bat Chief 2 spot which is in front. What am I doing wrong?

  4. I was working on a script and I got this error

    Script Error on LAtoFirestation Script ~ Script on line 589

    I get this when going to the firestation

    When I go to the the script line 589 says this

    if (math::dist(pos. x,pos. y cp1. getposition().x, cp1. getposition().y)>math::dist(pos. x, pos. y, cp2.getposition().x, cp2 getposition().y))

    Could someone please explain this to me. I am confused. It only happens when I want the firetrucks to go to the firestation but won't go back.

  5. I would like some help with this. I am not able to get my fire fighters to connect the hoses to the engine nor the water tender. The engines I am using are the LA Engines that I reskinned. The USFS and the brush patrol 01 will connect their hoses to the their trucks. I did not alter fire engine attachhoses script or change the names yet of any of my fire trucks as I wanted to see if they would work on my map. What am I doing wrong or what did I do wrong?? Any and all help would be greatly appreciated. I did search the forum with the word Hose Attachment and I could not find anything.

  6. I am working on the Lafirestationstart.script and I am wondering if someone could please tell me how do you determine what the Actorlist number is? As I am trying to work with the script by doing what Hoopah suggested in a post but I am a little lost. Please help.

  7. Yes I am referring to making my own mod. But I do have a serious question though. To teach myself about scripting or to learn scripting I would like to be able to do some personnel or something along that lines. I was wondering if anyone could tell me where I could find something simple to learn scripting as I have looked in the forum and I am not able to find anything. I looked up changing personnel, personnel, people, scripting people, scripting personnel and I could not find anything. Any and all help would be greatly appreciated. Thanks ahead of time.

  8. Well this is what I am looking for someone to do.

    I built a building using sketchup and I built a seperate roof for it (it is a firestation) and I am looking for someone to convert it for me to a file that I can put into a map for EM4. I would like to replace the LA Mod Firestation. If you are able to help in anyway I would greatly appreciate it.

  9. Ty for the reply but now I am wondering does anyone have a larger picture or larger map of the LA Mod 011 Map as I can not find anything bigger than a thumbnail picture of it. I went to the map section and it is not in there. Could someone please help me with this as it is greatly appreciated.

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