shahzebamin
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Posts posted by shahzebamin
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I am from Canada. I play in these mods: NY Mod & LA Mod. I can do anything(Medic, Police, Tec, Fire)
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Still looking for a UV mapper.
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stop hijacking people's topics please.
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So, I have not been modding in a while now. I was busy with school work and stuff but now I am back. So I will be resuming work.
P.S. We still need a UV Mapper.
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I had absolutely no problem installing the LA Mod before -or- the London Mod.
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Thank you very much! You are a legend to me.
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Open the V3O if all the parts are separated as they should be:
*makes an example
Excursion (main body model)
Excursion_door01
Excursion_door02
Excursion_wheel01
then all you need to do is go up to the export button on the taskbar up top (the lil red file) there is a DOWN arrow to the right of it, click that and you will see "multiple export" in the options, that's what you want.
Pop-up appears asking where you want to dump the file(s) to (I pick desktop easier to retrieve them)
Pick V3O for the filter and press EXPORT
It's alot easier to do it this way it will create a V3O for each object in the zmod file instead of manually exporting each file and having to manually name it exactly as the object was named in zmod, if you don't do that zmod won't export correctly... Multi-Export it automatically does this for you.
oh thank you, i did that but now there are many files... how do i merge them all together to make 1 V3O model
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Yep, the second of the 2 sides.
oh ok i will try to do that
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it is, yes. But if I were you I would turn the "POLICE" around on the lower side. Else it looks mirrored.
do you mean? the side one?
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Is this good enough to be a skin? :
Real picture:
This is the first skin that I made. So it is not perfect. Please tell me what I am missing or what I should do to make it look better.
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I ban you for banning someone about something that you can be banned about too.
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I was thinking of making a wildland mod.The free play base should be a small town surrounded by brush.There should be one volunteer fire station with a tanker,engine and brush truck.There should be a sheriff station and hospital.Write back if you have any ideas.If you want to be added to the team, pm me.Tell me EXACTLY what job you want.THIS IS DIFFERENT FROM THE STA MOD!!!!
Right Now I need:
A UV Mapper/Modler:iWolf,Open
A scripter:Open
A mapmaker:blimp666,Open
A skinner:Open
A lighter:Unit 42,Open
A person who is good at working in the editor.:blimp666,Open
Units:
Engine 1:Not Started
Engine 2:Not Started
Tanker 1:Not Started
Brush 1:Not Started
Ambulance:Not started
Cop Car:Not Started
Cop Van:Not Started
what can you do? i might help you with your mod if you do with mine?
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Reskinning is not of much use creating a mod, not unless you're taking someone else's already made models..
Define Editor work... Before you were looking for someone to do lights... The most important part of the editor work aside from pressing new and creating a prototype
To present something useful to the mod, you need to be able to model, or skin, or use the editor very well, or script. If you can't do any of those, learn one, otherwise you won't be of much help, other than, here is what I want, make it for me.
I am learning to make skins and I would learn it pretty fast because I have lots of experience with photo/video editing.
I can work with the editor pretty well.
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There are some exceptions, but what I Was getting at is that we have had members who have started a mod, rolled out a few things, then decided to start a second one and let the first die, then kill the second and revive the first, and then kill it and start a third and so on and so on, and people would jsut start posting at the beginning of the next mod, I'm not helping since it's not going to follow through, why don't you finish what you started.
The internet is a shallow place, people want results, or people abandon you
Hello thanks for your advice. Right now my mod will just be like a basic mod. With like couples of units for every department. And I will not have any new script, equipment or anything.
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in Technical Related Support
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