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cbsupreme

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Posts posted by cbsupreme

  1. Hello, I am new but have played Emergency 4 for a while, I recently upgraded from Windows 7 to Windows 10, a change that has been so far so good other than I can't play my em4 now. I have tried . . .

    • Running in compatibility mode and administrator
    • Tried on laptop to see if game data was corrupt and it was fine (the game is on an external hard drive)
    • Uninstalled and reinstalled the game, I also disabled some startup programs such as F.lux (modifies the display) too.
    • Deleted codec packs (klite, etc. as suggested by others online)

    I have looked at the log file, (attached) and from this, I think that Windows 10 replaced the old working driver with it's own that has limited graphical support? I am sure the driver got messed up.

    I can run some other games that work with OpenGL or DirectX such as ROBLOX, Minecraft (OpenGL), and Garry's Mod so maybe the [em4] game engine will not work with Windows 10's integrated graphics drivers.

    I have looked at Device Manager to see if I could roll-back the driver or update..but I cannot.

    DxDiag and Em4 logfile.txt attached.

    I know the Intel GMA X4500HD is old and horrible for games (drivers updated completely), but I ran Emergency 4 perfectly on it before I upgraded to Windows 10 and I am not why. Any suggestions or help will be appreciated. Thanks.

    logfile:

    Spoiler

    Init Filesystem...
    Registered FS device "local"
    Registered FS device "base"
    Registered FS device "lang"
    Init UpdateChain...
    Init Timer...
    Init Screen...
    Init Scriptscheduler...
    !Graphics system: Microsoft Corporation GDI Generic
    GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
    Init GFX...
    Init Vision...
    |Vision DLL path: F:\WizardWorks\911 - First Responders\vision71.dll

    |Vision(TM), Version PC-4, 7, 28, 0

    |Loading entity plugins of directory <F:\WizardWorks\911 - First Responders\Data> ...

    |List of loaded plug-ins:

     

    |Plug-in named 'CubeMapHandle_cl' loaded statically!

     

    |Plug-in named 'VisionConsoleEntity_cl' loaded statically!

     

    |Plug-in named 'VisBase_cl' loaded statically!

     

    |Plug-in named 'VisBaseEntity_cl' loaded statically!

     

    |Plug-in named 'VisMouseCamera_cl' loaded statically!

     

    |Plug-in named 'VisObject3D_cl' loaded statically!

     

    |Plug-in named 'VisActionHelperEntity_cl' loaded statically!

     

    |Plug-in named 'VarManager_cl' loaded statically!

     

    |Plug-in named 'BaseEntity_cl' loaded statically!

     

    |Plug-in named 'VBaseCameraEntity' loaded statically!

     

    |Plug-in named 'VCamEntity' loaded statically!

     

    |Plug-in named 'GameEntity_cl' loaded statically!

     

    |Plug-in named 'Emitter_cl' loaded statically!

     

    |Plug-in named 'BaseGameEntity_cl' loaded statically!

     

    |Plug-in named 'TargetEntity_cl' loaded statically!

     

    |Registering plug-ins done !

     

    |Initializing Vision Graphics Engine

    |Detecting CPU type and features

    |CPU:Pentium II/III FPU MMX ISSE 3DNow!

    |Vision Core: Allocated 28 kB of memory for Polygon Chunks

    |Vision Core: Allocated 9 kB of memory for Entities

    |Settings renderer configuration

    Initializing post processor 'PerceptionCore'
     * Skipping config file
    Initializing post processor 'MotionBlur'
     * Skipping config file
    Initializing post processor 'Nightvision'
     * Skipping config file
    |Initialising video driver: 0

    |Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0

    |Screen Mode is fullscreen, return value: -401

    |Stencil buffer: 8 bit / ZBuffer: 32 bit

    |Initializing OpenGL rendering subsystem

    |Setting initial Renderer States

    |Vendor: Microsoft Corporation

    |Renderer: GDI Generic

    |Driver Version: 1.1.0

    |Extension GL_EXT_texture_filter_anisotropic not available

    |Extension GL_EXT_texture_lod_bias not available

    |Extension GL_ARB_multitexture not available

    |Extension GL_ARB_texture_env_dot3 not available

    |Extension GL_ARB_texture_env_subtract not available

    |Extension GL_EXT_texture_edge_clamp not available

    |Extension GL_EXT_texture_env_add not available

    |Extension GL_EXT_texture_env_combine not available

    |Extension GL_EXT_texture_cube_map not available

    |Extension GL_ARB_texture_compression not available

    |Extension GL_EXT_point_parameters not available

    |Extension GL_EXT_clip_volume_hint not available

    |Extension GL_EXT_vertex_weighting not available

    |Extension GL_EXT_separate_specular_color not available

    |Extension GL_EXT_stencil_wrap not available

    |Extension GL_EXT_vertex_shader not available

    |Extension GL_EXT_multi_draw_arrays not available

    |Extension GL_ATI_fragment_shader not available

    |Extension GL_ATI_pn_triangles not available

    |Extension GL_ATI_map_object_buffer not available

    |Extension GL_NV_texgen_reflection not available

    |Extension GL_NV_fence not available

    |Extension GL_NV_blend_square not available

    |Extension GL_NV_register_combiners not available

    |Extension GL_NV_register_combiners2 not available

    |Extension GL_NV_texture_env_combine4 not available

    |Extension GL_NV_texture_shader not available

    |Extension GL_NV_vertex_program not available

    |Extension GL_NV_vertex_program1_1 not available

    |Extension GL_NV_occlusion_query not available

    |Found Extension GL_EXT_paletted_texture

    |Extension GL_ATI_separate_stencil not available

    |Extension GL_EXT_texture_rectangle not available

    |Extension GL_ARB_depth_texture not available

    |Extension GL_ARB_shadow not available

    |Extension GL_SGIS_generate_mipmap not available

    |Extension GL_ARB_vertex_buffer_object not available

    ?ERROR: The Vision engine requires support for the ARB_multitexture extension!
    Please make sure you have the latest video drivers installed for your 3D card.

    |Extension GL_ARB_shader_objects not available

    |Vertex Buffer Object extension not found - disabling fast geometry memory!

    !WARNING: global listener object is still registered! Unregister listener before destroying object!

     

    1

     

    DxDiag.txt

    logfile.txt

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