TheCadetForce
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Posts posted by TheCadetForce
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I am unable to call any TEC vehicles, the dispatch menu for them does not show up, any ideas? **EDIT** - Fixed, unzipped and dragged all the files back into the mod folder and now it works.
Other than that, this mod is amazing, loving the mission script and unique calls.
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Loving this mod, Great selection of vehicles.
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DPG somehow let a man armed with a handgun walk past two Armed Guards outside the Embassy of Kuwait, he proceeded to attempt a hostage taking. Once the alarm was sounded DPG stormed in and arrested the suspect with the only injury being the pride of the Officers on door duty.
Spoiler -
In my Town
Fire & Rescue:
Suffolk Fire & Rescue Service - Operating 1x retained pump.
- Mutually covered by retained crews from other villages/towns and Wholetime crews from neighboring Ipswich or Bury.
Ambulance Service:
NHS East Of England Ambulance Service - Operating one RRV in from local Doctors.
- Multiple Community First Responders
- Ambulances sent from either West Suffolk Hospital in Bury or Ipswich Hospital
Police Service:
Suffolk Constabulary - Medium sized Police station
- 6/7 response cars single crewed
- All other services from Ipswich or Bury
- An ARV can usually be found at the station, only on certain days.. I think the crew like whichever shift is on those days.
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Looks great, will we have any highways agency vehicles
They're called Highways England now
Mods coming along great, can't wait to see what you have in store.
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Visited a Fire Station today for research on my other project, turns out that Kent are not actually allowed to use unmarked officer vehicles anymore (But use the marked Insignia's only instead) but don't worry, I will keep all unmarked fire officer vehicles in the mod
Did they say why they were no longer allowed to use them? I'm guessing they've had a few accidents en route to calls..
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I like the idea of going towards complex situations, I have a quick question a gameplay suggestion and a call suggestion.
The question: Are these call outs still going to have a 'fail' timer? Where as if you take too long on a RTC for example the game classes it as a fail and removes the mission? or will they be running until you remove everything to do with the call out?
Gameplay suggestion: Once you receive a call you have to set your status to available in order to receive a new one, this would allow you to return all vehicles and personal to stations, staging points and traffic watch spots before being given another call.
Call out suggestion: Minor RTC has taken place;
First responding vehicle arrives on scene and evaluates the damage and/or injuries. (Not all RTC's result in injury, some may cause a physical altercation and others just minor damage)
After evaluation of scene you get a report "2 vehicles involved minor RTC, 1 person complaining of neck/back pains"
This allows you to cancel any vehicles enroute that aren't required or dispatch specialist vehicles (Rescue, Collision Investigation)
It also gives you an idea of how you should be approaching the call, neck/back pains require immobilisation and hospital, you may also be required to cut the vehicle open to release the casualty.
Police Officers on scene are required to breathalyse drivers involved and theres an off chance that one maybe over the limit? Maybe this chance is higher at night/early morning.
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When I get RTC calls, they fail within 30 seconds of me getting the call. So as soon as I get Units on scene it fails.. Is there anyway I can stop this?
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I heard the gearbox on the skodas were causing problems, looks smaller too
Yeah the gearbox on the skoda couldn't handle being driven on response/pursuits. The Volvo V40's that they're currently testing and pictured are much more reliable vehicles. Plus, they look sexy
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I believe Airports in Northen Island use Yellow Fire Engines, but in England as far as I know they're red.
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It differs from County, in my county if a RTC is called in. The Fire Service sends 1xEngine, If entrapments are reported a specialist rescue vehicle is sent. If there are 2 or more vehicles involved then the first arriving will normally request another Engine.
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Also guys, from reading his post he hasn't actually called any of the models "shit" instead what he's saying is he was never going to release the mod with other peoples work in.
It's just the way its worded, to put it into perspective. If my mate had left loads of stuff around on the floor I would say "pick up your shit". I'm not calling his stuff shit but It's just a way of saying pick up your stuff.
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What exactly is INEM, could anyone explain?
National Institute of Medical Emergency (Instituto Nacional de Emergência Médica)
They manage the EMS in Portugal
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I have to say, this is my favourite British mod of all times. Although it's my favourite one, there are quite a few issues which might be resolved over time through patches. Here are the ones I can remember:
1. Whenever connecting the hose to the trucks and then deploying the monitor (or whatever it's called), it then no longer uses the water supply from the truck and basically has an infinite supply of water... It just makes it a little bit too easy.
2. Whenever I have car accident in the forest path with the fallen tree on the car, whenever I complete the mission, the tree doesn't disappear effectively creating a permanent block. I can't use the hacksaw on it either.
3. I've been playing this for a couple of hours, and there are absolutely no police calls... Maybe I'm just a bit too eager to call in the ARV's from the station via the panic button
I haven't had any CTD's so far, but those are just the issues I've spotted so far.
I barely got any Police calls, you have to go into your freeplay specs and activate them.
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Yeah loose thread was annoying when I first got mine, also dont get caught using those handwarmer pockets. The Adults get stressy
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My Smock is windproof, maybe you're wearing it wrong
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That would be very helpful cops
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Looked at another image of it on Seluryar's flickr page. It's unmarked with a lightbar
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Does that APD Taurus have any markings? Or is it unmarked but with a lighbar on top?
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Does anyone else have the problem where none of the personal can pick up items? Such as Spike Strips? I used them to stop a stolen car and then because I couldn't pick them up the whole bridge was blocked for the rest of the game.
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Although I did love the Jam Sandwich, I feel that in adverse weather conditions the Battenburg really comes into effect.
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Will this thread be getting moved to the 'Real Life' section on the forums?
Anyway, heres some of a Pump that responded to a Garden Fence on fire that I called in. Local kids lit a deodrant can on fire and put it next to a fence. Fence collasped and the decking started to burn.
They used 1x Hose reel and a thermal imaging camera to locate 'hotspots' under the deck.
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Will you be running the old Met Sandwich livery on all vehicles or will you be using the new battenburg design?
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Thank you Marius.
Montana Mod v2.5 RELEASED
in Mods
Posted
Press the TEC menu and move mouse to where you want to call the truck, this should open the menu up and allow you to call Tows.