theblackangel18
-
Posts
15 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Posts posted by theblackangel18
-
-
Hi guys,
I've been working on something but i need some help... I'm trying to do a hose reel, modelling is done and now i'm apllying textures to it. I'm having an hard time finding a good hose reel texture since i didn't modeled the hose for performance purposes. Could someone help me finding a good texture and the best way to set it up? Feel free also to give another idea for this problem.
Cheers
PS.: If anyone knows how to perfectly bend cylinder to create rounded shapes, please let me know!
-
@itchboy are you going to put some of the scripts feautures in this mod that were present in the city if angels mod? I don't know if you already answered this question and if it's the case, sorry to repeat it again
Keep up the good work!
- 1
- 1
-
Hi everyone,
I would like to know what is a "dummy" in the scripts? I know that's used in freeplay mode for the limited water script but would it be possible to use it in campaign mode?
And a final question: Do you know if campaign mode gives more opportunities to do a realistic mod than in freeplay mode like had a pump management or limited equipment?
Thanks a lot!
-
Whaouh itchboy! Nice idea, keep up the good work!
-
-
3 hours ago, itchboy said:
Heres my attempt using a side picture of a similar truck.
Omg.... I have no words lol it resembles it so much... you should give me some blender courses itchboy
-
12 minutes ago, itchboy said:
I think the model outline follows the vehicle, however the part above the front left door/roof is too curved.
Using blueprints or real pictures will depend on preference. People like myself and MikeyPI use real photos. Others use blueprints.
Blender's bevel tool didnt do anything for me when it came to working on cars. It couldnt do the curves I was looking for...wasnt the magic bullet for making car surfaces. Instead I have to hand move them to place by hand. However, Blender and Zmod have a tool known as FFD (in Zmod) and Lattice Deform (in Blender) to curve out the outline of the model. Both programs save me the time and trouble of moving hundreds of vertices to form a believable curve on the outline, but wheel arches, door moulding, trim and the corners/front/rear have to be done by hand regardless.
Something I did in blender using the extrude and move tool. This is an old box, but the logic still applies to modern cars. Doing this requires an eye for how to "subdivide" a real car into edges that you re-create in the modelling software.
Thank you for the advice itchboy! Your advices have been very helpful and very motivating to learn more about 3d modelling.
I've tried doing something new again with all of your advices. I tried to divide the truck to make the model realistic enough but something is weird near the fender, idk what the problem could be...
Here some pictures:
PS: I can't take good pics with blender... so sorry for the bad quality of those
-
37 minutes ago, Miggles said:
Control + B if you want t bevel an edge, Control + Shift + B if you want to bevel just a vertex.
You can use just those two views, however in my experience it requires more experience Just get another reference photo that shows you the different angles and curvatures and adjust what you've made from the blueprints
Oh ok xD yeah i will look up in internet for more photos and i will post here an other result of the 3d model
-
13 minutes ago, EmC-Unit said:
meh, if there are no 3 demensions- it is bad
Well i've seen a video of a german doing a model like this with only this views and the model was good actually... how can i find some good images or blueprints for this truck?
-
11 hours ago, Miggles said:
It's actually a super cool bevel feature, can do something as simple as a curve with a specified number of edges to customized shapes. But anyways to OP, I would find a better picture of the side view to get your side dimensions correct. After you're done with that, you can use reference images to judge where you need to curve the cab inward. The hardest part for me with using Blender is getting nice topography; look up some Youtube videos on Blender modeling to see what I'm talking about. That will help a lot down the road if you decide to go with a low-poly base and then add in the subdivision surface modifier later
Well you have got to tell me what hotkey is that for me to test xD
By the way, i've found this blueprint and i don't know if it is good (it's the blueprient that i've used to do the 3d model you see above)
-
3 minutes ago, EmC-Unit said:
I mod in Zanoza Modeler 2, and there is no option for it. I just deattach one part, and scale it a bit, than add polygons by hand
I tried to do it in blender with the bolean modifier but i'm not quite happy with the result lol otherwise thank you for the advice
-
5 hours ago, EmC-Unit said:
Make the model flat and than round the edges. There are no such curve as you did on top of the door.
Ok thank you for the advice, by the way do you know how i could do the rounded shapes of the fenders?
-
-
Hey!
I wanted to know if you know some thigs about Paint.net. If yes, can you answer me, i've got a question. How can I make good windows, is there any special methods?
Thanks!
Help modelling a Hose Reel
in Modding Related Support
Posted
Don't worry, i handle the problem myself. You can close this thread.