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ApollonDriver

How To Handle HAZMAT Calls?

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The title explains itself I think. How to handle HAZMAT calls? I mean I set up the tent and decontamine people, but how am I going to remove the hazardous materials from the scene? 

Also, is there a way to clear the rabid dog call without killing the dog?

I'm using Miami v2 and LA Nostalgia modifications if that matters.

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59 minutes ago, ApollonDriver said:

The title explains itself I think. How to handle HAZMAT calls? I mean I set up the tent and decontamine people, but how am I going to remove the hazardous materials from the scene? 

Also, is there a way to clear the rabid dog call without killing the dog?

I'm using Miami v2 and LA Nostalgia modifications if that matters.

The way I do it: Stage HAZMAT one block away. I then get officers to block of the area to prevent further contamination. Depending on the area of the fire of hazardous materials I might wait for it to burn out, if there's people in the dangerous location, I will send a engine with a water hose at the top to take care of the fire. (For Project nostalgia you will have to have a firefighter on top so he will get contaminated, so just make sure he does not die.) Then the two final steps are to get people out of the cloud and decontaminate and then to find which object is causing the HAZMAT scene, extinguish it. For the dog call, you have to kill it.

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Thanks, yeah I just can't find what is causing the poisonous gas, will need to take a further look

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