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BGM17

Welford City Mod (Private)

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On 9/26/2021 at 6:44 AM, BGM17 said:

Little has been done in terms of new content for the mod. I am working on the fire station script with the intention of being able to mobilse units more realistically. I am also looking into various event scripts. Is anyone aware of a way to allow the event scripts from for example the copenhagen mod to work alongside the normal free play calls generated by the game? anyone out there with decent scripting skills would be a great help with regards to assisting me to implement some of the more complex features.

I've also been working on the visuals of the game creating my own reshade preset and even attempted to add raytracing (which did work but was a complete waste of time!) Mainly tinkering with depth of field at this point trying to fine tune it. I have also attempted to change the fire effects so that fires emit light. If anyone has any mods which have changed and updated fire textures please get in touch.em4-2021-09-26-11-22-33-41.pngem4-2021-09-26-11-27-49-76.pngem4-2021-09-26-11-30-25-17.pngem4-2021-09-26-11-29-09-83.png

em4-2021-09-26-11-10-40-29.png

Man that map is nice! For the fire different fire stuff I think people on the DE forums have tried some different stuff and might be willing to help.

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Some in-game shots showing some more map detail and progress. very much still being worked on the level of detail.

Also still looking for a scripter to help implement some of the more complex scripts. Scripter as part of the team would obviously have full access to the mod and its assets.

 

Em4-2021-11-02-15-24-49-34.png

Em4-2021-11-02-15-25-58-10.pngEm4-2021-11-02-15-26-12-50.pngEm4-2021-11-02-15-26-40-00.pngEm4-2021-11-02-15-25-07-46.png

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Some more shots this time detailing the effort I've been investing in creating more realisitc fire spread and scenarios as an example, this fire at a rear store room of a block of flats, Em4-2021-11-03-16-52-10-83.png

Initially only effects the store room, with early intervention you can stop this progressing

if you don't however..

 

Em4-2021-11-03-16-53-06-00.png

The fire then breaks through becoming well developed in the store room 

If this progresses further the shops at the front along with the flats start to become affected 

Em4-2021-11-03-16-53-14-46.png

This progressive approach to incidents can then be used with the search house script, meaning you have incidents that can progress and change ie, the fire will eventually spread into the flats up for example in this scenario leading to a realistic reason to send more resources and ambulances etc. it also means you have to be some what tactical in your approach to this as opposed to just turning up and clicking 4 firefighters and equipping them with hoses and just spraying then leaving.

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