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Phantom

Logi Valley Modification (WIP)

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Hi there, user, and welcome to the (WIP) Logi Valley Modification. 

Logi Valley is a fictional modification based around Station 96, a Vol. Fire Dept. in the middle of a wooded area. Off-map assets may take some time to arrive on the scene, so play your cards wisely. On map, there is a single fire engine, and a single brush truck. there is an ambulance staffed by Platy Co, a Vol. Fly-car, and there are 3 on-map police cruisers. 

Logi Valley started at the announcement on EM4C of an event where the first 'playable' mod to be released will receive an amazon gift card. In light of this announcement, i put the Ormond Beach mod on hold and began my new journey. The mod is *maybe* 1-2 years in the making, using assets found on this website and the German forum. I've simply put all 3-D models together like Puzzle pieces, whether it's simply putting them in the mod or combining parts together. You may think it's simply a reskin, since i have not actually *made* my own 3-D model, however, it is far from just a re-skin. Logi Valley brings an all new map, all new challenges, and all new experiences.

I've learned from my mistakes, and have not enlisted full-time help from anyone. However, the greatest contributors are Itchboy and THVFD, teaching me countless things that i can never thank them enough for. 

At the beginning of 2020, as you probably know so many new models were released. In spite of this, Logi Valley had quite the make-over. A lot of the units have yet to see their way back into the game with lights and such. 

As this mod progresses towards its first release, i've decided to come back to Emergency Planet, not empty-handed this time, a lot of advice has been taken to heart and i hope to prove myself to be better than what i was say 5 years ago. I was just a small kid with a 'want', now i'm 16 and i hope to make my 'want' something real. Enough of the background story, i'll give you what you've been waiting for. here are some screenies. 

 

Contact -- Discord; Phantom#2786 Email; logivalleymod@gmail.com95b912be77de6c58de545e050176a768.png62b1c8c77d4b4e71085a53429c65d398.png

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Credits Only.txt

it seems that the images have been put in a strange order. i apologize for this.

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Credits Only.txt

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I'd like to share some techniques for texturing. I am giving this advice with beginners in mind.

Lettering plays a big part in the presentation of your mod. Having a solid black/white Arial font will make your skins look cheap. Try playing with borders, colors, goldleaf, even curving and circle text.

Having presentable lettering will push your truck's look from forgettable to believable. Some examples I was able to come up with.

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Hi there! i apologize for my inactivity on EMP. i'm much more active on discord. Anyways, here's some things i've been working on that you can 'actually see'
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ec135p2_n832cs_calstar.png Here is what 'Medstar' is based off of. Also, Calstar doesn't have Ambulances so those skins are 'winged'.

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http://www.emergency-planet.com/uploads/monthly_2020_04/1525414546_Conepreview1.thumb.png.8ffbbc36afdee275aab65485e95a963c.pnghttp://www.emergency-planet.com/uploads/monthly_2020_04/1525414546_Conepreview1.thumb.png.8ffbbc36afdee275aab65485e95a963c.png(ped for size reference)

Also, the map is getting some *Big* Changes!

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On 5/26/2020 at 3:28 PM, paleocacher said:

This mod looks really good especially the old model fire engines. Looking at the map though, forest fires are going to be a pain in the rear. If one starts while you're busy doing something else then the whole map could burn down. How will they be scripted?

I'm working on a way to mitigate that, by adding fire lines and such. I hope to find a way to make fires spread slower. 

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17 hours ago, Alex Neumeister said:

I think you can edit the materials.xml and change the combustion and burntime to change fire spread.

This is true, haven't tried it yet because it's currently not a hugeeee concern. still finishing up 3d models for map and some new vehicles.

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Hello, apologies for my hiatus here. i am in the process of redoing station 99 (South Blainland) as i think the units looked like trash and some of them were not scaled properly. I made a engine using Itchyboy's International Terrastar cab and a rear made by me with a lot of help and teachings from Itchyboy. it also includes some small beacons from EmC-Unit's Light Pack, and Yankee43's 53" Federal Signal Navigator lightbar. The texture is not yet complete, and many improvements on the model can probably be done, but for now, here's where E99-2 stands. I am also in the process of (yet again) reworking the map as i am unhappy with it. I've also taken one of Itchyboy's Ambulances from his Ambulance Pack and kitted out with lights from his Emergency Light Equipment pack to match those of the ones local to me, and will hopefully not only use them in Logi Valley, but also Ormond Beach once i return to it.
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And with that i shall crawl back to my cave, and will update once there's something interesting. Thank you for reading, User.

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On 6/27/2021 at 8:45 PM, Squad 65 said:

Oooh. Looking good Phantom.

 

4 hours ago, AShadowbox said:

Man, y'all mod authors are something else let me tell ya what. Looking really good so far Phantom!

thanks, lads. here's an image of the cab- itchyboy's mack GU713 i believe it is, with my... er... the trailer attachment point bit and the trailer obviously. the trailer is mainly done other than i might make the stripe curve down and back up in the middle. the UV is messed up in 3 minor places on the trailer, but i can't figure out how to fix it and the average person won't notice (especially with cam bounds set to default). the cab still needs ELS - which i probably will use Yankee43's fedsig navigator again. (haven't fully decided) and add a q to the bumper.
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Going to be going to indiana soon, before my hiatus i made this.
This is Itchyboy's pierce dash converted to a pierce saber hero, the rear is mine. as you can see i still have some things to do to the model like the ladder and the rear directional bar. (i also forgot to extend the cab back at the time.)

This engine will be at 'county' station 11. 

 

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I just wanted to say I think some of the more seasoned devs(myself only slightly included given my hiatus for a few years)  need to give this guy some credit. @Phantom I did some homework on you. 

 

I see you have done yourself a service and learned a few things since 2015. ;) It seems to be paying off! Keep up the good work and I hope one day your complete the Honey Creek Modification. Being from Indiana myself it would be nice to see a rural Indiana based mod. Just don't forget the cornfields! ;) 

 

Oh and kinda OT, but your UI mod looks good. I would suggest doing something to downplay the flashing lights on the main menu. It's a little to harsh on the eyes on that scale imo. Also I think you should follow suit with the rest of the blue ui accents/buttons turning them black. Keep up the good work on that as well! 

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On 8/8/2021 at 9:10 PM, Xplorer4x4 said:

I just wanted to say I think some of the more seasoned devs(myself only slightly included given my hiatus for a few years)  need to give this guy some credit. @Phantom I did some homework on you. 

 

I see you have done yourself a service and learned a few things since 2015. ;) It seems to be paying off! Keep up the good work and I hope one day your complete the Honey Creek Modification. Being from Indiana myself it would be nice to see a rural Indiana based mod. Just don't forget the cornfields! ;) 

 

Oh and kinda OT, but your UI mod looks good. I would suggest doing something to downplay the flashing lights on the main menu. It's a little to harsh on the eyes on that scale imo. Also I think you should follow suit with the rest of the blue ui accents/buttons turning them black. Keep up the good work on that as well! 

lmao yeah came a bit since then. Wouldn't have been here without the teachers i've had along the way, especially itchyboyo and THVFD. Thanks mate. have yourself a good one.

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I decided to delete my FD folder, and restarted. again. the only vehicles moving on are E111 (pictured below) and the USAR trailer i had made previously. T116 is a new vehicle i made using THVFD's tanker body and Itchyboy's Peterbilt 330. I also rebranded from 'Platy County' to Hendrick County. although, after just glancing at my images it would appear my brain does not work, and it's both Henderson and Hendrick county. Will be fixed. 
Platy County EMS and Medstar will be staying (of course being renamed to Hendrick County EMS), and LVPD will be staying. I'm thinking of ditching PCSO's livery for something new, but i'm not sure what. I will however be adding Tennessee State Police (my favorite looking ones, and as Logi-Valley is entirely fictional, it works for me.)
Something else i've been working on, is a Publix. it's pretty barren at the moment, though.
And with that, i'll crawl back into my den. Incase you havent seen it, check out my updated UI too :) we're at V0.0.5 now!
Have a good day!


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Recap on recent projects, much more active in Emergency 4 Cental discord. A lot of these units are unfinished, i.e missing ELS, or unfinished textures. Wheels are place holders so they're not floating. Pleased to say 5 of the rears are made from scratch by me, many of which inspired by the youtube channels 'Demon Racer, and Rainman14'
Also a peek at a new and improved trailer. I made a trailer pack eons ago, but apparently never posted it here, along with my (terrible) Peterbilt 379 cab that is too embarrasing to show.
There are far too many references to list in addition to everything pictured here. Discord has a lot of the references posted with the models made. Please check there if you're interested.
Full Credits for Models Imaged:
-671 Pierce Saber Hero Engine Rear 3 - Itchyboy, Phantom
-111 Pierce Saber Hero Engine Rear 1 - Itchyboy, Phantom
-112 F550 Brush Truck - Itchyboy, THVFD, Yankee43, Phantom
-116 Peterbilt 330 Tanker - Itchyboy, THVFD, Phantom
-146 MackGU813 - Itchyboy, Phantom
-147 Freightliner 2003 - EmC-Unit, Voodoo_Operator, Itchyboy, Phantom 
-962 F350 Brush Truck - Itchyboy, Phantom, Yankee43
-976 F650 Tanker - Itchyboy, Phantom
-- Tire Textures - Markos3d CGTrader
-- Rolling Equipment Door Texture - THVFD
-- Federal-Q Texture - THVFD
-- Pump Textures - THVFD, Phantom
-- Amazon Textures - Jeff Bezos. 
original credits for rotorray unknown. remade using the old model as close reference, and using their texture. please claim/let me know who's it is.


Is it too late to bump my UI? There's a lot of new stuff going on there. Take a look.


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Hello. Just a update that i'm still here. I recently started another fulltime job, and now work roughly 70 hours a week. I plan to quit (or atleast work only one day a week) at my first job. The only progress i've made really is making the map work (again) with the help of itchyboy, and the construction of some new houses. I also have been working on making templates for ELS, with the use of a new tool on the german forum which allows for blender to create ELS.

Also, somehow with my new job i kind of used this thread in my application. They seemed very interested in it. 

Here's some images of what i've been up to. I've also made something deemed 'Phantom's soundtrack pack' found here https://www.emergency-planet.com/files/file/1357-phantoms-soundtrack-pack/
this replaces all of the normal soundtracks, atleast for my version of the game. i'm unsure if there are different sound tracks in EM4 or EM4D, since i'm running ole reliable 911 FR.

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