Jump to content
Miercolini

What would you like in Emergency 5?

Recommended Posts

I personally would like to see larger maps possibility of having fire stations on the map too prefurably i would like map larger then manhattan mod maps

I hate you... BTW. Manhattan Mod maps are the biggest they can be and maybe you would realize that if you got your head out of your a** and stopped leaking people's stuff.

Link to comment
Share on other sites

I hate you... BTW. Manhattan Mod maps are the biggest they can be and maybe you would realize that if you got your head out of your a** and stopped leaking people's stuff.

I hate you... BTW. Manhattan Mod maps are the biggest they can be and maybe you would realize that if you got your head out of your a** and stopped leaking people's stuff.

Um never leaked anything so you can shut up and get your facts right

Link to comment
Share on other sites

To be honest, it would take a whole new approach to get me really interested in a new version. I'm looking for more than handling calls. From a map perspective, I would like most buildings to be interactive. That means stairs, different levels. Enterable balconies, roofs, windows operable doors, etc. I would like different and more realistic fire mechanics with smoke. The firefighting aspect should involve more than just squirting water. Things like ventilation should come into play. If the fire is in a third floor apartment, you should have to force entry, ventilate, search, etc while also locating and extinguishing the fire. Engines should need to hook up to hydrants. Towers should need to have an engine supplying them if they are going to flow water. There should be hoselines. Weather should be a factor. Wind should be a factor. Time of day should be a factor. Buildings should collapse if they burn for long times. They should at least deteriorate under normal fire conditions.

Oh hey what's this game?

The game is not a firefighting simulator. Something that people fail to take into account is that this game is a real time strategy game. Hear that everyone? Strategy. Not simulator. You have to account for all the other factions in the game, you can't make one too complex without making the others too complex. The game is already a mess to micro manage and mods such as Winterberg, which automate the process, are a lot of times too slow and complex for their own good. Ventilation could be a moderately reasonable mechanic added, but such things like supply lines are not really suitable for the Emergency atmosphere. Never have, never will.

I think though that the police division could use some work. Breaching buildings instead of ordering people in would be a lot better mechanic and could offer some realism at no cost to the strategy layer of the game.

I hate you... BTW. Manhattan Mod maps are the biggest they can be and maybe you would realize that if you got your head out of your a** and stopped leaking people's stuff.

Wow dude, grow up. It doesn't matter what he did; settle it privately and don't air your dirty laundry for everyone to see.

Link to comment
Share on other sites

Ok, seriously, the whole mod leaking thing needs to stop now.

Sort this out between yourselves by email or PM, but I've had it with threads being polluted by this childish fighting.

If an unauthorized file is distributed here on EMP, please do report it and the culprits will be dealt with.

If such an incident occurs outside of EMP, sort it out outside of EMP. If I see this incident brought up in another topic just once again, warnings and suspensions will be handed.

Link to comment
Share on other sites

In....An effort to bring this onto topic... I'd like more in-depth calls, things that could require follow-up. Put police detectives in game and give 'em a purpose to investigate. Have a fire marshal look for the cause of a fire. Have paramedics need to take different precautions for different risks of patients. Things like that.

Link to comment
Share on other sites

In....An effort to bring this onto topic... I'd like more in-depth calls, things that could require follow-up. Put police detectives in game and give 'em a purpose to investigate. Have a fire marshal look for the cause of a fire. Have paramedics need to take different precautions for different risks of patients. Things like that.

They have something similar in the deluxe edition where you have to search the body and after a few murders you would then have to track down a murderer. I would love to see more of this. I would also love to see more engineering uses, and some classic Emergency: Fighters for Life things, such as some of the original missions, or even, dare I say it, original soundtrack.

Link to comment
Share on other sites

- Better AI (free will)

- More units

- Specialized units

- Ability to turn on/off sirens and lights (While turned on, gangsters can hear you but cars will let you go)

- Automatic weapons

- Better police events

- Ability to redirect cars to other direction

- Police chase of cars, persons

- In freeplay money for events

Link to comment
Share on other sites

A topic at a time.

SMARTER TRAFFIC

I don't mind handling congestion, but it does get to be a bit much.

I would like to see smarter movement through intersections. Code that works with the signs as they do the traffic lights.

I would like the path allow for two major upgrades, even though I don't see it coming.

1) Vehicles that move towards the shoulder or split down the middle as emergency vehicles come from behind.

2) Vehicles that move around obstacles when there are 2 lanes involved.

I would like emergency vehicles to travel as they should as well when on patrol by obeying the traffic lights and signs.

I would like vehicles to be smarter when approaching emergency vehicles with their lights on. They should maintain a distance and not drive through congested areas occupied by the multiple vehicles.

I would like to see the police redirect include merging lanes. If you have 2 lanes and the police occupy the lane next to the curb there should be an command for cars to move to the other lane. They should do this also with cones and flares.

Traffic related, but really a command. Smarter redirects also by police. Keep stop traffic, turn around traffic. Offer redirect left and redirect right.

I would also like to prevent the arcade routes to incidents. Use the road. With smarter traffic this can be done. But driving down sidewalks I don't like.

Link to comment
Share on other sites

More Incidents... and with more variety

Police...

Suicide.

Bridge jumping, laying across tracks, jumping from a roof, popping pills (more ems related), etc...

Domestic issues.

Could be one household or with a neighbor or tenant.

Fight, Gang fight, various property damage incidents like someone smashing a windshield etc...

Robbery is not always on foot.

Let them have something they've taken. They might dump it off before you catch them.

When armed can they be smarter about the use of the run? Taking a hostage? Carjacking?

All of this makes for variety. More than one robber as well.

I don't think there should be a perp icon until WE arrive in the area.

1) A description does come out with the radio call. Vehicles that arrive in the area with him in sight (perp not hiding) then the icon should show.

2) No description is given so we have to ID him through movement or witnesses.

** I think this should be the case in all police activity **

Murders.. how about found, but not always having an escaping perp? This is where our detectives come in.

Depending on the variety given this could be a serial killer or a one time event.

But still the detectives are used to lock down the scene and collect evidence, question witnesses. (This doesn't have to be tedious. It can be a command and those in a particular parameter will be questioned so you don't have to click here and click there etc...)

Drug dealers should come and go depending on various stats and patrols in your game. No patrols mean growing activity with them and gangs.

More unsolved crime by them and more activity by them. This is could be tied to some domestic, murders and robbery related events.

Illegal demonstrations. I think some of these should start out WITH a crowd rather than growing up to be a crowd.

I think they too should be related to certain things if the player is not doing well with some incidents.

Some should just involve a sit in like blocking the the street as well.

Not always violent upon arrest either.

I think there should be opposing demonstrations too. Now depending on how you handle it it could get violent.

And please stop making them supermen and super women!!!

Police should have sticks and tasers as well for this. The shields should add to their protection.

How about LEGAL demonstrations!!! Police provide protection. Think of it as escorting.

Which adds to more variety again because we could have escort incidents where we are required to handle traffic for it.

Parades. Political. etc...

Drunken or drug user in public. I'm sure we could add some variety there as well.

Traffic citations... again increase/decrease on how user handles them or is not handling them.

Speeding, red light runner, drunken driving, no license, stolen vehicle, expired tags, expired or no registration,

With all of this to patrol or not can have an effect. We should be able to setup radar traps etc...

So if there is an issue we can park our car and setup the radar and as cars get caught they are pulled over.

That speeding might bring up the other issues. Along with a car that does not stop. Now you get a radio call about this and you spring into action.

See... lots of variety there.

Accidents might require reconstruction so it won't be as simple as towing away and rescuing people.

Not everyone involved in the accident has to be hurt to the extent of a trip to the hospital and this really involves all injuries. A fight might not require it either.

Car and pedestrian. Sometimes as hit and run.

Motorcycles accidents, bicycle and vehicle accidents.

Broken down vehicle. Tire flat, etc...

Be able to mark the landing for a helicopter.

Serving a Warrant. This can be tied into the detective work.

Have real search and night activity. Remove the icon. This way it makes more sense to use a helicopter with a search light.

Also K9 units to go and search for someone that maybe hiding in dumpster, etc...

Hostage can involve more people as well.

More than one hostage taker where one watches the hostages and the other is the leader.

More than one hostage. Maybe bound and gagged.

Fire

My main issue with the fires is some of them spread a little too fast and I'm not an arcade type of player. I know it isn't a simulator, but I enjoy playing close to one.

I don't like the idea of seeing things before someone arrives. If no one is on scene we should not be able to see what the fire is like to send equipment to put it out.

I like the tips at the top window. I think we should allow users to define how they would send out to particular events and have that option rather than just click and pick vehicles.

House fire! Okay. You click that and the vehicles are sent out to it. Same as if they were put into a group and you hit that shortcut and send vehicles into action.

Someone suggested false alarms. Fire drills. I'm for it.

I'd like to see backyard grill fire. Here in the US we had the exploding manhole covers. How about construction site where it requires extraction from a manhole or something.

So this introduces underground events.

Vehicle fires more realistic.

Gas leaks not always an explosion. So we have to be able to turn it off.

More water related issues. Either in the open water or pool.

Don't some rescue trucks carry a small boat on them??

If so this needs to be added as a item we can deploy. And limit the number to what ever it is. More than likely 1.

Limit the number of equipment especially the jaws of life and make it a cost item to get more.

More Hazard calls as well. I use the tent to split people up.

The ambulance that handles multiple injuries needs to have a USE for the extended tent.

Maybe temporarily house more injured. No transport. Just be able to cart more people to the vehicle and they are actually in the tent.

When everything is stable the extra people can be moved to an ambulance and transported away.

EMS

I think with the variety above you get it down here.

#1 not everyone needs a ride. Some injured can be standing, sitting, or laying down.

#2 Blood should help add to the seriousness of the injury not just as dressing.

Child birth emergency.

Overdose emergency.

Falling emergency can add variety based on age of victim.

I think there should be a little more required on the players part with some of the emergencies.

If there is a lot of blood loss we should have to handle it upon getting that diagnosis.

Maybe the stretcher team will have an IV showing when the emergency requires it and is used.

Broken bone injuries. Cut injuries. Self Inflicted injuries: Gun, knife, etc... Not suicide, but accident.

However, the police would have to determine this. You don't and you might return again to find their next attempt successful.

Fallen object such as a tree or car that was jacked up.

Drowning.

More domestic calls.

Special units.

Tow Trucks

Variety with tow trucks please.

Provide command to call a tow truck by police at least.

Simple Tow trucks can't tow everything!!! So allow for not only a crane but a truck that can hold larger objects to be taken away.

Engineer

I think they should get a suburban or small pickup.

I'd like to separate them from local public works who can redirect traffic and fix traffic lights.

Engineers should be for the gas leaks, water main breaks, downed wire. **See more variety. **

And this can come up with the storms and earthquakes!!!! And of course on its own.

Which reminds me it would be nice to have grids for electrical and water.

This way when that earthquake hits the engineer might have some work along with public works in restoring things.

Not just an injured person, fire issue anymore. ** more variety **

They can also mark or label property condemned. Which would be marked off. An animation to restore it could follow.

If we have water main breaks then the public works would have to come out and fix it.

This is where better redirection and following signs, cones, flare come in handy. We could introduce detour signs.

Essentially you would be able to have road construction like in the original EM4 game temporarily. That would fix the issue. Then you would send them home. Most of which could an automated task so again it doesn't get tedious. These smart paths would apply to pedestrians as well because maybe a sidewalk needs fixing.

Rescue would a be unit. Air and land rather than putting the land with fire.

They get more emergencies with the expansion of ideas as well. More water issues. Over turned boat. Pier related issues.

Again underground issues. Issues that require a crane. Extreme area extractions including hazard areas.

Tree falls through house. Tree falls on car. (this might be fire related but you get the point)

Link to comment
Share on other sites

Commands.

I won't break this down into groups. I just think this should happen in general.

I like the LA Mod v1.9 and the idea of communication between groups.

But I want to take it further. I think everyone should have a link somehow.

As I said earlier police should be able to call tow trucks public works or engineers. Right now we can't do that.

We have all of these fire units, but limit the communication to fire trucks and ladders. I think at some level we should be able to call the light/heavy duty trucks.

And they should be able to call the other groups.

I'd like to see the swat and MP5 be held UP to shoot and be able to shoot up right. We always see them enter with the guns up, but in this game the guns are down and to shoot you have to squat and aim.

Limit the equipment please. Whether it is a fire extinguishers, cones, flares, weapons, etc... I think cost should be applied depending no how one stocks their vehicles.

Do the seating limitation correctly. Two seats should be for TWO people. Stretcher teams should not take up only ONE seat. That is wrong.

But I do think there should be variety in deployment commands.

Car accident the police could deploy for that so they get out and vest up. Maybe one grabs cones or flares depending on the time to place.

Ambulance crews can deploy depending on the call.

Firemen can deploy as well depending on the call. Fire means the ems keeps grabs a hose. Accident he grabs medical equipment to help.

etc...

I would like to not only send a unit to patrol, but I would like to send him to a particular patrol.path.

Cars on patrol report back.

I would like a call off command as well. Good for calling more than you needed fire units or police units.

Can we get a loop back "to hospital" command? In case you don't use the mass casualty unit the ambulance loops back for more work.

Again the call off would mean go to fire station command to fire and ems units. So it can be cut off early.

Just thought of this. How about horse and segway units for police????

TRUE Undercover units come to mind if some of the this earlier stuff could be done.

Right now our units are known. 1st use units would not be known so they could be used in drug bust etc...

Helicopters don't land anywhere at anytime either. We need to change this.

Police should be able to get some status on victims: Gunshot, stabbing, etc... Not as much as an ems, but something in general.

Police car speakers to warn people to clear the area. Police car spotlight: See... I think night time should bring on a different dimension than it does.

Swat teams should be able to breach locked doors.

Can we get buildings with more than one entrance??????????????????

This would be good for hostage situations as well as fire and rescue.

Already expressed the upgrade in redirection of vehicles in the earlier post, but simply put can we get more than just U turn redirection?

Arrest should sometimes demand the person to the ground and not to their knees.

We need a dragging animation for removing stubborn demonstrators.

Command to shoot or not to shoot as a group within an area.

Better sniper capability. Right now he has to be too close.

And you should be able to aim through doors. I'm not sure if that is capable if the person is inside a building. Seems like the aim is disabled if you are outside and have a clean shot.

Oh.... sending injured units to the hospital to heal would be nice.

I'm looking at testing a script that does this. So if my police are hurt I can send them to the hospital and they can script in and out like paramedics and be healed. But they won't park using the emergency entrance. Since they don't leave the cars and comeback fresh like firemen and EMS. Right now I heal them at the scene, but this idea makes more sense to me.

I would like a limit on the lockup at the police station and require to have prisoners transported away by the sheriffs as it gets full.

We all know the there should be a limit on water so we need hydrants which means we need deployments that connect the truck up to hydrants.

Without the hookup it will limit the use of the canon.

Deploy commands for ladders as well. ** Doing this just to mess around with the scripting. **

Police helicopter should fly out on missions as well. Search from air and communicate feedback automatically just like cars on patrol.

I could go on, but I need to get some rest.

Link to comment
Share on other sites

More involved incidents, such as a crime is committed and if the Police were unsuccessful at the arrest, they would be required to investigate the scene with Detectives to get any leads, then depending SWAT/Patrol to arrest. It may then lead onto a siege at the offenders address. Requiring Cordon and Fire/EMS on stand by.

-Having more motor vehicle collision at an already existent collisions if the scene is not managed well. (Rubber Neckers)

-If your vehicle is shot at/rammed it causers more realistic damage, flat tyre/blown radiator making it unserviceable until a mechanic/tow is on scene.

-Emergency Services vehicles get into collisions whilst en route to jobs. (that’s going to make it hard)

Just some quick thoughts.

Adding on the the bolded part above, the ability to hire and assign individuals for crews and to send them to training so that the individual crew members can avoid mishaps like accidents enroute to a scene, also training would give them more points to things like endurance, strength, and fatigue

Link to comment
Share on other sites

Maybe there could be the potential for more pro-active actions, not just reactive. For example, having police vehicles patrolling an area would act as a deterrent and so fewer robberies and assaults would take place (obviously not completely eliminate crime though); maybe having the ability to allow pairs of police officers to patrol on foot instead of in vehicles could also help achieve this. Fire service personnel could visit buildings and perform fire safety checks to reduce the risk of fires being started accidentally. Ambulance service personnel could possibly be used to help teach first aid skills, allowing the odd bystander to be able to try and help an injured person whilst a paramedic is on-route.

Introducing fire alarms, however not just for false alarms: if there was a fire in an office building then the fire alarm would go off and all the workers would have to vacate the premises. This could add an extra factor in trying to keep the crowd contained and away from the building. The same could be done for a school as well.

If damage is caused to a building (through fire, flooding, burglary, etc.) then the damage would not instantly repair when the incident is over - men could be seen doing repair work to the structure (maybe using scaffolding) and would add an extra possibility for incidents (e.g. repair man being injured in a precarious position).

One thing that always annoyed me was that if there was a shooter then passers-by would just keep walking by until they were shot and injured - once the first shot is fired the surrounding people would try and run away from the scene and cause an extra hindered for emergency personnel trying to reach the scene.

To mimic real vehicles, there could be times when a vehicle would unexpectedly break down or need urgent maintenance and so would be unable to respond to emergency calls until repaired. Then there could be the option of having to send out a tow truck to remove the vehicle and use a reserve vehicle in its place (that would take time to arrive) until the original vehicle was fixed.

The idea of having fuel levels in vehicles has already been mentioned but what about tiredness in emergency crews at the scene - if there was a large fire the first fire crew on the scene could become exhausted after a time and would have to be replaced. An ambulance crew having to climb up to the top of a large building would take longer to reach the top as they become tired the further they go. A police officer chasing a suspect would become slower the further the chase went on and would eventually have to stop and give up - after all, emergency personnel are not supermen/women.

There could be walking wounded from an incident (i.e. the casualty may not always be unconscious). For example, a two car RTC could occur and one driver was trapped - they would need to be cut out and taken to hospital. However, the driver of the second car would have got out and be standing nearby and if not seen to within a certain time after the accident they would become more critical. Finally, staying with RTCs there could be more than one injured person in a crashed vehicle, as apart from during commuting many vehicles carry at least one passenger.

Link to comment
Share on other sites

Oh hey what's this game?

The game is not a firefighting simulator. Something that people fail to take into account is that this game is a real time strategy game. Hear that everyone? Strategy. Not simulator. You have to account for all the other factions in the game, you can't make one too complex without making the others too complex. The game is already a mess to micro manage and mods such as Winterberg, which automate the process, are a lot of times too slow and complex for their own good. Ventilation could be a moderately reasonable mechanic added, but such things like supply lines are not really suitable for the Emergency atmosphere. Never have, never will.

I think though that the police division could use some work. Breaching buildings instead of ordering people in would be a lot better mechanic and could offer some realism at no cost to the strategy layer of the game.

Wow dude, grow up. It doesn't matter what he did; settle it privately and don't air your dirty laundry for everyone to see.

I have that other game. There are elements of it that are very fun. A freeplay version would be great.

Who said anything about wanting a simulator? I just want realistic real time strategy. This series is just too easy. Even on the toughest levels. To me, firefighting is more than just pulling up and flowing water. There is no real strategy to this game. Implementing some of what we actually do, will make this game harder, and IMO that equals more fun to play. Do I want to have to walk the water out of the hose or strip a burnt out room down to the studs? No. Should I have to secure a water source and hit the seat of the fire? Absolutely.

I believe that this game would be an outstanding mutiplayer game if done right. I have been playing some Arma III, and the teamwork aspect of that game is outstanding. I would like to see an evolved version, not just a new version of the same old thing.

Link to comment
Share on other sites

Injured persons can recover and stand after early and substantial medical treatment. They still need to go to ambulance but no strecher bearers needed. Their chance of recovering depends on injury received and lowest health reached.

Backdraft: some rooms are backdraft rooms. They cause a backdraft from a door that was opened or a window that was broken and engulf the room in fire. Backdrafts can be avoided by breaking the door down or ventilating the room at the highest point.

Link to comment
Share on other sites

I agree with Chris on the fact that the AI needs to be improved, I've seen even the emergency units responding on the DEFAULT MAP go backwards down a road, up, around and all different sorts of ways to respond, I hope the Ais are improved and are a lot more "smart".

Link to comment
Share on other sites

More realistic/interresting multiplayer mode

one commander inside the coordination center who recieves 911 calls with dialog options like in an RPG (picked dialog options will influence the call e.g. when there's a jumper on a roof) and alarms other vehicles/stations (assignes calls to diffrent players). This guy is also responsible to process requests of other players (e.g. if a police officer needs EMS on his location)

All other players command a predefined set of vehicles and persons (e.g. one or two firestations, EMS or Police).

This will only work if there is a limited viewing distance for all units (You only know the information given by the civilian who dialed 911, you can't send the required amount of ambulance and technical halp right away) and a bigger map (it doesn't have to be visible in it's full glory all the time)

And all you've said before (supply lines, limited water supply, better graphics and proportions, buildings with multiple stores (which can be entered without a ladder!!!), paramedics who can break windows and doors (yeah, they do that in reality), Paramedics who are real paramedics (both can treat patients and get a stryker), realistic mass casualty-units (tents, a lot of pramedics, ...), ...

AND an multiple modes from aracarde to realistic as sh*** so i can get all those CoD playing kids to play it.

Link to comment
Share on other sites

I would also like stretcher-less patients. Also, cars like the NEF have no true usage. It's just as easy to respond with a stretcher equipped ambulance, so patients needing only treatment would be good.

Also, better looking units. The vehicles are terribly futuristic, and the units are full of disgusting reflections and weird bulky models!

Link to comment
Share on other sites

I agree with Chris on the fact that the AI needs to be improved, I've seen even the emergency units responding on the DEFAULT MAP go backwards down a road, up, around and all different sorts of ways to respond, I hope the Ais are improved and are a lot more "smart".

 

I was reading through and hoping someone would mention this lol. The path finding is horrid at times and vehicles sometimes dont even try and fit through places you know they obviously can.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...