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bama1234

Montana Mod v2.5 RELEASED

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Ahhh, I see, thanks for the quick reply Itchboy.

Youre welcome. Just being as useless of a member as I can be.

 

For anyone concerned, not much has been done to Montana since earlier this year. Me and bama are just too busy with our respective projects and life. That's all really.

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Here is the Log File:

Init Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
Init UpdateChain...
Init Timer...
Init Screen...
Init Scriptscheduler...
!Graphics system: Intel Intel® HD Graphics 4000
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression
Init GFX...
Init Vision...
|Vision DLL path: D:\SteamLibrary\steamapps\common\911 First Responders\vision71.dll
 
|Vision, Version PC-4, 7, 28, 0
 
|Loading entity plugins of directory <D:\SteamLibrary\steamapps\common\911 First Responders\Data> ...
 
|List of loaded plug-ins:
 
 
 
|Plug-in named 'CubeMapHandle_cl' loaded statically!
 
 
 
|Plug-in named 'VisionConsoleEntity_cl' loaded statically!
 
 
 
|Plug-in named 'VisBase_cl' loaded statically!
 
 
 
|Plug-in named 'VisBaseEntity_cl' loaded statically!
 
 
 
|Plug-in named 'VisMouseCamera_cl' loaded statically!
 
 
 
|Plug-in named 'VisObject3D_cl' loaded statically!
 
 
 
|Plug-in named 'VisActionHelperEntity_cl' loaded statically!
 
 
 
|Plug-in named 'VarManager_cl' loaded statically!
 
 
 
|Plug-in named 'BaseEntity_cl' loaded statically!
 
 
 
|Plug-in named 'VBaseCameraEntity' loaded statically!
 
 
 
|Plug-in named 'VCamEntity' loaded statically!
 
 
 
|Plug-in named 'GameEntity_cl' loaded statically!
 
 
 
|Plug-in named 'Emitter_cl' loaded statically!
 
 
 
|Plug-in named 'BaseGameEntity_cl' loaded statically!
 
 
 
|Plug-in named 'TargetEntity_cl' loaded statically!
 
 
 
|Registering plug-ins done !
 
 
 
|Initializing Vision Graphics Engine
 
|Detecting CPU type and features
 
|CPU:Pentium II/III FPU MMX ISSE 3DNow!
 
|Vision Core: Allocated 28 kB of memory for Polygon Chunks
 
|Vision Core: Allocated 9 kB of memory for Entities
 
|Settings renderer configuration
 
Initializing post processor 'PerceptionCore'
 * Skipping config file
Initializing post processor 'MotionBlur'
 * Skipping config file
Initializing post processor 'Nightvision'
 * Skipping config file
|Initialising video driver: 0
 
|Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0
 
|Screen Mode is fullscreen, return value: 0
 
|Stencil buffer: 8 bit / ZBuffer: 24 bit
 
|Initializing OpenGL rendering subsystem
 
|Setting initial Renderer States
 
|Vendor: Intel
 
|Renderer: Intel® HD Graphics 4000
 
|Driver Version: 4.0.0 - Build 10.18.10.3412
 
|Found Extension GL_EXT_texture_filter_anisotropic
 
|Found Extension GL_EXT_texture_lod_bias
 
|Found Extension GL_ARB_multitexture
 
|Found Extension GL_ARB_texture_env_dot3
 
|Extension GL_ARB_texture_env_subtract not available
 
|Found Extension GL_EXT_texture_edge_clamp
 
|Found Extension GL_EXT_texture_env_add
 
|Found Extension GL_EXT_texture_env_combine
 
|Extension GL_EXT_texture_cube_map not available
 
|Found Extension GL_ARB_texture_compression
 
|Found Extension GL_EXT_texture_compression_s3tc
 
|Extension GL_EXT_point_parameters not available
 
|Found Extension GL_EXT_clip_volume_hint
 
|Extension GL_EXT_vertex_weighting not available
 
|Found Extension GL_EXT_separate_specular_color
 
|Found Extension GL_EXT_stencil_wrap
 
|Extension GL_EXT_vertex_shader not available
 
|Found Extension GL_EXT_multi_draw_arrays
 
|Extension GL_ATI_fragment_shader not available
 
|Extension GL_ATI_pn_triangles not available
 
|Extension GL_ATI_map_object_buffer not available
 
|Found Extension GL_NV_texgen_reflection
 
|Extension GL_NV_fence not available
 
|Found Extension GL_NV_blend_square
 
|Extension GL_NV_register_combiners not available
 
|Extension GL_NV_register_combiners2 not available
 
|Extension GL_NV_texture_env_combine4 not available
 
|Extension GL_NV_texture_shader not available
 
|Extension GL_NV_vertex_program not available
 
|Extension GL_NV_vertex_program1_1 not available
 
|Extension GL_NV_occlusion_query not available
 
|Extension GL_EXT_paletted_texture not available
 
|Found Extension GL_ATI_separate_stencil
 
|Found Extension GL_EXT_texture_rectangle
 
|Found Extension GL_ARB_depth_texture
 
|Found Extension GL_ARB_shadow
 
|Found Extension GL_SGIS_generate_mipmap
 
|Found Extension GL_ARB_vertex_buffer_object
 
|Extension WGL_ARB_render_texture not available
 
|Extension WGL_NV_render_depth_texture not available
 
|Extension WGL_NV_render_texture_rectangle not available
 
|Found Extension WGL_ARB_pbuffer
 
|Found Extension WGL_ARB_pixel_format
 
|Found Extension WGL_EXT_swap_control
 
|Found Extension GL_ARB_shader_objects
 
|Found Extension GL_ARB_fragment_shader
 
|Found Extension GL_ARB_vertex_shader
 
|Found Extension GL_ARB_shading_language_100
 
|Using ARB_vertex_buffer_object for fast geometry memory!
 
OpenGL vendor: Intel
OpenGL renderer: Intel® HD Graphics 4000
renderer-string: INTEL
Init Input...
Registered FS device "save"
Init GameFramework...
Init Audio...
Init XGUI...
Font loaded: base:/Fonts/Tahoma 11.xff
Font loaded: base:/Fonts/Tahoma 11 bold.xff
Font loaded: base:/Fonts/Lucida Console 11.xff
?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL
EM4 Version 1.3f language us
Registered FS device "mod"
mod found: London Mod v1.2
mod found: Los Angeles Mod v2.1
mod found: Montana Mod 2.0.1
mod found: NYC MOD 1.01
mod found: US Army Mod
|VisMain_cl::DeInit
 
|DeInitializing Object Data...
 
|DeInitializing World Data...
 
|DeInitializing Surface and Texture Data...
 
|Initializing Vision Graphics Engine
 
|Detecting CPU type and features
 
|CPU:Pentium II/III FPU MMX ISSE 3DNow!
 
|Vision Core: Allocated 28 kB of memory for Polygon Chunks
 
|Vision Core: Allocated 9 kB of memory for Entities
 
|Settings renderer configuration
 
|Loading World mod:\Maps\empty.v3d
 
?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!
 
|Vision Core: Allocated 38 kB of memory for primitive data
 
|Vision Core: Allocated 5 kB of memory for Patches
 
|Vision Core: Allocated 1 kB of memory for Patch Edges
 
|Vision Core: Allocated 75 kB of memory for Heightfields
 
|Vision Core: Allocated 0 kB of memory for Texture Planes
 
|Vision Core: Allocated 1 kB of memory for Vis Areas
 
|Vision Core: Allocated 0 kB of memory for Vis Area Planes
 
|Vision Core: Allocated 0 kB of memory for Vis Area Portals
 
|Vision Core: Allocated 3 kB of memory for Lights
 
|Vision Core: Allocated 8 kB of memory for World Vertices
 
|Vision Core: Allocated 21 kB of memory for Vertex References
 
|World contains 289 vertices, 256 polygons, 0 patches, 0 lights
 
|Vision Core: Resized memory for Patch Edges to  1 kB.
 
|Loading Font allyouneed.VFN
 
|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o
 
|[VNUM=1.43]
 
|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes
 
Scanning units...
Scanning equipment...
Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...
Loading equipment mod:Units/Equipment/F020Fire Hose/...
Loading equipment mod:Units/Equipment/F030Jaws Of Life/...
Loading equipment mod:Units/Equipment/F040Chain Saw/...
Loading equipment mod:Units/Equipment/F050Axe/...
Loading equipment mod:Units/Equipment/F060Jump Pad/...
Loading equipment mod:Units/Equipment/P010Flash Grenade/...
Loading equipment mod:Units/Equipment/P020Road Block/...
Scanning personnel...
Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...
|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o
 
|[VNUM=1.43]
 
|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached
|Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o
 
|[VNUM=1.43]
 
|Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precached
Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...
|Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o
 
|[VNUM=1.43]
 
|Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached
|Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o
 
|[VNUM=1.43]
 
|Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...
|Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o
 
|[VNUM=1.43]
 
|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached
|Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o
 
|[VNUM=1.43]
 
|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Fire Department/040Diver/...
|Loading Model mod:Models\Persons\Fire Department\diver.v3o
 
|[VNUM=1.43]
 
|Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Fire Department/diver.e4p precached
|Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o
 
|[VNUM=1.43]
 
|Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precached
Scanning personnel...
Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...
|Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o
 
|[VNUM=1.43]
 
|Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached
|Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o
 
|[VNUM=1.43]
 
|Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached
|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o
 
|[VNUM=1.43]
 
|Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached
|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o
 
|[VNUM=1.43]
 
|Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precached
Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precached
Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precached
Loading personnel mod:Units/Personnel/Ambulance/020Paramedics/...
|Loading Model mod:Models\Persons\Ambulance\paramedic.v3o
 
|[VNUM=1.43]
 
|Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes
 
?Cannot add default animation set to P: incompatible bone structure?
Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached
|Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o
 
|[VNUM=1.43]
 
|Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes
 
?Cannot add default animation set to P: incompatible bone structure?
Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached
?Cannot add default animation set to P: incompatible bone structure?
Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...
|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o
 
|[VNUM=1.43]
 
|Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached
|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o
 
|[VNUM=1.43]
 
|Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precached
Scanning personnel...
Loading personnel mod:Units/Personnel/Police/010Policeman/...
|Loading Model mod:Models\Persons\Police\policeman_m.v3o
 
|[VNUM=1.43]
 
|Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Police/policeman_m.e4p precached
|Loading Model mod:Models\Persons\Police\policeman_f.v3o
 
|[VNUM=1.43]
 
|Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes
 
|Vision Core: Resized memory for Entities to  27 kB.
 
Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached
|Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o
 
|[VNUM=1.43]
 
|Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached
|Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o
 
|[VNUM=1.43]
 
|Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precached
Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precached
Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precached
Loading personnel mod:Units/Personnel/Police/020Shooter/...
|Loading Model mod:Models\Persons\Police\shooter.v3o
 
|[VNUM=1.43]
 
|Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Police/shooter.e4p precached
|Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o
 
|[VNUM=1.43]
 
|Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Police/030Sharp Shooter/...
|Loading Model mod:Models\Persons\Police\sharpshooter.v3o
 
|[VNUM=1.43]
 
|Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached
|Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o
 
|[VNUM=1.43]
 
|Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Police/040Scout/...
|Loading Model mod:Models\Persons\Police\scout.v3o
 
|[VNUM=1.43]
 
|Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Police/scout.e4p precached
|Loading Model mod:Models\Persons\Police\scout_upgraded.v3o
 
|[VNUM=1.43]
 
|Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Police/050Profiler/...
|Loading Model mod:Models\Persons\Police\profiler.v3o
 
|[VNUM=1.43]
 
|Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Police/profiler.e4p precached
|Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o
 
|[VNUM=1.43]
 
|Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precached
Prototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precached
Scanning personnel...
Loading personnel mod:Units/Personnel/TEC/010Engineer/...
|Loading Model mod:Models\Persons\TEC\engineer.v3o
 
|[VNUM=1.43]
 
|Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/TEC/engineer.e4p precached
|Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o
 
|[VNUM=1.43]
 
|Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precached
Prototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...
|Loading Model mod:Models\Vehicles\Fire Department\rw.v3o
 
|[VNUM=1.43]
 
|Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o
 
|[VNUM=1.43]
 
|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o
 
|[VNUM=1.43]
 
|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o
 
|[VNUM=1.43]
 
|Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o
 
|[VNUM=1.43]
 
|Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o
 
|[VNUM=1.43]
 
|Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o
 
|[VNUM=1.43]
 
|Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/020GTF/...
|Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o
 
|[VNUM=1.43]
 
|Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o
 
|[VNUM=1.43]
 
|Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o
 
|[VNUM=1.43]
 
|Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/030TLF/...
|Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o
 
|[VNUM=1.43]
 
|Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o
 
|[VNUM=1.43]
 
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o
 
|[VNUM=1.43]
 
|Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o
 
|[VNUM=1.43]
 
|Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o
 
|[VNUM=1.43]
 
|Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o
 
|[VNUM=1.43]
 
|Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/040DLK/...
|Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o
 
|[VNUM=1.43]
 
|Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o
 
|[VNUM=1.43]
 
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o
 
|[VNUM=1.43]
 
|Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o
 
|[VNUM=1.43]
 
|Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o
 
|[VNUM=1.43]
 
|Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o
 
|[VNUM=1.43]
 
|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o
 
|[VNUM=1.43]
 
|Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o
 
|[VNUM=1.43]
 
|Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o
 
|[VNUM=1.43]
 
|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/050LPF/...
|Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o
 
|[VNUM=1.43]
 
|Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o
 
|[VNUM=1.43]
 
|Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...
|Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o
 
|[VNUM=1.43]
 
|Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o
 
|[VNUM=1.43]
 
|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o
 
|[VNUM=1.43]
 
|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/070FMB/...
|Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o
 
|[VNUM=1.43]
 
|Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...
|Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o
 
|[VNUM=1.43]
 
|Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes
 
|Vision Core: Resized memory for Entities to  45 kB.
 
|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o
 
|[VNUM=1.43]
 
|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/090FLB/...
|Loading Model mod:Models\Vehicles\Fire Department\flb.v3o
 
|[VNUM=1.43]
 
|Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o
 
|[VNUM=1.43]
 
|Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/100LF/...
|Loading Model mod:Models\Vehicles\Fire Department\lf.v3o
 
|[VNUM=1.43]
 
|Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...
|Loading Model mod:Models\Vehicles\Ambulance\nef.v3o
 
|[VNUM=1.43]
 
|Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/020RTW/...
|Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o
 
|[VNUM=1.43]
 
|Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o
 
|[VNUM=1.43]
 
|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o
 
|[VNUM=1.43]
 
|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/030RHF/...
|Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o
 
|[VNUM=1.43]
 
|Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o
 
|[VNUM=1.43]
 
|Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/040ITW/...
|Loading Model mod:Models\Vehicles\Ambulance\itw.v3o
 
|[VNUM=1.43]
 
|Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o
 
|[VNUM=1.43]
 
|Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/050RHC/...
|Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o
 
|[VNUM=1.43]
 
|Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o
 
|[VNUM=1.43]
 
|Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/Police/010STW/...
|Loading Model mod:Models\Vehicles\Police\stw.v3o
 
|[VNUM=1.43]
 
|Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Police\stw_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Police/stw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/020MTW/...
|Loading Model mod:Models\Vehicles\Police\mtw.v3o
 
|[VNUM=1.43]
 
|Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Police/mtw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/030SW/...
|Loading Model mod:Models\Vehicles\Police\sw.v3o
 
|[VNUM=1.43]
 
|Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Police\sw_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Police/sw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/040WAW/...
|Loading Model mod:Models\Vehicles\Police\waw.v3o
 
|[VNUM=1.43]
 
|Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o
 
|[VNUM=1.43]
 
|Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Police/waw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/050GTW/...
|Loading Model mod:Models\Vehicles\Police\gtw.v3o
 
|[VNUM=1.43]
 
|Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Police/gtw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/060PHC/...
|Loading Model mod:Models\Vehicles\Police\phc.v3o
 
|[VNUM=1.43]
 
|Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Police\phc_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o
 
|[VNUM=1.43]
 
|Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Police/phc.e4p precached
Loading vehicle mod:Units/Vehicles/Police/070FLIGHT/...
|Loading Model mod:Models\Vehicles\Police\getawaycar.v3o
 
|[VNUM=1.43]
 
|Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o
 
|[VNUM=1.43]
 
|Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...
|Loading Model mod:Models\Vehicles\TEC\fgri.v3o
 
|[VNUM=1.43]
 
|Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/TEC/fgri.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/020ASF/...
|Loading Model mod:Models\Vehicles\TEC\asf.v3o
 
|[VNUM=1.43]
 
|Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o
 
|[VNUM=1.43]
 
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/TEC/asf.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/030FGRR/...
|Loading Model mod:Models\Vehicles\TEC\fgr.v3o
 
|[VNUM=1.43]
 
|Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o
 
|[VNUM=1.43]
 
|Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o
 
|[VNUM=1.43]
 
|Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o
 
|[VNUM=1.43]
 
|Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o
 
|[VNUM=1.43]
 
|Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o
 
|[VNUM=1.43]
 
|Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o
 
|[VNUM=1.43]
 
|Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/TEC/fgr.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/040FGRB/...
|Loading Model mod:Models\Vehicles\TEC\fgrb.v3o
 
|[VNUM=1.43]
 
|Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes
 
|Vision Core: Resized memory for Entities to  63 kB.
 
|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o
 
|[VNUM=1.43]
 
|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o
 
|[VNUM=1.43]
 
|Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o
 
|[VNUM=1.43]
 
|Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/050FGRT/...
|Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o
 
|[VNUM=1.43]
 
|Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o
 
|[VNUM=1.43]
 
|Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes
 
|Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o
 
|[VNUM=1.43]
 
|Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/060RL/...
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o
 
|[VNUM=1.43]
 
|Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/070TRL/...
|Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o
 
|[VNUM=1.43]
 
|Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o
 
|[VNUM=1.43]
 
|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o
 
|[VNUM=1.43]
 
|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o
 
|[VNUM=1.43]
 
|Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precached
command icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not found
command icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not found
command icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not found
command icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/AimedShot.dds not found
cursor mod:UI/Game/Icons/Cursor/AimEnd.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/FlyTo.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_disable.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_normal.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_over.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/Lift.dds not found
command icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not found
command icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not found
command icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not found
command icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not found
command icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not found
command icon mod:UI/Game/Icons/Commands/LoadUp_normal.dds not found
command icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not found
command icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/LoadUp.dds not found
command icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not found
command icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not found
command icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M11EnterStation_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not found
command icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not found
command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not found
command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not found
command icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not found
command icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not found
command icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not found
command icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not found
command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not found
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cursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not found
command icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not found
command icon mod:UI/Game/Icons/Commands/M4EnterStation_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not found
command icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not found
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command icon mod:UI/Game/Icons/Commands/PutInCar_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/PutInCar.dds not found
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command icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not found
command icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/SearchLightOff.dds not found
command icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/SearchLightOn.dds not found
command icon mod:UI/Game/Icons/Commands/StopPull_disable.dds not found
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command icon mod:UI/Game/Icons/Commands/StopPull_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/StopPull.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_normal.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_over.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_disable.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_normal.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_over.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_normal.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_over.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not found
command icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not found
command icon mod:UI/Game/Icons/Commands/TutThrow_normal.dds not found
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cursor mod:UI/Game/Icons/Cursor/TutThrow.dds not found
command icon mod:UI/Game/Icons/Commands/Unload_disable.dds not found
command icon mod:UI/Game/Icons/Commands/Unload_normal.dds not found
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cursor mod:UI/Game/Icons/Cursor/Unload.dds not found
Loading strings meta list...
Loaded lang:infotexts.xml
Loaded lang:poi.xml
Loaded lang:portraits.xml
Loaded lang:fail.xml
Loaded lang:ingamehelp.xml
Loaded lang:objectives.xml
Loaded lang:hints.xml
Loaded lang:missiontitles.xml
Loaded lang:missiontips.xml
Loaded lang:mission.xml
Loaded lang:talk.xml
Loaded lang:supervobj.xml
Loaded lang:supervfail.xml
Loaded lang:supervresult.xml
Loaded lang:supervtut.xml
Loaded lang:tutorial.xml
Loaded lang:command.xml
Loaded lang:supervobj.xml
Loaded lang:credits.xml
Loaded lang:supervquest.xml
Loaded lang:quest.xml
Loaded lang:supervaward.xml
Loaded lang:events.xml
Loaded lang:supervevents.xml
Loaded lang:superveventsobj.xml
Loaded lang:mainmenu.xml
Loaded lang:gui.xml
Loaded lang:score.xml
Loaded lang:strings.xml
Loaded lang:voices.xml
mod found: London Mod v1.2
mod found: Los Angeles Mod v2.1
mod found: Montana Mod 2.0.1
mod found: NYC MOD 1.01
mod found: US Army Mod
Init Network...
!VVideoPlayer::PlayVideo(): file 'base:/Video/16t.mpg' not found
Campaign: 24 entries loaded
|Loading Model base:Models\Objects\misc\theobject01.v3o
 
|[VNUM=1.43]
 
|Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes
 
|Loading Model base:Models\Objects\misc\theobject02.v3o
 
|[VNUM=1.43]
 
|Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes
 
?UIDialog: Could not load 'base:UI/Game/MissionResult/FreeplayRanking.xml'
!Precaching prototypes
|Loading Model mod:Models\Objects\Equipment\stretcher.v3o
 
|[VNUM=1.43]
 
|Model contains 216 vertices, 102 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Objects/Equipment/stretcher.e4p precached
|Loading Model mod:Models\Objects\Wrecks\freightcarwreck01.v3o
 
|[VNUM=1.43]
 
|Model contains 802 vertices, 380 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Objects/Wrecks/freightcarwreck01.e4p precached
|Loading Model mod:Models\Objects\Wrecks\wreck01.v3o
 
|[VNUM=1.43]
 
|Model contains 875 vertices, 607 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Objects/Wrecks/wreck01.e4p precached
|Loading Model mod:Models\Objects\Wrecks\wreck02.v3o
 
|[VNUM=1.43]
 
|Model contains 957 vertices, 688 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Objects/Wrecks/wreck02.e4p precached
|Loading Model mod:Models\Objects\Wrecks\wreck03.v3o
 
|[VNUM=1.43]
 
|Model contains 932 vertices, 646 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Objects/Wrecks/wreck03.e4p precached
|Loading Model mod:Models\Objects\Wrecks\wreck04.v3o
 
|[VNUM=1.43]
 
|Model contains 1396 vertices, 920 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Objects/Wrecks/wreck04.e4p precached
|Loading Model mod:Models\Objects\Wrecks\wreck05.v3o
 
|[VNUM=1.43]
 
|Model contains 1246 vertices, 798 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Objects/Wrecks/wreck05.e4p precached
|Loading Model mod:Models\Objects\Wrecks\heliwreck01.v3o
 
|[VNUM=1.43]
 
|Model contains 1721 vertices, 926 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Objects/Wrecks/heliwreck01.e4p precached
|Loading Model mod:Models\Objects\Wrecks\truckwreck03.v3o
 
|[VNUM=1.43]
 
|Model contains 1721 vertices, 914 polygons, 0 bones, 0 muscleanimframes
 
Prototype mod:Prototypes/Objects/Wrecks/truckwreck03.e4p precached
Loading gamma ramp...
OpenGL vendor: Intel
OpenGL renderer: Intel® HD Graphics 4000
renderer-string: INTEL

 

I see you have an Intel HD. You can not run the mod with that graphics card. Sorry.  :(

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Youre welcome. Just being as useless of a member as I can be.

For anyone concerned, not much has been done to Montana since earlier this year. Me and bama are just too busy with our respective projects and life. That's all really.

 

So I have begun rewriting the call vehicle scripts so that they don't run on a constant check anymore. This should end the lag that happens every second.

 

 

Quick question, have you guys figured anything out about the script check lag? Any script I can remove or edit that you can think of that I can do? I can live with the lag when I click on a unit but the lag every few seconds from the scripts drives me nuts. If not, no problem, thanks for all of your hard work.

Thanks!

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I have a question, prior to a couple days ago; the mod would crash if, and only if, I had just started 911: First Responders for the first time after starting my computer. After it crashed once, I would go back and start 911: First Responders again and load the mod up and I would be able to play Free-Play for an undetermined amount of time (being that it is unstable it would sometimes last 30 minutes to an 2 Hours before crashing) However, Now it crashes everytime I load the mod and enter free-play. This only started happening last night... I will add that 2 days ago I upgraded my computer to Windows 10, and last night was the first time trying to play the mod since upgrading to windows 10.. However 911: First Responders runs fine, as does the LA Mod... 

 

Computer Specs:

MOBO: ASUS Micro ATX DDR3 2000 AMD AM3+ Motherboard

GPU: Powercolor AMD R9 280

CPU AMD FX-6300

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I have a question, prior to a couple days ago; the mod would crash if, and only if, I had just started 911: First Responders for the first time after starting my computer. After it crashed once, I would go back and start 911: First Responders again and load the mod up and I would be able to play Free-Play for an undetermined amount of time (being that it is unstable it would sometimes last 30 minutes to an 2 Hours before crashing) However, Now it crashes everytime I load the mod and enter free-play. This only started happening last night... I will add that 2 days ago I upgraded my computer to Windows 10, and last night was the first time trying to play the mod since upgrading to windows 10.. However 911: First Responders runs fine, as does the LA Mod... 

 

Computer Specs:

MOBO: ASUS Micro ATX DDR3 2000 AMD AM3+ Motherboard

GPU: Powercolor AMD R9 280

CPU AMD FX-6300

 

I haven't tested the mod with Windows 10, so unfortunately, I can't guarantee compatibility. Hopefully our next patch will alleviate the issue. Feel free to file a bug report.

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Yohji,

 

To play this mod, you need certain specs. The author has said this mod is barely stable, and has a lot of problems, therefore not guaranteeing it will work. 

 

Please post your specs and logfile, else we won't be able to help you

Window 7

CPU: 2x 3300MHz

System Memory: 3777MB

Video Adapter: Intel® HD Graphics 2500 (1933914 KB)

Storage: Intel® 7 Series

Rating: 4.6

Installed Memory(RAM): 4.00GB(3.69 GB usable)

64-Bit

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Ok so I totally uninstalled 911:FR as well as the mod (deleted the mod in it's entirety from my computer). I then re-installed everything, re-downloaded the mod, installed everything. Fired up the game, it then crashed 10 seconds into the game (about the time you should be getting your first call out). I didn't let that pesky crash keep me down so I fired the game back up again and it played fine, it lasted I think 30 minutes. I then had a random crash upon receiving a fire call out while I was in the middle of dealing with a fire already in progress some where else. Regretfully I do not have that log file from that crash. Now every time I try to play the mod it crashes about 10 seconds in (about the time you should be getting your first call out) 

 

I attached my log from my recent attempt to play the game.

 

Computer specs are as follows:

CPU: AMD FX 63000 Six-Core Processor 3.50 GHz

GPU: Powercolor AMD R9 280 series

RAM: 8GB

System: 64-bit 

OS: Windows 10

 

All my drives are up to date.

logfile.txt

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Window 7

CPU: 2x 3300MHz

System Memory: 3777MB

Video Adapter: Intel® HD Graphics 2500 (1933914 KB)

Storage: Intel® 7 Series

Rating: 4.6

Installed Memory(RAM): 4.00GB(3.69 GB usable)

64-Bit

I had a very similar setup, including the Graphics, this will not run it because of system specifications, in other words, the modification is too advanced for these specifications. TheNorthernAlex uses a system that he has upgraded from stock that allow him to play modifications like this. Not all computers are the same, aswell as all graphics card. I know that you can run Montana Modification on SOME Intel devices, but even if you have one that might run it, it's more than likely your game will crash after a certain amount of time. I've had to upgrade from my old laptop just to play these kinds of modifications, which isn't what I recommend for everyone, but if you really want to get into these kinds of modifications it's recommended but can be pricey.

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I had a very similar setup, including the Graphics, this will not run it because of system specifications, in other words, the modification is too advanced for these specifications. TheNorthernAlex uses a system that he has upgraded from stock that allow him to play modifications like this. Not all computers are the same, aswell as all graphics card. I know that you can run Montana Modification on SOME Intel devices, but even if you have one that might run it, it's more than likely your game will crash after a certain amount of time. I've had to upgrade from my old laptop just to play these kinds of modifications, which isn't what I recommend for everyone, but if you really want to get into these kinds of modifications it's recommended but can be pricey.

lol Ok, I Can't Run Hong Kong Mod V2 As Well 

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Ok so I totally uninstalled 911:FR as well as the mod (deleted the mod in it's entirety from my computer). I then re-installed everything, re-downloaded the mod, installed everything. Fired up the game, it then crashed 10 seconds into the game (about the time you should be getting your first call out). I didn't let that pesky crash keep me down so I fired the game back up again and it played fine, it lasted I think 30 minutes. I then had a random crash upon receiving a fire call out while I was in the middle of dealing with a fire already in progress some where else. Regretfully I do not have that log file from that crash. Now every time I try to play the mod it crashes about 10 seconds in (about the time you should be getting your first call out) 

 

I attached my log from my recent attempt to play the game.

 

Computer specs are as follows:

CPU: AMD FX 63000 Six-Core Processor 3.50 GHz

GPU: Powercolor AMD R9 280 series

RAM: 8GB

System: 64-bit 

OS: Windows 10

 

All my drives are up to date.

 

Have you tried setting it to use only four cores in task manager?

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