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itchboy

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Posts posted by itchboy

  1.   

    36 minutes ago, AgentSmith6 said:

    Itch, any chance you could bring back the Port Police Caprice with the Vector lightbar? For some reason that was my favorite cruiser out of all of the 90s cars

    In the first place, I removed that one because it was confirmed not-legit. However I know there are fans of it; I have a Vector Caprice unit in store for the future for another agency, one that I previously said I wouldn't make. I'll be reusing that asset for this one.

    14 minutes ago, miles451 said:

    What all would you be interested in? It has some photos of the crown snorkels and telesqurts pictures of some of the older seagrave tillers and a few specialized rigs and unique engines, That's just a small amount of what it has.

    You could PM me if it's too massive, but I would like all the LAFD content it has. I am also interested in retro apparatus of other cities, specifically SF, Vegas, Miami, and Chicago. 

    • Upvote 1
  2. 1 hour ago, miles451 said:

    I recently found a picture of a 1978 brush patrol I figured I'd share it here, I also got a picture of the same model truck from a different angle from one of the books I have on the LAFD. Unfortunately I haven't found any shots of what the pump looks like or any other rear shots for that matter. They might be of some use though.

    Can you please share the rest of that book? I would really like to see what else we could try.

    Now thay I have a left side and better angle of the pump, I think I'll make it just because you provided pictures. Thank you so much.

    I've uploaded a few more script fixes. Nothing major but hopefully improves stability.

    Don't expect major vehicle updates for a bit. I need to build up some assets before I can make expansions. Expect most of the new vehicles to be "recycled variants" for example, a new lightbar variation.

    • Like 2
  3. 4 hours ago, paleocacher said:

    Those federal SUVs look great. You have done some great work these past few months on this. I applaud you.

    Hey! Now you just need to go back to the 60's and 70's and do an Adam-12/Emergency themed addition to the mod and you'll have the complete set of Los Angeles themed vehicles. :D/s

    I know about the show but not enough to care about making the vehicles for it. Maybe someone else can. I wouldn't mind making an AMC and Plymouth unmarked unit, because we confirmed those made it into the 80s. The Adam 12 marked units, not so much. Many of the ambulances in the show also didn't make it into the 80s, let alone the 90s. Maybe some fire apparatus but the most I can get is the County FD Crowns. The show has lots of LAFD rigs too, I know but I already made them independent of any reasoning for the show.

    Earlier today I did release the update containing some bugfixes and the 2 new Fed cars. I hope to get more done soon but for now you will have to settle for quick and easy to make units.

    • Like 1
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    • Upvote 5
  4. 14 hours ago, dante1208 said:

    Also How Do I put It In The Gallery 

    Just go to the gallery, upload your image using the "Continue without using an album" and insert any caption or text that's appropriate to your picture.

  5. 14 hours ago, paleocacher said:

    Oooh! What new units are coming now?

    fFprjcH.png

    These two. They will be exclusive to LA mission 8 and I will not be making changes for these to be playable in FP.

    5 hours ago, SuperStumpje said:

    I have so far spent more time than I should have but less than I'd want with this mod, and so far haven't run into any real issues. I did find a few minor things though:

    -The CHP '82 Impala has an amber flashing emissive/polygon/thing and corona instead of the blue one I'm pretty sure should be there. Presumably something that got copied over from an LAPD bar that went under the radar because at a glance it appears fine.
    -The '97 airport PD Crown Vic has one unit number on the drivers side, but two on the passenger side. Looks like something funny may have happened when flipping the texture from one side to the other? I still find it interesting just how many different livery variations they've had over the past decades though, but I digress.
    -ALS ambulance 3 as it's referred to in the files has its fender lights flash in sync, rather than alternating red/amber like the other ones with a similar setup. That might be intentional, I don't know, but it seemed off to me at least.

    And that's it, at least so far. I'm a sucker for old rotator lights so this mod is practically virtual heaven lol.

    I'll look into these issues. So far the two issues are real but the sync'd lights on that one ambulance are there for variation.

    • Like 2
  6. 9 hours ago, BrooklynDispatcher said:

    I am also not able to clear the hazmat call in the port. All patients transported, decontaminated, and the substance was removed.

    29 minutes ago, ionut1208 said:

    About the HAZMAT call after you remove everyone call DOT and remove the barrels and the forklift for me works

    It's probably the bugged callout with the men in the container. I'll take care of those ASAP, and some scripting errors.

     

    • Like 1
  7. 5 hours ago, BrooklynDispatcher said:

    I am also not able to clear the hazmat call in the port. All patients transported, decontaminated, and the substance was removed.

    On 8/4/2022 at 8:17 AM, miles451 said:

    This might be a oversight from the original LA mod but there are two civilians inside 2 containers at the dock, I removed the bottom containers to reach them.

    I've also have been unable to clear the hazmat call nearby that location, I've removed the barrels and transported all civilians but it still won't clear.

    Thank you for your reports. I'll look into these ASAP after I get some new units implemented into the mod.

    • Like 2
    • Upvote 1
  8. 4 hours ago, kerik said:

    They reported another problem to me, "Tell him that there's a bug in the MP that the game doesn't open and
    That when the PD delivers the criminal to the police station, the game crashes
    Less of the host"
    And there's a guy inside the entrance hotel near the police station who starts taking out of nowhere
    And when you try to arrest him, the game crashes too"

    Worth the analysis.

    No offense but some of this contradicts itself. If the game doesn't open, then how did you make it far enough to deliver the suspect to the police station? I will look into that crash though because my police station scripts seem to work fine in other mods even in MP.

    I also don't understand "taking out of nowhere". Do you mean shooting? If so, that is an actual Em4 bug that AI does sometimes and crashes even in SP.

    • Like 1
  9. 36 minutes ago, miles451 said:

    https://web.archive.org/web/20180325185555/http://www.crownisking.org/ctdalacity63.html

    This is the page the last shot came from.

    https://web.archive.org/web/20180325190743/http://www.crownisking.org/ctdalacity20.html

    There's also this one aswell of the other truck.

    I might've posted about this site in the past, There's alot of good shots of other apparatus on this site aswell from LA and other agencies.

    Thank you very much. I think I can get started on this, hopefully soon. For now I'll be doing additions and simpler vehicles.

    38 minutes ago, kerik said:

    I had been told once that it was because of EME4 not being able to use all the GPU/CPU cores since at the time it was a 2-core thing and everything else, I don't know if it's correct.

    About the feedback when the update comes out, you can count on me, I'll report you on anything to improve the mod experience. looking forward to the update ^-^

    About dispatch, it may be my own game's bug, but it's worth exploring this flaw without concrete explanation

     

    Yes that's it. It really is hardware dependent, down to the system because I am a Ryzen CPU user and Em4 runs mostly perfect for me.

    Yeah if it has no cause for me but a problem for you like the City of Angels/Montana dispatch menus, then it might just kill the entire concept before it can be fully realized.

  10. 1 hour ago, miles451 said:

    I'm guessing the shots have to be nearly a direct shot at the sides and the rear, I do have a side shot and 2 rear shots but those are still at a slight angle. You might already have these 3 shots but I'll post them just incase.

    LACity_Truck63-025-787x594.jpg

    If you can please send me to the site where you got this last pic, I'd really appreciate it.

    I think I'll get to doing this when I am able. Seems that there is (almost) enough for me to get this started.

  11. On 7/31/2022 at 9:13 PM, miles451 said:

    I found a bug with the battalion chief where on the way back to the station it'll go out front and try to go through the engine 1 bay. On one instance it actually parked in the door.

    (Apologies for the compressed image)

    I'll play with paths to make this happen less frequently.

    18 hours ago, kerik said:

    You're right, I think that's why, I'm an AMD platform user and the game only runs more fluidly with WinXP compatibility enabled, about multiplayer, thanks for the feedback I hope you can fix it, I'm looking forward to playing with friends. ^-^

    I may be wrong about what I said. There could be a script causing issues with MP but I won't know until someone tells me. If you don't mind, have a run with it again after I release the bugfixes and more vehicles. I would like to hear the specifics of when, how and what crashes the game down to the actions done by each player.

    Also I am on AMD myself, though with an NVIDIA GPU and I can say that it is really hardware dependent. I've tried Em4 on Intel systems that ran poorly and I have no clue what specific thing makes the game choose to not run well.

    14 hours ago, miles451 said:

    I know the update is already been released but I was just wondering if this is something that might still be added in the future, or if it's unlikely to be added at all.

    I figured it wouldn't hurt to ask since it's been awhile.

    It's been over a year and I still have not found pictures of the rear of that tiller, or the sides I need to model it. I am hoping those pictures surface someday, but I am at the mercy of the private collection owners who release pictures at a snail's pace.

    On 8/1/2022 at 3:22 AM, paleocacher said:

    Another thing I noticed is that the lights seem a little bit disaligned to the rear when vehicles are in motion.

    There is no cure for this, it's just how Em4 works. Montana mod will have the same thing with the rotator lightbar equipped units in that mod. Sadly it's this or nothing.

    On 8/2/2022 at 6:11 AM, kerik said:

    The option to select dispatch is causing the game to crash

    I cannot replicate the issue.

    Even if it works fine for me, I will still try to find the cause for your crashes. I will alter some code and see if it changes anything for others.

    • Upvote 3
  12. I have no experience with Apple products. I'm not even sure Em4 runs stable on the newest versions OS. HOwever I am sure it is possible but I don't have the specifics, sorry.

    Personally, it doesn't hurt buying a desktop or new system but don't buy a new system just because of Em4. There are many better reasons to justify dropping cash, especially in this economy. If you need a new system anyway, go for it. If you are going out of your way to get a new system just for the game, don't bother.

  13. 4 hours ago, kerik said:

    Multiplayer crashing when starting the game in this new update help?

     

    3 hours ago, kerik said:

    The option to select dispatch is causing the game to crash

     

    I will look into these issues, thank you.

    I believe I made a mistake in the uploading of the maps, which is why multiplayer crashes. For the dispatcher, I am not quite sure what's causing it because it works fine on my end. Might be one of those "WinXP compatibility" things that Em4 likes doing.

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  14. 4 hours ago, paleocacher said:

    I give this new update to the modification five stars.  Only bug I've noticed so far is that the new LAFD Utility rig doesn't seem to be able to tow or lift things in the campaign missions, I've yet to try it in freeplay so we'll see.

    I don't even know what I want for the utility. Should it tow, or should it be a recovery vehicle that can pull things out of ditches?

    I also noticed a few bugs myself, and some additions that I want to try. I'll get to those next week. I'm pretty tired as is.

    • Like 3
    • Upvote 1
  15. And this is where I step in as moderator and ask politely: Stop it with the "it's dead" assumptions.

    Seriously it's annoying.

    If it's dead, then the authors will say. Just remember that I've been gone all year up to this point and as you can see it is _very much_ possible to be gone for an extended period of time and still have content made for a project, even ifi progress is not shown daily.

    And if they don't say, and you think it's dead, don't go in here starting flame wars over it. There's better discussions we could be having than that.

    I'll start hitting people with warning points if they can't adhere to forum etiquette.

    • Like 2
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  16. I've been away due to circumstances beyond my control. I won't be as active posting for the foreseeable future but I will still continue to make content for this project and Montana Mod, and I will still manage the obligations requested of me from other content creators.

    In the meantime I've been able to make some progress on the submod.

    I do not have any civilians or aircraft, helicopters finished currently.

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  17. On 12/14/2021 at 7:55 AM, miles451 said:

    I had the idea of having firefighters have the ability of being able to ride on the rear of the apparatus come to mind a few months ago back with the SWAT showcase video, I'm fairly certain that the spawner button showed the year 1986 in one of the showcase videos but i figured it wouldn't hurt to ask.

    I'll see what I can do with those tailboard firefighters. There's a problem with game balancing if I had this on certain models but not on others (due to scaling issues).

    On 12/14/2021 at 3:36 PM, Anto Mart said:

    I found some time ago a pair of old LAPD trucks:

    I see some pictures of this Chevy carring an old Police Motorbike, so maybe it's some kind of utility for the Workshops.
    But this one... I can't really tell:

    F350, dual real tyres but I cannot tell the pourpose of this one. It looks to have something in the rear. Maybe for carring a trailer of the LAPD Mounted Platoon or other special unit?

    I won't be making these units but it's likely these are fleet services or part of transportation division.


     

    2RCuZsY.png

    The airport PD Nova is in, and both vehicles have been lighted. FS Aerodynic by EmC Unit and rihis.

     

    • Like 1
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