Jump to content

itchboy

Sub-Moderator
  • Posts

    4,410
  • Joined

  • Days Won

    615

Posts posted by itchboy

  1. 1 hour ago, superveky said:

    Ok I noticed that when I spawn them, if i spawn odd number of marksman, it cost 2 million, if i dont, cost normal price? LOL.  Why

    I believe it's something to do with the "multiply cost" that the game applies to your units. The more units you have on the map and the number of slots in the freeplay game (for buying vehicles), the more it costs you. x2, x4 and so on.

    The photo evidence can only be explained by the original devs screwing up the calculations somewhere. This shouldn't happen if they did their math correctly.

    You might have found a new bug with this 16 year old game, congratulations.

  2. Looks like you've hit the integer overlow for your money. I don't know how you managed to do it but this seems to be a glitch that you found.

    Your save game can't be edited externally unfortunately. You migh have to start over on that session.

    Thankfully starting a new FP session will reset everything including your money.

  3. 7 hours ago, miles451 said:

     

    I may have another suggestion for a truck asset if you potentially need anymore ideas. the Mack R would be a good addition as a semi or a dump truck as a civilian vehicle and for the future in other mods since I've seen alot of Mack Rs used by emergency services.

     

    If you don't mind me asking what is the truck underneath the MR based off of? It kinda reminds me of GMC and fords of the 90s but I can't find what it is exactly.

    I'll definitely be considering different rear bodies. For now though I'll try to make as many cabs and chassis as possible so that I won't ever find myself in the situation where I can't make something because I don't have the asset for it.

    The other truck is a Volvo FE42. It's an unusual choice but something I've wanted to see in a game. Cabovers aren't common in the scene but they have their uses.

    Speaking of, I have another one made. There will be more in the coming days.image.png?ex=6513f02a&is=65129eaa&hm=4e6

     

    10 hours ago, Anto Mart said:

    I love that expresion. BTW, I also found this: https://www.facebook.com/reel/6483257725115418

    It's a video of the restoration of one of the three CHP 1969 Chevy C20 suburban. Maybe to old, ubt I think that you would like it

      Thanks for finding these trucks. It's too old for what I need, I'm actually searching if anyone can find legit photos of CHP Chevrolet pickups and Dodge rams from the early 1980s.

    16 hours ago, AwesomeFireman2500 said:

    So could it be possible to put a USFS post up on that place where I marked? For example, run the camera over that spot, use the parking script to bring the USFS units on that part of the map and park them over there on standby.

    Unfortunately I'm not interested in doing any forestry related stuff. I will need to make a new freeplay map or multiple maps. This is a plan I'd like to carry out in 2024 or 2025 but who knows what the future holds. I'll finish my vehicle asset grind and see what direction life takes me.

    Thank you for the research on CalFire, there's alot of neat stuff in there,

    On 9/25/2023 at 5:47 AM, Anto Mart said:

    I see this and I instantly think that maybe you're interested in this:

    That might be a merger rig from one of the lesser known cities. Unfortunately I have no use for snorkel rigs just yet.

    • Like 2
  4. 15 hours ago, octi1432 said:

    Invisible MVA at Motel     Also if you're still here please look into the DNRC Brush Truck bug I posted at bit ago, the pump doesn't work 

    I thought I already fixed these. Maybe I uploaded the wrong files into the .rar again.

    I'll look into it when I can

  5. On 9/22/2023 at 7:42 AM, Johhnnyy said:

    Itchboy, I was just wondering. What model is the MPFD chief's vehicle (from pre 2.5 versions of the mod) based out of? I am intrigued by that model of vehicle, and I'd like to know what it is. For curiosity's sake.

    Late 2000s Ford Expedition I believe. It wasn't me who made that choice.

    10 hours ago, octi1432 said:

    Small issue with DVFD Ladder truck, it lacks the flood light option, the flood lights only activate when you press the "directional lights" button but that disables the Master Lights which looks bad on scenes plus the truck literally has no directional lights anyway so I think this was just a mistake, please change it. 

    That's definitely a bug I'll have to fix.

    2 hours ago, miles451 said:

     

    Another new vehicle showing up. Might be a bit too modern for the feel of the mod but DVFD has their own command pickup now.

    Thank you as always for finding this stuff out. You saw the Mack model I recently did and I think you can already figure out what I actually wanted it for.

    On 9/21/2023 at 5:01 AM, octi1432 said:

    Is there a way to move the flood light on the rescue truck? 

    Sadly no.

    • Like 3
  6. On 8/5/2023 at 1:57 PM, lacofd_FF51 said:

    Cannot open the file once downloaded? Says cannot open as archive?

    You could try redownloading the mod, or using WinRAR to open it instead of windows' default zip browser.

    On 8/12/2023 at 1:34 AM, sausiiiige said:

    Hello everyone,

    I recently installed the Montana Mod version 2.5 for Emergency 4 Deluxe and I'm encountering a significant issue. Whenever I attempt to save the game or load a saved game, I receive the following error message:

    This is an issue I completely overlooked - the save system. Thank you for posting the log file and debug lines, because I know what I've done wrong.

    4 hours ago, Turk_WLF said:

    How does the Bomb Squad work in this Mod? Because I had a suspicious device call & I called in the Bomb Squad & did both a rapid deploy & normal exit the vehicle. Next I clicked on the Bomb Tech then on the “hand” icon to defuse the device and Nothing Happened.

    I'll have to look into this in the future. I don't know if the Use command got broken again but it seems to work fine on my end. Could be another script interfering with the use command.

    • Like 3
  7. You need to have a complete package of files and edits for each vehicle.

    You need a complete units folder with the correct values in the xml file of the units folder.

    Next step is adding the newly created unit into the portraits.xml

    Then the next step is the additional entry to the freeplayBase and freeplayBase_d (for deluxe users) 

    The problem with your tow truck is probably due to a bad units folder, or something else going wrong like your map lacking the correct spawn points. I don't know to what extent this whole thing goes for your mod so I can only give general advice.

  8. 31 minutes ago, Tprosser56 said:

    How so has 16T re-established communications with the community? 

    Apparently they're on Steam and on the German forums communicating with playtesters and interested people.

    The rest of your post is similar to what I feel about the game, now that we've had a few months to process what's here.

    I don't like it, I'm not touching it and I'm sticking to my current projects. Long live...low poly modding.

    • Like 4
  9. On 7/13/2023 at 6:55 PM, temeculapd said:

    Hello, was wondering what file would I edit to adjust the amount of units I can call in? Example BCSO I want to be able to call more than 3 in at a time. 

     

    Thanks

    13 hours ago, Johhnnyy said:

    Is there a limit or cap to the number of MPFD Firefighters or MPPD Police Officers available? Like, 6 officers available for one shift for example? Why are they only 4 Firefighters for MPFD, and why are they only available in the day? I think they should be available 24/7.

    Both of these things are intentionally capped by script. Adjusting them without knowing how the code works can cause undesired behavior. 

    I am still on the fence with how I will arrange things in the coming updates to the mod. Specifically, I can't have more BCSO cars until I make all the bases needed for them, which could take however long. I don't want to include repeats of existing vehicles, for sake of pumping the numbers up.

    Regarding volunteer firefighters, the reason I asked for people's real life POV's was a fun way of adding more volunteer personnel to the mod so that more personnel can be playable.

    On 7/24/2023 at 12:56 PM, Johhnnyy said:

    This guy right here in the link below is a Volunteer Firefighter in Montana. He confirmed that POVS are NOT emergency vehicles. No sirens. Just red courtesy lights.

    N150CZ - YouTube

    Thank you for doing the research on this one. I have evidence now and I can make that judgement call with the mod. I'll have it be courtesy lights by default (as it is now) and sort out the lights/sirens commands later on.

    On 7/20/2023 at 10:00 AM, Johhnnyy said:

    There is a firefighter in Montana. I talked to him on YouTube, and he said that POVS are not emergency vehicles, the red POV lights are just courtesy, they can't break any road rules, and no one has to stop for them. I know that the MPFD Fire Chief has a red rotating light and s siren on his pickup. Is it a POV too? Because if it is, it still won't count as an emergency vehicle. 

    N150CZ - YouTube

    You can check him out here.

    I still don't know how I'll proceed with that because Dillon's batt chief appears to also be a POV, while Lima VFD has a dedicated vehicle. Maybe I'll keep their speed the same but remove the sirens from the 2 chief vehicles.

    • Like 2
  10. 15 hours ago, Belchdot said:

    Some time ago I've signed up for Emergency Planet, my password manager filled out my full name then, never really looked back since I wasn't very active.

    Recently I've started some development work on EM4 mods, just to be prepared I'd like for my username to be changed to something else, would that be possible somehow? I'd like for it to be: Belchdot

    It's changed.

  11. On 7/3/2023 at 1:11 AM, miles451 said:

    I've been searching for a while but I've found a decent full-sized pickup for the USFS patrol/utility for the 1980s. Not an actual pickup bed like the 90s unit but as far as I've seen most of the older pickups had rear bodys like this.

    If you have any plans on adding some more USFS rigs into the mod I may be able to help with reference. I found a group while back that has a ton of photos of the old Chevy and GMC engines along with some others and even the Unimogs that the USFS had.

    (Update:)  I found this photo which was interesting enough that I figured I'd tack it onto the post. Doesn't show anything new that isn't in my other post on this private EMS company.

    Thank you for your hard work. The USFS trucks will definitely get an addition or two for the 80s.


    I've been working on a side project of European retro vehicles instead of LA related things. It will be a side project I'll do as a break from doing American themed assets all the time.

    Spoiler

    image.pngimage.png
    image.png
    image.png
    image.png
    image.png

    I still have plans on continuing with more assets for this project, and then the major refresh and relighting of many police vehicles. No pictures on that yet.

    For now I have only one additional civ coming to this mod. As a bonus, popup headlights are going to be animated on certain vehicles.

    image.png
    image.png

    • Like 2
  12. 31 minutes ago, miles451 said:

    Looking good, pretty surprised that the amount of civilian vehicles is that high. Although once the models start populating the map then it really will show why that many is needed.

    It's not helping my case that some of these vehicles aren't just for LA. There's other vehicles that have a role as emergency service in other places. Some of the European stuff I make could also be good for a retro UK or Europe mod.

    I'm carrying a lot of momentum with this project and I'd like to be able to provide materials for others to start their own retro themed mods with.

    • Like 6
  13. On 6/29/2023 at 9:05 AM, miles451 said:

     

    I am very deilghted to see all this new stuff coming up. Again, thank you for doing the work on this.

    Regarding the modern stuff, I am not sure if I will be doing those vehicles any time soon. It's definitely on the board for more potential additions and even new commands.

    • Like 5
  14. On 6/1/2023 at 2:11 PM, Samuel Gillman said:

    If you forget to have a Detective check the dead patients before the coroner takes them, you have to restart the game. You cannot complete the task

    Thanks for reporting this softlock condition. This was something I totally missed and I'm now looking into it.

     

    On 6/11/2023 at 10:04 AM, miles451 said:

     

    Can't thank you enough for the finds you're making. You are the man.

    The Lima ambulance has been known for a while but I wanted to do the Chevy instead of the Ford.

    I think I'll just do that one and add it together with the lineup even if the timeline is unspec. I'd like to have more content in here even if it's pushing the timeline quite a bit.

    2 hours ago, Johhnnyy said:

    In the old mod, when the Chief actually stayed at the station, and when there's no limit to how many cops you could buy ($25 in game money), the POVS had no lights or sirens at all (maybe cuz the chief in the old version hated POV lights lol). I'm pretty sure they were the fastest land vehicles in the mod lmao. If you do decide to add a control panel command that will enable or disable POV sirens, are you also thinking of making a control panel command that enables or disables red POV lights too? 

    I haven't been able to get Em4 for myself, but I do watch EM4 vids on YT. Yes, the Montana mod is a great mod.

    I don't know how far I want to take the concept. It should be easy to have ELS be toggled too. 

    • Like 2
  15. 14 hours ago, KV-1 said:

    Hey! Loving how the stuff looks since the last time I checked in, you reckon you'll ever expand Project Nostalgia to have other decades like the 70s and 60s in the future, or you do you think the 80s and 90s are good enough?

    I'm sticking to 80s and 90s.

    I will be focusing on civilian vehicles, assets for those years, and also 2000s stuff.


    There are new additions to the civilian vehicle collection:

    Spoiler

    image.png
    image.png
    image.png
    image.png
    image.png
    image.png
    image.png
    image.png

    I have also begun texturing the unfinished civilian assets. More to come soon.

    image.pngimage.png
    image.png
    image.png

    • Like 2
  16. 11 hours ago, Sangmi said:

    Back from another long hiatus from the forums to give my interpretation of Montana statutes, cause I'm weird. 

    Thank you for the help. I feel slightly vindicated that I didn't include sirens on the POV's.

    Okay it wasn't just because of the law - it's easier to leave them out than implement them into the code.

    I'll probably do some customization and make it so that a control panel command can be added, where the POV's will have sirens or not. Player preference.

    • Like 2
  17. On 6/10/2023 at 1:41 AM, AwesomeFireman2500 said:

    Just found an old livery for the LAPD Helicopter. 

    The Bell 47-G. 

    I am interested in this helicopter but the modelling will be a challenge.

    On 6/10/2023 at 2:47 AM, AwesomeFireman2500 said:

    Found an old picture of a District Chief and a Chief's Aid setting up a command post. Would love to have that option for large scale incidents, such as structure fires.

    I don't think I'll be doing this for the mod. I'd like to keep the scripts somewhat simple. I'm saving all the hardcore stuff for Montana mod.

    On 6/10/2023 at 2:51 AM, AwesomeFireman2500 said:

    Is it possible to retexture the the hospital to look like Central Recieving? Because I'm not sure what part of LA the mod takes place. 

    Sorry man, I don't want to do anything to the map yet.

    • Upvote 1
×
×
  • Create New...