Jump to content

BGM17

Members
  • Posts

    193
  • Joined

  • Last visited

  • Days Won

    9

Posts posted by BGM17

  1. Some more shots this time detailing the effort I've been investing in creating more realisitc fire spread and scenarios as an example, this fire at a rear store room of a block of flats, Em4-2021-11-03-16-52-10-83.png

    Initially only effects the store room, with early intervention you can stop this progressing

    if you don't however..

     

    Em4-2021-11-03-16-53-06-00.png

    The fire then breaks through becoming well developed in the store room 

    If this progresses further the shops at the front along with the flats start to become affected 

    Em4-2021-11-03-16-53-14-46.png

    This progressive approach to incidents can then be used with the search house script, meaning you have incidents that can progress and change ie, the fire will eventually spread into the flats up for example in this scenario leading to a realistic reason to send more resources and ambulances etc. it also means you have to be some what tactical in your approach to this as opposed to just turning up and clicking 4 firefighters and equipping them with hoses and just spraying then leaving.

    • Like 1
  2. Little has been done in terms of new content for the mod. I am working on the fire station script with the intention of being able to mobilse units more realistically. I am also looking into various event scripts. Is anyone aware of a way to allow the event scripts from for example the copenhagen mod to work alongside the normal free play calls generated by the game? anyone out there with decent scripting skills would be a great help with regards to assisting me to implement some of the more complex features.

    I've also been working on the visuals of the game creating my own reshade preset and even attempted to add raytracing (which did work but was a complete waste of time!) Mainly tinkering with depth of field at this point trying to fine tune it. I have also attempted to change the fire effects so that fires emit light. If anyone has any mods which have changed and updated fire textures please get in touch.em4-2021-09-26-11-22-33-41.pngem4-2021-09-26-11-27-49-76.pngem4-2021-09-26-11-30-25-17.pngem4-2021-09-26-11-29-09-83.png

    em4-2021-09-26-11-10-40-29.png

    • Like 4
  3. Cheers mate, I'm not much of a moddler, not got time enough to perfect it right now if i'm honest. As an alternative I have placed specific items of debris that will only show when the building collapses ie the windows and wall contained within that debris pile above.

    The Debris as it stands has no collision applied to it to ensure nothing gets stuck.

    • Upvote 2
  4. Is anyone able to assist me in figuring out why certain events will not spawn? I as far as I can tell am using the correct method of placing, bombs, gas explosions and the deluxe events on the map and they just don't seem to be spawning at all. 

     

    I am also looking for someone to collaberate with regarding new scripts and implementation of others if interested drop me a PM  

  5. Hey guys, can anyone provide some guidance. On my free play map I have placed several bomb and gas explosion events by going into the MISC folder and placing the bomb object and labelling it “bomb” and done the same for the gas explosion. However these events are not spawning at all. I have edited my events file to only have those two events capable of spawning and yet still nothing? I would be grateful if anyone could help.

     

    cheers

  6. Small update, been mainly working on building a more realistic lived in feeling for the city,

    https://ibb.co/jz4qY6x https://ibb.co/PC7k2sp https://ibb.co/L9fWLwt

     

    Also added some units, New Angloco based Pumping appliances, New Gen Scania Major Incident Support Unit alongside a new Incident Command Unit for managing incidents of 6-12 Pumping appliances. Also included the Air Ambulances X5 response unit

    https://ibb.co/BfR5DQ4

    https://ibb.co/gM2g5Pw

    https://ibb.co/G7S1FWx

    https://ibb.co/MPCQvZW

    • Like 3
  7. Is it possible to change the "Full burned" state of a building to the model file of a collapsed structure in a similar way to how once a car explodes it transitions from the model of the car just to the model of a wreck? Ie once a building becomes fully destroyed it has the appearance that it has collapsed?

    I assume it is impossible but thought it worthy of further exploration as an idea.

     

    cheers.

×
×
  • Create New...