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FInn Rescue 12

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Status Replies posted by FInn Rescue 12

  1. A new London Fire Brigade station, based on the real life Old Kent Road station

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  2. Yeah re-scaling  all the units would be a nightmare you would have to redue all the lights.  The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation.  That is why I scaled down my lights and Radiation.  I don't why Sixteen Stones did not make people models to scale with there vehicles.  Itchboy might be able to help good luck later.

  3. Yeah re-scaling  all the units would be a nightmare you would have to redue all the lights.  The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation.  That is why I scaled down my lights and Radiation.  I don't why Sixteen Stones did not make people models to scale with there vehicles.  Itchboy might be able to help good luck later.

    1. FInn Rescue 12

      FInn Rescue 12

      just banged this out I like the shift slide move save some time.

       

       

    2. (See 17 other replies to this status update)

  4. Yeah re-scaling  all the units would be a nightmare you would have to redue all the lights.  The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation.  That is why I scaled down my lights and Radiation.  I don't why Sixteen Stones did not make people models to scale with there vehicles.  Itchboy might be able to help good luck later.

    1. FInn Rescue 12

      FInn Rescue 12

      Also the lights and colors you created are awesome. Thanks again for the look and lesson later got to do some lighting lol!      

    2. (See 17 other replies to this status update)

  5. Yeah re-scaling  all the units would be a nightmare you would have to redue all the lights.  The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation.  That is why I scaled down my lights and Radiation.  I don't why Sixteen Stones did not make people models to scale with there vehicles.  Itchboy might be able to help good luck later.

    1. FInn Rescue 12

      FInn Rescue 12

      CFD thanks for the light preview your far move advanced then me light work. I am average some what.  I did look at Stream Live might due it not sure I am old school in my 40s just love the game and lighting.  Your work is superior to mine Master lol!    

    2. (See 17 other replies to this status update)

  6. Yeah re-scaling  all the units would be a nightmare you would have to redue all the lights.  The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation.  That is why I scaled down my lights and Radiation.  I don't why Sixteen Stones did not make people models to scale with there vehicles.  Itchboy might be able to help good luck later.

    1. FInn Rescue 12

      FInn Rescue 12

      Also have scene light work in GTA4, 5 real good stuff.  Some day I will get on there GTA i have 4 but windows 7 8 gigs ram  Nivai 450 GT card 1 gig not working on well on load up to slow. 

    2. (See 17 other replies to this status update)

  7. Yeah re-scaling  all the units would be a nightmare you would have to redue all the lights.  The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation.  That is why I scaled down my lights and Radiation.  I don't why Sixteen Stones did not make people models to scale with there vehicles.  Itchboy might be able to help good luck later.

    1. FInn Rescue 12

      FInn Rescue 12

      That blue 3 to dark and purple I think I like blue 5.  You have some rear nice coronas colors.    

    2. (See 17 other replies to this status update)

  8. Yeah re-scaling  all the units would be a nightmare you would have to redue all the lights.  The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation.  That is why I scaled down my lights and Radiation.  I don't why Sixteen Stones did not make people models to scale with there vehicles.  Itchboy might be able to help good luck later.

    1. FInn Rescue 12

      FInn Rescue 12

      What is live stream? now shearing thanks.  What think of the blue light color better? 

    2. (See 17 other replies to this status update)

  9. Yeah re-scaling  all the units would be a nightmare you would have to redue all the lights.  The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation.  That is why I scaled down my lights and Radiation.  I don't why Sixteen Stones did not make people models to scale with there vehicles.  Itchboy might be able to help good luck later.

  10. Yeah re-scaling  all the units would be a nightmare you would have to redue all the lights.  The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation.  That is why I scaled down my lights and Radiation.  I don't why Sixteen Stones did not make people models to scale with there vehicles.  Itchboy might be able to help good luck later.

  11. Yeah re-scaling  all the units would be a nightmare you would have to redue all the lights.  The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation.  That is why I scaled down my lights and Radiation.  I don't why Sixteen Stones did not make people models to scale with there vehicles.  Itchboy might be able to help good luck later.

    1. FInn Rescue 12

      FInn Rescue 12

      Wow nice work real sharp colors good radiation control.  Also I notice the poly moment.  I still click all 4 and place in the box.  I all noticed the count was down too.  That is better my work but banning out lights in three to four hours 120 count with polys and extra lights secondary and third light systems, Flood lights.

    2. (See 17 other replies to this status update)

  12. Yeah re-scaling  all the units would be a nightmare you would have to redue all the lights.  The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation.  That is why I scaled down my lights and Radiation.  I don't why Sixteen Stones did not make people models to scale with there vehicles.  Itchboy might be able to help good luck later.

    1. FInn Rescue 12

      FInn Rescue 12

      Yeah I think re-scaling is the only way and that is a tall order your welcome good luck. 

    2. (See 17 other replies to this status update)

  13. Yeah re-scaling  all the units would be a nightmare you would have to redue all the lights.  The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation.  That is why I scaled down my lights and Radiation.  I don't why Sixteen Stones did not make people models to scale with there vehicles.  Itchboy might be able to help good luck later.

    1. FInn Rescue 12

      FInn Rescue 12

      Yeah look at the Montana Mod map i think that was one of the issue the vehicle where to a large scale.  Cops tried that to.  Wider paths all one way streets lol!  Well if you can't get a larger map to work and have to re scale back to original EM4 I give you guys a hand later.   

    2. (See 17 other replies to this status update)

  14. Hey whats up Rafael  I am working on the Chicago Mod lighting the units.  The engines you made look fantastic.   I just wanted to know if you wanted me to send the units E4P your way.  Ps I made several attempts to contact to you o no avail.  This will be last time later.   

  15. Happy new year! Sad to see pushing Chicago credits issues. See you later, if we don't close it til spring.

    1. FInn Rescue 12

      FInn Rescue 12

      EMC whats up no Chicago is hopefully going to be a completed mod and Miami will be too but you have not done anything lately whats up? 

  16. Hey whats up get my message?  

     

    Hey Portty Scotty you guys did a great on the London Mod.  I had some free time out on injure from work bad guy lost lol! I was working on some of the lights for the mod so if you wanted to check them out here they are.  This is my contribution for members who give, hope you like them later Finn.  

     

    https://mega.nz/#!zEx0hQBb  !P_2vIQpOiHiLRUMbJhYb6ya4jL1QNTPus4ZBD8DJWU8  

    1. FInn Rescue 12

      FInn Rescue 12

      Thanks I am also working on the map traffic issue.  A few small ones later. 

    2. (See 3 other replies to this status update)

  17. Hey whats up get my message?  

     

    Hey Portty Scotty you guys did a great on the London Mod.  I had some free time out on injure from work bad guy lost lol! I was working on some of the lights for the mod so if you wanted to check them out here they are.  This is my contribution for members who give, hope you like them later Finn.  

     

    https://mega.nz/#!zEx0hQBb  !P_2vIQpOiHiLRUMbJhYb6ya4jL1QNTPus4ZBD8DJWU8  

  18. Hey whats up bro any fix for the beta I can figure out if is EP4 file excreta thanks looks great do far.   

  19. Hey whats up bro any fix for the beta I can figure out if is EP4 file excreta thanks looks great do far.   

    1. FInn Rescue 12

      FInn Rescue 12

      Oops! I never got the Swedish Mod Beta if there was one it was Hradecko 0.5 sorry bro. I saw the video for the recent engine you were working on rotating lights can be tough if want I can work on that for you.   Just send me the engine fire and E4P file later. 

    2. (See 6 other replies to this status update)

  20. Hey whats up bro any fix for the beta I can figure out if is EP4 file excreta thanks looks great do far.   

  21. Hey whats up Quincy do have any Idea what script runs traffic I edited the Dysons Brooklyn mod V1 and redid all the paths so play the game but on redirect the cars get suck at the traffic light half in the intersection pain in fu$%&%& ass.   

    1. FInn Rescue 12

      FInn Rescue 12

      Quincy 

      all set it was the VO set in the wrong place for the traffic lights. 

    2. (See 2 other replies to this status update)

  22. Hey whats up Quincy do have any Idea what script runs traffic I edited the Dysons Brooklyn mod V1 and redid all the paths so play the game but on redirect the cars get suck at the traffic light half in the intersection pain in fu$%&%& ass.   

    1. FInn Rescue 12

      FInn Rescue 12

      No the redirect script works it is the flipswitch traffic lights messing thinks up.  Her is the  map work I did check it out see u can figure out good luck Quincy. 

       

      https://www.dropbox.com/s/m9gkcew9nvu9wyf/Maps Brooklyn Mod.zip?dl=0

    2. (See 2 other replies to this status update)

  23.  https://mega.nz/#!bcYQXQZZ

     

    !19lWNLg3jBYyVNW0nMfGRvJbg3edYg2Wl3lboPOl0K4

    1. FInn Rescue 12

      FInn Rescue 12

      Ok thanks but I am from Boston too.  Unfortunately this will not be map from Boston to much work not enough talent.  let me know if works so i can post the new link later.  

    2. (See 2 other replies to this status update)

  24. Try this link hopefully this works that is all I can do on my end later.

     

      https://mega.nz/#!bcYQXQZZ

    1. FInn Rescue 12

      FInn Rescue 12

      Let me know how make out it could be due to multiple down loads.  

    2. (See 5 other replies to this status update)

  25. I can not get the download to work.  I have tried about 10 different times please help.  I would really like to play this mod it looks very well done from what I can see

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