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Status Replies posted by FInn Rescue 12
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looks good.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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just banged this out I like the shift slide move save some time.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Also the lights and colors you created are awesome. Thanks again for the look and lesson later got to do some lighting lol!
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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CFD thanks for the light preview your far move advanced then me light work. I am average some what. I did look at Stream Live might due it not sure I am old school in my 40s just love the game and lighting. Your work is superior to mine Master lol!
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Wow nice work real sharp colors good radiation control. Also I notice the poly moment. I still click all 4 and place in the box. I all noticed the count was down too. That is better my work but banning out lights in three to four hours 120 count with polys and extra lights secondary and third light systems, Flood lights.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Hey whats up get my message?
Hey Portty Scotty you guys did a great on the London Mod. I had some free time out on injure from work bad guy lost lol! I was working on some of the lights for the mod so if you wanted to check them out here they are. This is my contribution for members who give, hope you like them later Finn.
https://mega.nz/#!zEx0hQBb !P_2vIQpOiHiLRUMbJhYb6ya4jL1QNTPus4ZBD8DJWU8
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Hey whats up get my message?
Hey Portty Scotty you guys did a great on the London Mod. I had some free time out on injure from work bad guy lost lol! I was working on some of the lights for the mod so if you wanted to check them out here they are. This is my contribution for members who give, hope you like them later Finn.
https://mega.nz/#!zEx0hQBb !P_2vIQpOiHiLRUMbJhYb6ya4jL1QNTPus4ZBD8DJWU8
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Hey whats up bro any fix for the beta I can figure out if is EP4 file excreta thanks looks great do far.
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Hey whats up Quincy do have any Idea what script runs traffic I edited the Dysons Brooklyn mod V1 and redid all the paths so play the game but on redirect the cars get suck at the traffic light half in the intersection pain in fu$%&%& ass.
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Hey whats up Quincy do have any Idea what script runs traffic I edited the Dysons Brooklyn mod V1 and redid all the paths so play the game but on redirect the cars get suck at the traffic light half in the intersection pain in fu$%&%& ass.
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No the redirect script works it is the flipswitch traffic lights messing thinks up. Her is the map work I did check it out see u can figure out good luck Quincy.
https://www.dropbox.com/s/m9gkcew9nvu9wyf/Maps Brooklyn Mod.zip?dl=0
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I can not get the download to work. I have tried about 10 different times please help. I would really like to play this mod it looks very well done from what I can see