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LT_Shadow

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Posts posted by LT_Shadow

  1. On 5/3/2023 at 10:52 AM, LibertyWings94 said:

    Nevermind, I've updated it in the last ten mins or so! Added an extra stripe, less spacing between folders and... *drum roll* I made a variant! That's right baby! When everything is released, you will be able to pick one of each at your own taste!

    EDIT: bear in mind that I'm a sucker for details and coherency so these loading screens may be subject to change in the future

    Enjoy! :D

     

    background - Copia.png

     

     

    background2 - Copia.png

    gives me GTA IV vibes whenever you access the police computer in a cruiser. I love it! Hope to see this mod come sometime. 😄

    • Thanks 1
  2. On 5/6/2023 at 4:43 AM, CanadianFrog said:

     

    I still remember the Emergency 2 port they put on phones way back in the day. Now THAT was an emergency game worth playing on the road.

    Mmm. I remember playing that game on my tablet. Was fun and challenging at the same time. Even played it on my DS a few times. Good times and frustrating times cause I was younger and more stupid at that time lol. But looking back at it. Still fun to play.

  3. On 5/2/2023 at 6:21 PM, CanadianFrog said:

    I didn't play any EMHQ because it well...it was boring. I've heard tho that the screenshots are blatantly reusing EMHQ assets. All I can say is ":("

    I seriously wanted EM6 to be better. 

    I feel that too. I played EMHQ and never returned to that game. Never been much of a fan of mobile games (unless I was on the road obviously). At least there's another Emergency game coming out at some point. Yay..? I just hope they don't end up like every other game this past year. Rushed, unfinished, and broken. 

  4. 11 hours ago, coastiestevie said:

    Anyone else having issues clearing the HAZMAT call? I've tried completing all tasks, calling the fire chief to see if they can "take control of scene" and removing the contaminated objects, but it still won't clear...

    Did you decontaminate everyone at the scene (including the civilians that like to walk right into the scene for some reason)? Also check the ambulances transporting the victims too cause the AI loves to make your units stop following orders in front of the hospital entrance.

  5. 20 hours ago, miles451 said:

    I don't believe that the Cadillac APC had a water cannon irl, that's why it does not have that function in the mod. 

    I will also add that I've noticed calling a private ambulance via the dispatch system will buy a new one everytime instead of using the available units.

    That's why I put it as a suggestion. More of a temporary model. Could also be a prototype in that era. But whatever. Author's choice

    As for the private ambulance have you tried putting them on standby? Or does the dispatcher just do the same thing?

    • Like 1
  6. On 9/20/2022 at 7:16 PM, Squad 65 said:

    Only one I have had is #5, other than that I've not found any crashing from the police units.

    I'm guessing its because EM4 is weird whenever you play missions in a certain order. Cause it happens on another mod as well. These are just some random bugs i've encountered so its probably just the game saying, "alright i shut down now and make you restart me"

    • Like 1
  7. Found some new bugs in the recent (but beautiful) update.

    1. The usual new mission bug (can't shut the gas canister in "release of toxic chemical"

    2. Airport collision has irrecoverable errors (no matter how many times you spam retry)

    3. VIP escort doesn't let you command vehicles (yet you can spawn them in)

    4. All paramedics inside the medical heli exit after transporting the patient to the hospital (idk if this a bug or not but it's irritating)

    5. LA county FD equipped with SCBA's (from the spawn unit menu) dont get registered into the game. Found this out while i played the tunnel accident.

    6. Encountered a real strange one while I played the witness protection mission (vanilla mission for those who might confuse it with the VIP). Rapid deployment and mounting the water cannon on one of the engines caused every unit (including personnel) to go invisible 

    7. Telling a police unit to pursue causes the game to crash (only happened once so far but im posting here just in case someone else can confirm it) 

    ---------------------------

    suggestions: 

    CHP station (obviously it will be small like the sheriffs office. maybe it can be placed up on the hill?)

    Train collision call

     

    • Like 2
  8. How do you get them to function? Every time I place them down they always walk in place and don't do anything at all. They're all set to civilian and their animation is set to zombie as well.

    Only tutorial that's out there is from 12 years ago. Which is outdated but still somewhat useful (since it shows where you can get all of it). 

    Using the LA mod (v2.1) btw. 

     

     

  9. On 3/30/2021 at 6:59 PM, stockboy8 said:

    something new for y'all tonight.

    Decided we needed a bomb squad, and since I didn't have a base, I decided to reuse Firequi's chevy ambulance and slapped on Itch's Code3 lightbar. 

     

    let me know what y'all think, I might end up reusing it for a SWAT van in the future. Big update coming soon, stay posted.

    20210330184312_1.thumb.jpg.0bddc6cc23cf8be707a057eee3af931c.jpg

    just gotta repaint it to say to SWAT and make it black or whatever color it was back then >:3

     

     

    Also I'm having issues with the coronas of this mod. I dont know whether its how im installing it or what because I keep getting the same white squares like in the outdated/dead Hong Kong mod. 

  10. On 2/20/2021 at 10:58 PM, itchboy said:

    The deluxe editor bug has no real solution for now. We do know the cause: The Em4 deluxe .exe had a change done to it for Steam that broke the command line functions. The command lines now seem to "auto-load" the game into a certain mission.

    According to a friend, you could try putting the -editor command line through steam, but I don't know if it works.

     

    Found out the problem. In order to access the games editor through steam. You have to launch it from your library which will then give you the option to launch which application you want. It actually does work. Just takes a few minutes to figure out since every tutorial out there is outdated

  11. 6 minutes ago, itchboy said:

    The deluxe editor bug has no real solution for now. We do know the cause: The Em4 deluxe .exe had a change done to it for Steam that broke the command line functions. The command lines now seem to "auto-load" the game into a certain mission.

    According to a friend, you could try putting the -editor command line through steam, but I don't know if it works.

     

    I've put -editor on the shortcut through properties as for doing it through steam I have no idea how or I find it. If its just open steam, right click, properties then I doubt it works

    Tiller works in the missions and the heli is fixed just tested them

  12. On 2/14/2021 at 7:09 PM, itchboy said:

    I've uploaded the heli fix, but I haven't worked on the missions being fixed quite yet.

    Try out the heli fix at least so you guys can confirm if things are working.

    In the meantime I am making dev modern 2016-2021 assets for the modding community.

    Alright I'll test it when I can. Also do you know how to get the editor to work on the steam deluxe version? I've already gotten the editor to launch but all get is the same menus from the normal game. I don't get a single editor tool as shown on every tutorial video

  13. On 7/2/2016 at 1:29 PM, Terrow said:

    Find the .exe in the original files, create a shortcut and then right click > properties. Add one space at the very end of the target line past the last " and type -editor and save. It should startup the editor. 

     

    For example: "C:\Program Files (x86)\sixteen tons entertainment\Emergency 4\Em4.exe" -editor

    All it does is start up the game normally and then there's an empty grid map with the normal menus. Not a single editor tool shown like in every tutorial video.

  14. On 2/8/2021 at 5:55 PM, itchboy said:

     

    Do you get a script error with the helicopter or just a stuck AI?

    As for the tiller, what happens with it? Is it unavailable in the menu or does the cab spawn but the trailer doesnt?

    For the heli it's both I think. One thing that I know for sure is the AI gets stuck and is uncontrollable (helicopter works fine at least but the paramedic with a stretcher doesn't work)

     

    The tiller isn't available in the menu during the campaign mission Summit bombing. It works fine in free mode. I haven't tested it in any other mission yet.

     

  15. In the campaign the tiller isn't available. It's also the only working ladder in the mod. Thus making the mission impossible to beat since you have transport all victims. 

    1 hour ago, Kidfireman723 said:

    The Med-flight breaks the game when you send it to the hospital with someone hurt in it

    I've seen that happen to myself as well. Had a person in shock and the paramedic with the stretcher got stuck on the back of the heli

  16. 10 hours ago, itchboy said:

    The mod installer for this mod is different from the broken Em4 base game mod installer.

    It is possible that the mod installer for the LA mod (the .exe one) does not recognize the subdirectories for folders and messes up the copy/paste process.

    The only way it will work is if you redid the entire mod install but this time did backups of the original map as to not lose it.

    I unfortunately cannot find an explanation why replacing one map will crash the whole game.

    Oh boy more stress on installing the mod again. Time to find that video I used to get it to work somehow. I use a surface pro 3 (which surprisingly runs EM4 pretty well). So far every other mod I played installs easily cause its just a click and drag type of thing. But as for the launcher for the LA mod I could use some help with that. It never recognizes the folder and the manual .pdf file can't launch cause of a strange error.

  17. Don't really know how to explain this error but I somehow managed to break the entire mod. Every time I try to reinstall the mod it says do you want to replace the old installation. I press yes it does the replacement but never actually replaces anything. I deleted the file completely and the mod still acts like the folder is there. I deleted the mod folder because I messed up on the custom map installment (as shown below if it does upload, my wifi is terrible). I dragged and replaced the files thinking thats what had to be done. Launched the game loaded the mod and crashed. I start trying to use ctrl z but it had no effect and now here I am. Back to square one. Where the mod installer still has that damn bug the devs refuse to fix.

    Maps.rar

  18. On 5/8/2020 at 11:00 PM, antonioh2622 said:

     

    I was playing Emergency 4 LA Mod and was unable to finish the Hacker mission. Did it cause a blackout because the Mod doesn't have the icon above the criminals? Was there a way to put that icon back on?

    There is no wanted icon for the hacker in that mission. Follow the dispatcher's instructions when you investigate the NET services building. He mentions a *satellite dish*. There's your hint. Here's another an axe is required once you find them.

  19. There's a reason why you don't activate both mods (KillerConsti's minimod and the unlimited units mod) at the same time. https://steamcommunity.com/sharedfiles/filedetails/?id=1827101592 This is why. Note: I was replaying one of the campaign missions. Now here's the problem with having both mods activated on Berlin. The grassy areas make every unit that walks (or drives) into go under the map. You can still position them on the main road but you can't really put out the fires or treat any casualties.

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