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Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
  • Announcements

    • MikeyPI

      ATTN: Mod Creators:   01/23/2016

      Please update the FIRST post of your topic to include important information about your mods and their progress. Since you follow your topics and respond to them (hopefully anyway) you know what people most commonly want to/need to know about your mod and it's current state/progress. If your information will not fit within the first post of the topic, please contact a staff member and we will make it so that you own the second/third (as-needed) posts are yours as well. Having the most important information in the first posts of the topic will hopefully reduce the repetitive questions asked by having the most important information related to a mod within the first post.
    • randomperson139

      Signatures   03/04/2016

      Hi everyone. It appears that the update to the new forum has affected the format of the majority of signatures (adding extra spaces, changing sizes etc.). Due to this, could everyone please check their own signature, ensuring that it complies with the site rules. See the http://www.emergency-planet.com/tos.html/ or http://www.emergency-planet.com/topic/16848-acceptable-signature-sizes/ for more information.  We'll give it a few weeks to give enough time to edit signatures, after that the unnecessarily large signatures will simply be removed. Thanks for your cooperation. Regards, EMP Staff.
TylerKrichbaum

San Diego Modification

Recommended Posts

Starting work on a mod for San Diego. I am working with one other modder who is going to help me with San Diego Police Department skins and overall concepts. I am not sure if I will stick with this method, but currently I am creating all of the vehicle models from scratch. I am currently working on UV mapping and texturing the base model for most of the engines but based off of Engine 1. I think that most of the engines will need some small tweaks on the models, but it should be mostly texture work. Here is what will be stationed around the map (any apparatus in italics might not end up in the mod; any apparatus that is crossed out is finished):

Station 1:

  • Battalion 1
  • Engine 1 (in progress)

c4d85828a5883bcddcd85aea59ef5237.jpg

  • Engine 201
  • Light & Air 1
  • Medic 1
  • Mobile Canteen 1
  • Truck 1
  • X-Ray 1
  • USAR Utility 1

Station 2: 

  • Engine 2
  • USAR 2
  • Utility 2

Station 3:

  • Engine 3

 

There will also be an AMR station that will house multiple ALS ambulances.

Besides the apparatus stationed across the map there will ones you can call out. This includes, but is not limited to, the following list of apparatus (any apparatus in italics might not end up in the mod):

Fire Department:

  • Battalion 2
  • Battalion 6
  • Engine 4
  • Engine 5
  • Engine 6
  • Engine 7
  • Engine 8
  • Engine 9
  • Engine 10
  • Engine 11
  • Engine 12
  • Truck 10
  • Truck 11
  • Truck 12
  • USAR 4
  • Brush 10
  • Brush 14
  • Brush 29
  • Brush 33
  • Brush 34
  • Brush 35
  • Brush 40
  • Lifeguard Rescue 44
  • Crash 1
  • Crash 2
  • Crash 3
  • Crash 5
  • Crash 28
  • Crash 43

Emergency Medical Services:

  • Medic 9
  • Medic 11
  • Medic 12
  • Medic 18
  • Medic 20
  • Medic 21
  • Medic 24
  • Medic 26
  • Medic 29
  • Medic 30

 

IMPORTANT:

ALL PICTURES OF APPARATUS THAT HAS "IN PROGRESS" WRITTEN NEXT TO IT IS, AS IT'S NAME SAYS, IN PROGRESS AND SHOULD BE TREATED LIKE THIS. NO PICTURES ON THIS PAGE REPRESENT THE FINAL PRODUCT. PLEASE REFRAIN FROM POINTING OUT THAT A MODEL IS MISSING WHEELS, DOORS, A LIGHT BAR, LIGHTING, ETC BECAUSE I ALREADY KNOW AND IT WILL BE REDUNDANT AND UNNECESSARY. FEEL FREE TO CRITIQUE MODELS THAT DON'T HAVE THE IN PROGRESS TAG AS MUCH AS YOU WANT. THANK YOU. <3

 

Feel free to point out legitimate errors or bugs, for example, an obviously unintentional missing texture or missing faces or vertices on a model. 

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