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cbsupreme

Upgraded to Windows 10, Emergency4 not working.

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Hello, I am new but have played Emergency 4 for a while, I recently upgraded from Windows 7 to Windows 10, a change that has been so far so good other than I can't play my em4 now. I have tried . . .

  • Running in compatibility mode and administrator
  • Tried on laptop to see if game data was corrupt and it was fine (the game is on an external hard drive)
  • Uninstalled and reinstalled the game, I also disabled some startup programs such as F.lux (modifies the display) too.
  • Deleted codec packs (klite, etc. as suggested by others online)

I have looked at the log file, (attached) and from this, I think that Windows 10 replaced the old working driver with it's own that has limited graphical support? I am sure the driver got messed up.

I can run some other games that work with OpenGL or DirectX such as ROBLOX, Minecraft (OpenGL), and Garry's Mod so maybe the [em4] game engine will not work with Windows 10's integrated graphics drivers.

I have looked at Device Manager to see if I could roll-back the driver or update..but I cannot.

DxDiag and Em4 logfile.txt attached.

I know the Intel GMA X4500HD is old and horrible for games (drivers updated completely), but I ran Emergency 4 perfectly on it before I upgraded to Windows 10 and I am not why. Any suggestions or help will be appreciated. Thanks.

logfile:

Spoiler

Init Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
Init UpdateChain...
Init Timer...
Init Screen...
Init Scriptscheduler...
!Graphics system: Microsoft Corporation GDI Generic
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
Init GFX...
Init Vision...
|Vision DLL path: F:\WizardWorks\911 - First Responders\vision71.dll

|Vision(TM), Version PC-4, 7, 28, 0

|Loading entity plugins of directory <F:\WizardWorks\911 - First Responders\Data> ...

|List of loaded plug-ins:

 

|Plug-in named 'CubeMapHandle_cl' loaded statically!

 

|Plug-in named 'VisionConsoleEntity_cl' loaded statically!

 

|Plug-in named 'VisBase_cl' loaded statically!

 

|Plug-in named 'VisBaseEntity_cl' loaded statically!

 

|Plug-in named 'VisMouseCamera_cl' loaded statically!

 

|Plug-in named 'VisObject3D_cl' loaded statically!

 

|Plug-in named 'VisActionHelperEntity_cl' loaded statically!

 

|Plug-in named 'VarManager_cl' loaded statically!

 

|Plug-in named 'BaseEntity_cl' loaded statically!

 

|Plug-in named 'VBaseCameraEntity' loaded statically!

 

|Plug-in named 'VCamEntity' loaded statically!

 

|Plug-in named 'GameEntity_cl' loaded statically!

 

|Plug-in named 'Emitter_cl' loaded statically!

 

|Plug-in named 'BaseGameEntity_cl' loaded statically!

 

|Plug-in named 'TargetEntity_cl' loaded statically!

 

|Registering plug-ins done !

 

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

Initializing post processor 'PerceptionCore'
 * Skipping config file
Initializing post processor 'MotionBlur'
 * Skipping config file
Initializing post processor 'Nightvision'
 * Skipping config file
|Initialising video driver: 0

|Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0

|Screen Mode is fullscreen, return value: -401

|Stencil buffer: 8 bit / ZBuffer: 32 bit

|Initializing OpenGL rendering subsystem

|Setting initial Renderer States

|Vendor: Microsoft Corporation

|Renderer: GDI Generic

|Driver Version: 1.1.0

|Extension GL_EXT_texture_filter_anisotropic not available

|Extension GL_EXT_texture_lod_bias not available

|Extension GL_ARB_multitexture not available

|Extension GL_ARB_texture_env_dot3 not available

|Extension GL_ARB_texture_env_subtract not available

|Extension GL_EXT_texture_edge_clamp not available

|Extension GL_EXT_texture_env_add not available

|Extension GL_EXT_texture_env_combine not available

|Extension GL_EXT_texture_cube_map not available

|Extension GL_ARB_texture_compression not available

|Extension GL_EXT_point_parameters not available

|Extension GL_EXT_clip_volume_hint not available

|Extension GL_EXT_vertex_weighting not available

|Extension GL_EXT_separate_specular_color not available

|Extension GL_EXT_stencil_wrap not available

|Extension GL_EXT_vertex_shader not available

|Extension GL_EXT_multi_draw_arrays not available

|Extension GL_ATI_fragment_shader not available

|Extension GL_ATI_pn_triangles not available

|Extension GL_ATI_map_object_buffer not available

|Extension GL_NV_texgen_reflection not available

|Extension GL_NV_fence not available

|Extension GL_NV_blend_square not available

|Extension GL_NV_register_combiners not available

|Extension GL_NV_register_combiners2 not available

|Extension GL_NV_texture_env_combine4 not available

|Extension GL_NV_texture_shader not available

|Extension GL_NV_vertex_program not available

|Extension GL_NV_vertex_program1_1 not available

|Extension GL_NV_occlusion_query not available

|Found Extension GL_EXT_paletted_texture

|Extension GL_ATI_separate_stencil not available

|Extension GL_EXT_texture_rectangle not available

|Extension GL_ARB_depth_texture not available

|Extension GL_ARB_shadow not available

|Extension GL_SGIS_generate_mipmap not available

|Extension GL_ARB_vertex_buffer_object not available

?ERROR: The Vision engine requires support for the ARB_multitexture extension!
Please make sure you have the latest video drivers installed for your 3D card.

|Extension GL_ARB_shader_objects not available

|Vertex Buffer Object extension not found - disabling fast geometry memory!

!WARNING: global listener object is still registered! Unregister listener before destroying object!

 

1

 

DxDiag.txt

logfile.txt

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Rolling back your drivers to older ones might actually help because Em4 may not work with the newest drivers despite the advice given in past threads.

Another thing that was brought up by others was an older copy of directX needing to be installed, but it was only needed in fresh installs of Win10 and not upgraded versions.

DXGL is something I personally use for old games from the mid 90s for them to work in Win7. MikeyPI reported success with it, but he's running a very high end setup which is not the case with you.

One more thing to try is turning off UAC. That thing always gave me problems in Windows 7 so I turned it off. It may still be the same with Win10.

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