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Troy Jackson

EM4 Editor CTD

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Trying to make a sub-mod of Prince George county but my editor will open to a black screen then crash to desktop. I looked up other solutions like  updating my graphics card, long story short it's still broken. Here is my log:

Spoiler

Init Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
?BLFileSystem::Open("C:\Program Files (x86)\sixteen tons entertainment\Emergency 4\Em4-editor.cfg",BLFM_READ): Could not open
Init UpdateChain...
Init Timer...
Init Screen...
Init Scriptscheduler...
?BLFileSystem::Open("base:/Scripts/startup.script",BLFM_READ): Could not open
?Script file not found: base:/Scripts/startup.script
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression
CPU speed detected: 2429
Init GFX...
Init Vision...
|Vision DLL path: C:\Program Files (x86)\sixteen tons entertainment\Emergency 4\vision71.dll

|Vision(TM), Version PC-4, 7, 28, 0

|List of loaded plug-ins:

 

|Plug-in named 'CubeMapHandle_cl' loaded statically!

 

|Plug-in named 'VisionConsoleEntity_cl' loaded statically!

 

|Plug-in named 'VisBase_cl' loaded statically!

 

|Plug-in named 'VisBaseEntity_cl' loaded statically!

 

|Plug-in named 'VisMouseCamera_cl' loaded statically!

 

|Plug-in named 'VisObject3D_cl' loaded statically!

 

|Plug-in named 'VisActionHelperEntity_cl' loaded statically!

 

|Plug-in named 'VarManager_cl' loaded statically!

 

|Plug-in named 'BaseEntity_cl' loaded statically!

 

|Plug-in named 'VBaseCameraEntity' loaded statically!

 

|Plug-in named 'VCamEntity' loaded statically!

 

|Plug-in named 'GameEntity_cl' loaded statically!

 

|Plug-in named 'Emitter_cl' loaded statically!

 

|Plug-in named 'BaseGameEntity_cl' loaded statically!

 

|Plug-in named 'TargetEntity_cl' loaded statically!

 

|Registering plug-ins done !

 

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

Initializing post processor 'PerceptionCore'
 * Skipping config file
Initializing post processor 'MotionBlur'
 * Skipping config file
Initializing post processor 'Nightvision'
 * Skipping config file
|Initialising video driver: 0

|Setting screen mode to x:800 / y:600 / bpp:32 / refresh:0

|Screen Mode is fullscreen, return value: 0

|Stencil buffer: 8 bit / ZBuffer: 24 bit

|Initializing OpenGL rendering subsystem

|Setting initial Renderer States

|Vendor: Intel

|Renderer: Intel(R) HD Graphics 4600

|Driver Version: 4.2.0 - Build 10.18.10.3910

|Found Extension GL_EXT_texture_filter_anisotropic

|Found Extension GL_EXT_texture_lod_bias

|Found Extension GL_ARB_multitexture

|Found Extension GL_ARB_texture_env_dot3

|Extension GL_ARB_texture_env_subtract not available

|Found Extension GL_EXT_texture_edge_clamp

|Found Extension GL_EXT_texture_env_add

|Found Extension GL_EXT_texture_env_combine

|Extension GL_EXT_texture_cube_map not available

|Found Extension GL_ARB_texture_compression

|Found Extension GL_EXT_texture_compression_s3tc

|Extension GL_EXT_point_parameters not available

|Found Extension GL_EXT_clip_volume_hint

|Extension GL_EXT_vertex_weighting not available

|Found Extension GL_EXT_separate_specular_color

|Found Extension GL_EXT_stencil_wrap

|Extension GL_EXT_vertex_shader not available

|Found Extension GL_EXT_multi_draw_arrays

|Extension GL_ATI_fragment_shader not available

|Extension GL_ATI_pn_triangles not available

|Extension GL_ATI_map_object_buffer not available

|Found Extension GL_NV_texgen_reflection

|Extension GL_NV_fence not available

|Found Extension GL_NV_blend_square

|Extension GL_NV_register_combiners not available

|Extension GL_NV_register_combiners2 not available

|Extension GL_NV_texture_env_combine4 not available

|Extension GL_NV_texture_shader not available

|Extension GL_NV_vertex_program not available

|Extension GL_NV_vertex_program1_1 not available

|Extension GL_NV_occlusion_query not available

|Extension GL_EXT_paletted_texture not available

|Found Extension GL_ATI_separate_stencil

|Found Extension GL_EXT_texture_rectangle

|Found Extension GL_ARB_depth_texture

|Found Extension GL_ARB_shadow

|Found Extension GL_SGIS_generate_mipmap

|Found Extension GL_ARB_vertex_buffer_object

|Extension WGL_ARB_render_texture not available

|Extension WGL_NV_render_depth_texture not available

|Extension WGL_NV_render_texture_rectangle not available

|Found Extension WGL_ARB_pbuffer

|Found Extension WGL_ARB_pixel_format

|Found Extension WGL_EXT_swap_control

|Found Extension GL_ARB_shader_objects

|Found Extension GL_ARB_fragment_shader

|Found Extension GL_ARB_vertex_shader

|Found Extension GL_ARB_shading_language_100

|Using ARB_vertex_buffer_object for fast geometry memory!

OpenGL vendor: Intel
OpenGL renderer: Intel(R) HD Graphics 4600
renderer-string: INTEL
Init Input...
Registered FS device "save"
Init GameFramework...
Init Audio...
Init XGUI...
?BLFileSystem::Open("base:/Fonts/Tahoma 11.xff",BLFM_READ): Could not open
?Font load failed: base:/Fonts/Tahoma 11.xff
?BLFileSystem::Open("base:/Fonts/Tahoma 11 bold.xff",BLFM_READ): Could not open
?Font load failed: base:/Fonts/Tahoma 11 bold.xff
?BLFileSystem::Open("base:/Fonts/Lucida Console 11.xff",BLFM_READ): Could not open
?Font load failed: base:/Fonts/Lucida Console 11.xff
?BLFileSystem::Open("base:UI/Dialogs/video.xml",BLFM_READ): Could not open
?BLFileSystem::Open("base:/UI/Dialogs/particle.xml",BLFM_READ): Could not open
!WARNING: global listener object is still registered! Unregister listener before destroying object!

 

updated by graphics card already.

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