Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
  • Announcements

    • MikeyPI

      READ BEFORE REQUESTING ASSISTANCE!   01/23/2016

      Please ensure you have done the following things to posting a request for assistance regarding your problem with your game: 1).Searched the Forum using the search tool located on the top menu. 2).Have your logfile from your game so that it may be reviewed. EX: C:\Program Files\Wizardworks\Emergency 911 First Responders\Logfile.txt. 3).Get your DirectX Diagnostic Log Start: Run: Type in dxdiag and press ok. After it does it's diagnostic save the information and upload it. 4).List your system specs if the information of your hardware does NOT match the DX Diag or information was omitted from the report. Please also remember to use the "Upload" file or "Wrap in Code Tags" options to attatch your DirectX Diagnostic log or your Logfile.txt so that they can be viewed without consuming a large quantity of a page. To upload the file, just browse and select the .txt file and press "UPLOAD" and they will be attatched. The alternative will produce a code box around your choosen text, preserving all coded information as it belongs. To do this you can hit the button found to the left of the "youtube" button and [code}{/code] (replace the }{ with ][) appears, copy and paste your logfiles into the space between the ][ symbols and post. Any post that has the log file directly written in the post without either the code box or attatch feature WILL Be edited/removed. Assistance Requests that fail to do the above mentioned tasks will be virtually impossible to diagnose and assist in repairing. As such, they will most likely remain unanswered or be deleted! If you cannot take the time to attempt to retrieve these things for us to help, why should we take the time to try to help you?
    • MikeyPI

      Emergency 4/Deluxe/911: First Responders System Requirements (Read this first if your game experiences lag)   01/23/2016

      Emergency 4, Emergency 4 Deluxe, and 911: First Responders System Requirements: Minimum System Requirements: Operating System: Microsoft Windows 2000/Windows XP/Windows Vista Processor: 1.7 GHz System Memory (RAM): 512 MB RAM Video Card: DirectX 9-compatible AGP Graphic card. NVIDIA GeForce3 or equivalent chip set with 64 MB RAM Sound: DirectX9-compatible soundcard Hard Drive: 1 GB free hard disk space Online Play Requirements: ISDN for Multiplayer Mode DSL/Cable(High Speed) for server operation in Multiplayer Mode Recommended system configuration: Operating System: Microsoft Windows 2000/Windows XP/Windows Vista Processor: 2.5 GHz System Memory (RAM): 1024 MB RAM (EMP Recommendation: 2 or more Gigabytes of RAM) Video Card: DirectX 9-compatible AGP Graphic card. NVIDIA GeForce 5700 or comparable chip set with 128 MB RAM (EMP Recommendation: GeForce or ATI with at least 256 MB RAM) Sound: DirectX9-compatible soundcard Hard Drive: 2 GB free hard disk space Online Play Requirements: DSL/Cable(High Speed) for Multiplayer Mode Additional Notes: While it may be possible to play this game on a Mobile Computer (Notebook) most notebooks are not intended for gaming and it is possible that you will experience less than desirable game play. Windows Vista requires more resources to function so you should assume that in order to play the game efficiently you will require higher Processor speeds and System Memory (RAM). Please note that online play may experience lag due to your connection or the connections your fellow players may have, it may also experience lag due to one of your fellow player's computers being lower performance machines. The Staff of Emergency-Planet strongly recommends those of you that wish to play the add-on modifications ensure that you have higher performance computers since most of the add-on modifications for this game are much more demanding on your computer's resources than the original game is. Our increased recommendations are not required to play the game, although we suggest that you have higher System Memory (RAM) and a more powerful Video Card than the game manufactuers recommend, especially if you are using modifications.
    • randomperson139

      Signatures   03/04/2016

      Hi everyone. It appears that the update to the new forum has affected the format of the majority of signatures (adding extra spaces, changing sizes etc.). Due to this, could everyone please check their own signature, ensuring that it complies with the site rules. See the http://www.emergency-planet.com/tos.html/ or http://www.emergency-planet.com/topic/16848-acceptable-signature-sizes/ for more information.  We'll give it a few weeks to give enough time to edit signatures, after that the unnecessarily large signatures will simply be removed. Thanks for your cooperation. Regards, EMP Staff.
Sign in to follow this  
Xplorer4x4

Crash To Desktop: ?VVideoTexture::InitTextureRenderer(): could not find output pin [80040216]

Recommended Posts

Init Filesystem...Registered FS device "local"Registered FS device "base"Registered FS device "lang"Init UpdateChain...Init Timer...Init Screen...Init Scriptscheduler...!Graphics system: ATI Technologies Inc. AMD Radeon HD 7700 SeriesGL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_textureInit GFX...Init Vision...|Vision DLL path: C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 Deluxe\vision71.dll|Vision(TM), Version PC-4, 7, 28, 0|Loading entity plugins of directory <C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 Deluxe\Data> ...|List of loaded plug-ins:|Plug-in named 'CubeMapHandle_cl' loaded statically!|Plug-in named 'VisionConsoleEntity_cl' loaded statically!|Plug-in named 'VisBase_cl' loaded statically!|Plug-in named 'VisBaseEntity_cl' loaded statically!|Plug-in named 'VisMouseCamera_cl' loaded statically!|Plug-in named 'VisObject3D_cl' loaded statically!|Plug-in named 'VisActionHelperEntity_cl' loaded statically!|Plug-in named 'VarManager_cl' loaded statically!|Plug-in named 'BaseEntity_cl' loaded statically!|Plug-in named 'VBaseCameraEntity' loaded statically!|Plug-in named 'VCamEntity' loaded statically!|Plug-in named 'GameEntity_cl' loaded statically!|Plug-in named 'Emitter_cl' loaded statically!|Plug-in named 'BaseGameEntity_cl' loaded statically!|Plug-in named 'TargetEntity_cl' loaded statically!|Registering plug-ins done !|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium II/III FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configurationInitializing post processor 'PerceptionCore' * Skipping config fileInitializing post processor 'MotionBlur' * Skipping config fileInitializing post processor 'Nightvision' * Skipping config file|Initialising video driver: 0|Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0|Screen Mode is fullscreen, return value: 0|Stencil buffer: 8 bit / ZBuffer: 24 bit|Initializing OpenGL rendering subsystem|Setting initial Renderer States|Vendor: ATI Technologies Inc.|Renderer: AMD Radeon HD 7700 Series|Driver Version: 4.4.13283 Compatibility Profile Context 14.501.1003.0|Found Extension GL_EXT_texture_filter_anisotropic|Found Extension GL_EXT_texture_lod_bias|Found Extension GL_ARB_multitexture|Found Extension GL_ARB_texture_env_dot3|Extension GL_ARB_texture_env_subtract not available|Found Extension GL_EXT_texture_edge_clamp|Found Extension GL_EXT_texture_env_add|Found Extension GL_EXT_texture_env_combine|Found Extension GL_EXT_texture_cube_map|Found Extension GL_ARB_texture_compression|Found Extension GL_EXT_texture_compression_s3tc|Found Extension GL_EXT_point_parameters|Extension GL_EXT_clip_volume_hint not available|Extension GL_EXT_vertex_weighting not available|Found Extension GL_EXT_separate_specular_color|Found Extension GL_EXT_stencil_wrap|Extension GL_EXT_vertex_shader not available|Found Extension GL_EXT_multi_draw_arrays|Found Extension GL_ATI_fragment_shader|Extension GL_ATI_pn_triangles not available|Extension GL_ATI_map_object_buffer not available|Found Extension GL_NV_texgen_reflection|Extension GL_NV_fence not available|Found Extension GL_NV_blend_square|Extension GL_NV_register_combiners not available|Extension GL_NV_register_combiners2 not available|Extension GL_NV_texture_env_combine4 not available|Extension GL_NV_texture_shader not available|Extension GL_NV_vertex_program not available|Extension GL_NV_vertex_program1_1 not available|Extension GL_NV_occlusion_query not available|Extension GL_EXT_paletted_texture not available|Found Extension GL_ATI_separate_stencil|Found Extension GL_EXT_texture_rectangle|Found Extension GL_ARB_depth_texture|Found Extension GL_ARB_shadow|Found Extension GL_SGIS_generate_mipmap|Found Extension GL_ARB_vertex_buffer_object|Found Extension WGL_ARB_render_texture|Extension WGL_NV_render_depth_texture not available|Extension WGL_NV_render_texture_rectangle not available|Found Extension WGL_ARB_pbuffer|Found Extension WGL_ARB_pixel_format|Found Extension WGL_EXT_swap_control|Found Extension GL_ARB_shader_objects|Found Extension GL_ARB_fragment_shader|Found Extension GL_ARB_vertex_shader|Found Extension GL_ARB_shading_language_100|Using ARB_vertex_buffer_object for fast geometry memory!OpenGL vendor: ATI Technologies Inc.OpenGL renderer: AMD Radeon HD 7700 Seriesrenderer-string: ATI;RD;RDNInit Input...Registered FS device "save"Init GameFramework...Init Audio...Init XGUI...Font loaded: base:/Fonts/Tahoma 11.xffFont loaded: base:/Fonts/Tahoma 11 bold.xffFont loaded: base:/Fonts/Lucida Console 11.xff?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URLEM4 Version 1.3f language deRegistered FS device "mod"mod found: LA Mod Vehicle Setmod found: Los Angeles Mod v2.0 4x4 W00ds Map v1 BETA 05.6|VisMain_cl::DeInit|DeInitializing Object Data...|DeInitializing World Data...|DeInitializing Surface and Texture Data...|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium II/III FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configuration|Loading World mod:\Maps\empty.v3d?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!|Vision Core: Allocated 38 kB of memory for primitive data|Vision Core: Allocated 5 kB of memory for Patches|Vision Core: Allocated 1 kB of memory for Patch Edges|Vision Core: Allocated 75 kB of memory for Heightfields|Vision Core: Allocated 0 kB of memory for Texture Planes|Vision Core: Allocated 1 kB of memory for Vis Areas|Vision Core: Allocated 0 kB of memory for Vis Area Planes|Vision Core: Allocated 0 kB of memory for Vis Area Portals|Vision Core: Allocated 3 kB of memory for Lights|Vision Core: Allocated 8 kB of memory for World Vertices|Vision Core: Allocated 21 kB of memory for Vertex References|World contains 289 vertices, 256 polygons, 0 patches, 0 lights|Vision Core: Resized memory for Patch Edges to  1 kB.|Loading Font allyouneed.VFN|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o|[VNUM=1.43]|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframesScanning units...Scanning equipment...Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...Loading equipment mod:Units/Equipment/F020Fire Hose/...Loading equipment mod:Units/Equipment/F030Jaws Of Life/...Loading equipment mod:Units/Equipment/F040Chain Saw/...Loading equipment mod:Units/Equipment/F050Axe/...Loading equipment mod:Units/Equipment/F060Jump Pad/...Loading equipment mod:Units/Equipment/P010Flash Grenade/...Loading equipment mod:Units/Equipment/P020Road Block/...Scanning personnel...Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o|[VNUM=1.43]|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o|[VNUM=1.43]|Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...|Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o|[VNUM=1.43]|Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o|[VNUM=1.43]|Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...|Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o|[VNUM=1.43]|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o|[VNUM=1.43]|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/040Diver/...|Loading Model mod:Models\Persons\Fire Department\diver.v3o|[VNUM=1.43]|Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/diver.e4p precached|Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o|[VNUM=1.43]|Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...|Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o|[VNUM=1.43]|Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o|[VNUM=1.43]|Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o|[VNUM=1.43]|Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o|[VNUM=1.43]|Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precachedLoading personnel mod:Units/Personnel/Ambulance/020Paramedics/...|Loading Model mod:Models\Persons\Ambulance\paramedic.v3o|[VNUM=1.43]|Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached|Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o|[VNUM=1.43]|Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o|[VNUM=1.43]|Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o|[VNUM=1.43]|Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/Police/010Policeman/...|Loading Model mod:Models\Persons\Police\policeman_m.v3o|[VNUM=1.43]|Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_m.e4p precached|Loading Model mod:Models\Persons\Police\policeman_f.v3o|[VNUM=1.43]|Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to  27 kB.Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached|Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o|[VNUM=1.43]|Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached|Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o|[VNUM=1.43]|Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precachedPrototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precachedPrototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precachedLoading personnel mod:Units/Personnel/Police/020Shooter/...|Loading Model mod:Models\Persons\Police\shooter.v3o|[VNUM=1.43]|Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/shooter.e4p precached|Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o|[VNUM=1.43]|Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/030Sharp Shooter/...|Loading Model mod:Models\Persons\Police\sharpshooter.v3o|[VNUM=1.43]|Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached|Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o|[VNUM=1.43]|Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/040Scout/...|Loading Model mod:Models\Persons\Police\scout.v3o|[VNUM=1.43]|Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/scout.e4p precached|Loading Model mod:Models\Persons\Police\scout_upgraded.v3o|[VNUM=1.43]|Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/050Profiler/...|Loading Model mod:Models\Persons\Police\profiler.v3o|[VNUM=1.43]|Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/profiler.e4p precached|Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o|[VNUM=1.43]|Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precachedPrototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/TEC/010Engineer/...|Loading Model mod:Models\Persons\TEC\engineer.v3o|[VNUM=1.43]|Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/TEC/engineer.e4p precached|Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o|[VNUM=1.43]|Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precachedPrototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...|Loading Model mod:Models\Vehicles\Fire Department\rw.v3o|[VNUM=1.43]|Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o|[VNUM=1.43]|Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o|[VNUM=1.43]|Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o|[VNUM=1.43]|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o|[VNUM=1.43]|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o|[VNUM=1.43]|Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o|[VNUM=1.43]|Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o|[VNUM=1.43]|Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o|[VNUM=1.43]|Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/020GTF/...|Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o|[VNUM=1.43]|Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o|[VNUM=1.43]|Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o|[VNUM=1.43]|Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o|[VNUM=1.43]|Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/030TLF/...|Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o|[VNUM=1.43]|Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o|[VNUM=1.43]|Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o|[VNUM=1.43]|Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o|[VNUM=1.43]|Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o|[VNUM=1.43]|Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o|[VNUM=1.43]|Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/040DLK/...|Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o|[VNUM=1.43]|Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o|[VNUM=1.43]|Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o|[VNUM=1.43]|Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o|[VNUM=1.43]|Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o|[VNUM=1.43]|Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o|[VNUM=1.43]|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o|[VNUM=1.43]|Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o|[VNUM=1.43]|Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o|[VNUM=1.43]|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/050LPF/...|Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o|[VNUM=1.43]|Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o|[VNUM=1.43]|Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o|[VNUM=1.43]|Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o|[VNUM=1.43]|Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...|Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o|[VNUM=1.43]|Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o|[VNUM=1.43]|Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o|[VNUM=1.43]|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o|[VNUM=1.43]|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/070FMB/...|Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o|[VNUM=1.43]|Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o|[VNUM=1.43]|Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...|Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o|[VNUM=1.43]|Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to  45 kB.|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o|[VNUM=1.43]|Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/090FLB/...|Loading Model mod:Models\Vehicles\Fire Department\flb.v3o|[VNUM=1.43]|Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o|[VNUM=1.43]|Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/100LF/...|Loading Model mod:Models\Vehicles\Fire Department\lf.v3o|[VNUM=1.43]|Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...|Loading Model mod:Models\Vehicles\Ambulance\nef.v3o|[VNUM=1.43]|Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o|[VNUM=1.43]|Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/020RTW/...|Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o|[VNUM=1.43]|Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o|[VNUM=1.43]|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o|[VNUM=1.43]|Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o|[VNUM=1.43]|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/030RHF/...|Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o|[VNUM=1.43]|Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o|[VNUM=1.43]|Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o|[VNUM=1.43]|Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/040ITW/...|Loading Model mod:Models\Vehicles\Ambulance\itw.v3o|[VNUM=1.43]|Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o|[VNUM=1.43]|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o|[VNUM=1.43]|Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o|[VNUM=1.43]|Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/050RHC/...|Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o|[VNUM=1.43]|Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o|[VNUM=1.43]|Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o|[VNUM=1.43]|Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Police/010STW/...|Loading Model mod:Models\Vehicles\Police\stw.v3o|[VNUM=1.43]|Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\stw_door01.v3o|[VNUM=1.43]|Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/stw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/020MTW/...|Loading Model mod:Models\Vehicles\Police\mtw.v3o|[VNUM=1.43]|Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o|[VNUM=1.43]|Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/mtw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/030SW/...|Loading Model mod:Models\Vehicles\Police\sw.v3o|[VNUM=1.43]|Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o|[VNUM=1.43]|Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\sw_door01.v3o|[VNUM=1.43]|Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/sw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/040WAW/...|Loading Model mod:Models\Vehicles\Police\waw.v3o|[VNUM=1.43]|Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o|[VNUM=1.43]|Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o|[VNUM=1.43]|Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/waw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/050GTW/...|Loading Model mod:Models\Vehicles\Police\gtw.v3o|[VNUM=1.43]|Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o|[VNUM=1.43]|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o|[VNUM=1.43]|Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/gtw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/060PHC/...|Loading Model mod:Models\Vehicles\Police\phc.v3o|[VNUM=1.43]|Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\Police\phc_door01.v3o|[VNUM=1.43]|Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o|[VNUM=1.43]|Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/phc.e4p precachedLoading vehicle mod:Units/Vehicles/Police/070FLIGHT/...|Loading Model mod:Models\Vehicles\Police\getawaycar.v3o|[VNUM=1.43]|Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o|[VNUM=1.43]|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o|[VNUM=1.43]|Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...|Loading Model mod:Models\Vehicles\TEC\fgri.v3o|[VNUM=1.43]|Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o|[VNUM=1.43]|Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgri.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/020ASF/...|Loading Model mod:Models\Vehicles\TEC\asf.v3o|[VNUM=1.43]|Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o|[VNUM=1.43]|Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/asf.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/030FGRR/...|Loading Model mod:Models\Vehicles\TEC\fgr.v3o|[VNUM=1.43]|Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o|[VNUM=1.43]|Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o|[VNUM=1.43]|Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o|[VNUM=1.43]|Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o|[VNUM=1.43]|Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o|[VNUM=1.43]|Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o|[VNUM=1.43]|Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/040FGRB/...|Loading Model mod:Models\Vehicles\TEC\fgrb.v3o|[VNUM=1.43]|Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to  63 kB.|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o|[VNUM=1.43]|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o|[VNUM=1.43]|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o|[VNUM=1.43]|Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o|[VNUM=1.43]|Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/050FGRT/...|Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o|[VNUM=1.43]|Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o|[VNUM=1.43]|Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o|[VNUM=1.43]|Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o|[VNUM=1.43]|Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/060RL/...|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o|[VNUM=1.43]|Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o|[VNUM=1.43]|Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/070TRL/...|Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o|[VNUM=1.43]|Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o|[VNUM=1.43]|Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precachedcommand icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/AimedShot.dds not foundcursor mod:UI/Game/Icons/Cursor/AimEnd.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/FlyTo.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Lift.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/LoadUp.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StartConvoy_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StartConvoy_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StartConvoy_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StartConvoy_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MD01StartConvoy.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StopConvoy_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StopConvoy_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StopConvoy_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StopConvoy_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MD01StopConvoy.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03EmptyCar_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03EmptyCar_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03EmptyCar_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03EmptyCar_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MD03EmptyCar.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInCar_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInCar_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInCar_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInCar_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MD03PutInCar.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInTent_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInTent_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInTent_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInTent_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MD03PutInTent.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/PickUp.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Pull.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/PutInCar.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/RemoveEquipment.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/ScoutArea_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/ScoutArea_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/ScoutArea_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/ScoutArea_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/ScoutArea.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/SearchLightOff.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/SearchLightOn.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/StopPull.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/TutThrow.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Unload.dds not foundLoading strings meta list...Loaded lang:infotexts.xmlLoaded lang:poi.xmlLoaded lang:portraits.xmlLoaded lang:fail.xmlLoaded lang:ingamehelp.xmlLoaded lang:objectives.xmlLoaded lang:hints.xmlLoaded lang:missiontitles.xmlLoaded lang:missiontips.xmlLoaded lang:mission.xmlLoaded lang:talk.xmlLoaded lang:supervobj.xmlLoaded lang:supervfail.xmlLoaded lang:supervresult.xmlLoaded lang:supervtut.xmlLoaded lang:tutorial.xmlLoaded lang:command.xmlLoaded lang:supervobj.xmlLoaded lang:credits.xmlLoaded lang:supervquest.xmlLoaded lang:quest.xmlLoaded lang:supervaward.xmlLoaded lang:events.xmlLoaded lang:supervevents.xmlLoaded lang:superveventsobj.xmlLoaded lang:mainmenu.xmlLoaded lang:gui.xmlLoaded lang:score.xmlLoaded lang:strings.xmlLoaded lang:voices.xmlmod found: LA Mod Vehicle Setmod found: Los Angeles Mod v2.0 4x4 W00ds Map v1 BETA 05.6Init Network...?VVideoTexture::InitTextureRenderer(): could not find output pin [80040216]?VVideoTexture::InitTextureRenderer(): could not find output pin [80040216]?VVideoTexture::InitTextureRenderer(): could not find output pin [80040216]Campaign: 24 entries loaded|Loading Model base:Models\Objects\misc\theobject01.v3o|[VNUM=1.43]|Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes|Loading Model base:Models\Objects\misc\theobject02.v3o|[VNUM=1.43]|Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes?VVideoTexture::InitTextureRenderer(): could not find output pin [80040216]!WARNING: global listener object is still registered! Unregister listener before destroying object!

Game starts to load but then crashes to desktop.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

×