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    • MikeyPI

      ATTN: Mod Creators:   01/23/2016

      Please update the FIRST post of your topic to include important information about your mods and their progress. Since you follow your topics and respond to them (hopefully anyway) you know what people most commonly want to/need to know about your mod and it's current state/progress. If your information will not fit within the first post of the topic, please contact a staff member and we will make it so that you own the second/third (as-needed) posts are yours as well. Having the most important information in the first posts of the topic will hopefully reduce the repetitive questions asked by having the most important information related to a mod within the first post.
    • randomperson139

      Signatures   03/04/2016

      Hi everyone. It appears that the update to the new forum has affected the format of the majority of signatures (adding extra spaces, changing sizes etc.). Due to this, could everyone please check their own signature, ensuring that it complies with the site rules. See the http://www.emergency-planet.com/tos.html/ or http://www.emergency-planet.com/topic/16848-acceptable-signature-sizes/ for more information.  We'll give it a few weeks to give enough time to edit signatures, after that the unnecessarily large signatures will simply be removed. Thanks for your cooperation. Regards, EMP Staff.
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PaganiZonda760

Washington DC Mod [WIP]

Vote! Thank you very much!  

162 members have voted

  1. 1. Is this a good idea?

    • Yes
      154
    • It okaay
      5
    • No
      3
  2. 2. Fire Dept. Vehicles

    • Great selection!
      115
    • Could be more.
      43
    • I don´t like it
      4
  3. 3. New Map!?

    • Good idea!
      151
    • Nah, use the Los Angeles Mod Map
      11


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This is what I will do in this mod! I will skin all fire units. I just thought that I will show you what I will bring to this mod. Skin is not 100% done! Please anybody, does anybody know how to delete the lightbar?

 

Tiller Cabin 6. From LA mod 2.1

post-59832-0-55653200-1432490359_thumb.j

post-59832-0-85717400-1432490375_thumb.j

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Well, there is seagrave cabin in download section, the only thing you need to to is to use zm2 to mix the model together, that will be even more awesome

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Well, there is seagrave cabin in download section, the only thing you need to to is to use zm2 to mix the model together, that will be even more awesome

 

But when I try to open the tiller cabin it says

Invalid input data: "ÓÀ7" file:ImportV3O.cpp line:112 in zm2

 

EDIT: I have fixed it. Never mind. Now I have a new error that says

 
Invalid vertex: " 423, -5475, 2504, -256, 0, 0, 223, 717, 0, 0, 0" file:ImportV3O.cpp line:288

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But when I try to open the tiller cabin it says

Invalid input data: "ÓÀ7" file:ImportV3O.cpp line:112 in zm2

EDIT: I have fixed it. Never mind. Now I have a new error that says

Invalid vertex: " 423, -5475, 2504, -256, 0, 0, 223, 717, 0, 0, 0" file:ImportV3O.cpp line:288

The one in LA mod is locked, why not try the tiller cabin from Manhattan mod V1? Or you can try to unlock it, there is a tutorial somewhere in this forum

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im going to do the police units entirely, i also can do the fire dept. lighting/ems lighting. Woody_BLAH is good scripter, he would join our team.

-Mapper

-Lighter

-Skinner

-Scripter

...

We will really be able to do aomething awesome!! I will return to germany in week, sorry for no message responding, the wlan here works not that well

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Will be back in 6 days. Then i will send everyone of the team the basic mod we use. It'll contain some of itchboys pack, i have full permission. That will be the mod we will work on. I could also imagen to use itchboys firetruck cab too. I'll send it to you as fast as possible

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Will be back in 6 days. Then i will send everyone of the team the basic mod we use. It'll contain some of itchboys pack, i have full permission. That will be the mod we will work on. I could also imagen to use itchboys firetruck cab too. I'll send it to you as fast as possible

 

Enjoy your vacation and don't rush! ;)

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do you guys remember that police chase around the white house? Could be a idea for the map.

Good Luck with the mod ))

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I got bored last night and I skinned the heavy tow truck in the DC paint scheme. I will upload a picture of it in a couple days after I do some minor adjustments to it.

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My question is has any of the team been to D.C. to see how large these structures really are?  The "downtown" working portion of D.C. those buildings are massive in scale, doing them realistically there would not be much actual town around other than the landmarks, with their landscape heavily abbreviated to make room for just the structures alone.  Do yourself a favor and just google the grounds for the White House (and ellipse as that is kind of part of the white house's area of responsibility).  The Natl. Mall area (that large open expanse of grass that leads to the Capitol Building, the Capt. Building it's self.  You'll see what I mean about the massive scales involved and hopefully understand you're going to have to come up with a way to handle that.  D.C. Has height restrictions in-place so buildings cannot grow up, instead they are a larger footprint to offset the height restrictions.

The Runway added to the picture was taken from Regan Intl. At the same scaling, the documented length of that runway is on the top right of the image, so you would have almost two full length runways to just get the items included in the capture onto a map.  Just something to think about when you proceed forward here.

Edited by MikeyPI
Added image.

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My question is has any of the team been to D.C. to see how large these structures really are?  The "downtown" working portion of D.C. those buildings are massive in scale, doing them realistically there would not be much actual town around other than the landmarks, with their landscape heavily abbreviated to make room for just the structures alone.  Do yourself a favor and just google the grounds for the White House (and ellipse as that is kind of part of the white house's area of responsibility).  The Natl. Mall area (that large open expanse of grass that leads to the Capitol Building, the Capt. Building it's self.  You'll see what I mean about the massive scales involved and hopefully understand you're going to have to come up with a way to handle that.  D.C. Has height restrictions in-place so buildings cannot grow up, instead they are a larger footprint to offset the height restrictions.

 

Trust me. I have been on google maps for like over one hour too see how DC looks like :)

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Thank you mikeypl for the information, i think it will be half realistic/ half fictional to guarantee there will be enough different areas to have fun with. But we defently plan on doing the white house, thanks to google we can get a idea of what we are going to do

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Updates on DCMP and USSS will come tonight!!!

UPDATE!!!

USSS Uniform Division old suburban

DCMP FCV(old and new)

DCMP Ford Explorer K-9

DCMP Ford Tuaras

DCMP Police Officers

 

Credits: Itchboy, Dyson, Cops, Bama1234, godra

 

More coming soon!!! 

post-43800-0-94893200-1433040422_thumb.j

post-43800-0-54541200-1433040434_thumb.j

post-43800-0-96048200-1433040441_thumb.j

post-43800-0-25243000-1433040448_thumb.j

post-43800-0-11330400-1433040455_thumb.j

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Awesome pics and mod! Love that someone is making a DC modification! Can't wait to play and try it out

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Updates on DCMP and USSS will come tonight!!!

UPDATE!!!

USSS Uniform Division old suburban

DCMP FCV(old and new)

DCMP Ford Explorer K-9

DCMP Ford Tuaras

DCMP Police Officers

 

Credits: Itchboy, Dyson, Cops, Bama1234, godra

 

More coming soon!!! 

 

As someone who drives through DC alot. The Light bars on the Tarus and K9 are incorrect. Also here is a link to my photo of the current Command Car http://timwolfe.smugmug.com/WashingtonDC/DCFD/14815539_cNDRR5#!i=1255609224&k=jtMQKkk

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