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FrozenOne-94

NL Modification v2.0 released! Signal Torch screenshot!

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The bug became a part of this mod after update 1.4.1 of the core game. It probably corrupted the data. I'll resolve the problem soon ;)

P.S. heavy duty crane has the same issues sometimes

Yea I have found the crane cab will stay elevated sometimes but it's not a big problem

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Hey there FrozenOne-94,

 

I just uploaded a video on YouTube which is about your mod and me playing in free play with your mod! :D Could you add this to your first post's video showcase?

 

Here it is:

 

Thanks a lot! :)

 

Cheers.

Nice video! I added it as a showcase video ;)

 

Message to everyone:

My study takes up quite some time so it could take a while before there is a new update or new information. I'm getting a lot of messages of people asking how to modificate the game. I do not have any free time to give an in-depth tutorial. Every bit of free time I have is used for my personal appointments and my own modification so I won't be able to assist.

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hi guys i have Emergency 5 with the latest update on dvd not the steam version, i have also the nl modification mod, but i can't install it, the only mod i can install is unlimited units mod. It with not shown when i click on add mods. He is only visible when i select all files, but is not available.

 

Nederlands; Hoi mannen ik heb Emergency 5 met de laatste update op dvd niet de steam versie, ik heb ook de nl modificatie mod, maar deze kan ik niet installeren, de enige mod die ik kan installeren is unlimited mod. De mod is ook niet zichtbaar als ik op add mod klik. Hij is wel zichtbaar als ik all files selecteer, maar dan komt hij er niet bij te staan.

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Same here.  Great job, EM5 developers!

 

I am sure that this could very well go for a SixteenTons respond to our above mentioned issues:

 

 

"Sure, you MODDERS can MOD OUR game as much as you want, because that's what we built it for in the first place! But don't expect us to keep your MODDING results into account as to have them keep on working with our updates. That would be YOUR problem..."  :tongue2: 

 

 

Cheers!!  :holdglass:

 

Robert.

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As I am sure that the game developers won't fix this problem:  "Once the rockets go up, who cares where they come down... - that's not my department."  ;)

 

But, I am just as certain that FrozenOne-94 will deal with it.

 

Let's just hope that we'll hear from him again shortly!

 

Cheers!!   :holdglass:

 

Robert.

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Hi guys,


 


As you all may know by now, EMERGENCY-5 has been updated to EMERGENCY-2016 v2.0.1.


 


I had some sincere hesitations about the purchase of EMERGENCY 2016, since the software update inside EM-2016 (v2.0.1) was also released for EMERGENCY-5, and I was reading on the forum at the same time that our Dutch MOD stopped working after the update was installed. But, as I purchased EM-5 earlier this year through STEAM, I could not prevent to have the update installed since STEAM does this automatically for you - no queastions asked! So, there it was, and there was nothing more left for me to do then to decide to purchase EM-2016 as well (through STEAM), while hoping that the installation of EM-2016 would fix the problem with our wunderful Dutch Mod. Well, too bad - it did not. Still, I am convinced (as I stated yesterday on our forum) that FrozenOne-94 will fix this problem. So, for now, not being able to play the Dutch MOD anymore, I comfort myself with the thought that EM-2016 might bring me one or two extra games although I know that (with the v2.0.1 update) Em-5, as well as EM-2016, bring in the same new very nice gameplay features. Also, when you start up EM-2016, you'll find the menu option to play the EM-5 levels as well. But to be honest, I am NOT convinced (yet) that EM-2016 really is a "must have" to keep on playing with EM-5. For me, and maybe for most of us, let's just wait for the "MOD fix" that FrozenOne-94 should provide, and sincerely hope that he is able to make us all very happy in the very near future.


 


That being said, I agree with you all, that this update should have been for free. Should you still consider to buy EM-2016 after all, I do know that STEAM allows you to buy this game now with a shaming   :blush: 10% discount http://store.steampo...tab=NewReleases on its original price (€ 39.99): € 35.99. 


 


Although, I am NOT really certain about this, I DO am afraid that the second discount offer is only for those who purchased EM5 through STEAM earlier this year. So now, STEAM also offers its EM5 customers a 85% discount http://store.steampo...com/app/404920/ on its original price. EM2016 would then "only" cost you: € 5.99.  :stupid:  


 


Be advised however: the 85% discount offer only stands for the next 22 hours:mad: 


 


All this, for what its worth...  


 


 


Cheers!!


 


Robert   :holdglass:


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Hello.

i have downloaded the new version of the dutch modification pack, only when i start the game he give a error: "Fatal error in event pool structure, please check the log for more information".
 
i have copy the log and show it under this spoiler.

 

[2015-10-18 23:06:06][QSF info] Log system started by QSF
[2015-10-18 23:06:06][QSF info] QSF application - Application name: EMERGENCY 5
[2015-10-18 23:06:06][QSF info] QSF application - Application version: 2.0.1
[2015-10-18 23:06:06][QSF info] QSF application - Organization name: Promotion Software GmbH
[2015-10-18 23:06:06][QSF info] QSF application - Organization domain: promotion-software.de
[2015-10-18 23:06:06][QSF info] QSF application - Splash screen: ../../data/em5/local/gui/splash_screen/emergency2016_splash_screen.bmp
[2015-10-18 23:06:06][QSF info] QSF application - Plugins: qsf_logic qsf_ai qsf_compositing qsf_game em5
[2015-10-18 23:06:06][QSF info] QSF application - Application class name: em5::Application
[2015-10-18 23:06:06][QSF info] Operating system: Windows 64 bit (x64)
[2015-10-18 23:06:06][QSF info] Platform: Windows 7 Service Pack 1 (Build 7601)
[2015-10-18 23:06:06][QSF info] Platform endian: "Little-endian"
[2015-10-18 23:06:06][QSF info] QSF startup: Localization system
[2015-10-18 23:06:06][QSF info] QSF startup: Job system
[2015-10-18 23:06:06][QSF info] QSF startup: Class system
[2015-10-18 23:06:06][QSF info] QSF startup: Plugin system
[2015-10-18 23:06:06][QSF info] QSF build information
[2015-10-18 23:06:06][QSF info] -- Version timestamp: Oct 9 2015 11:35:27
[2015-10-18 23:06:06][QSF info] -- Build configuration: Retail x64
[2015-10-18 23:06:06][QSF info] -- qsf #16862
[2015-10-18 23:06:06][QSF info] QSF startup: Asset system
[2015-10-18 23:06:06][QSF info] QSF successfully loaded the JSON project in 0 ms
[2015-10-18 23:06:06][QSF info] QSF successfully loaded the JSON asset package in 0 ms
[2015-10-18 23:06:06][QSF info] QSF successfully loaded the asset package "data/em2016/local" in 0 ms
[2015-10-18 23:06:06][QSF info] QSF successfully loaded the JSON project in 0 ms
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the binary asset package in 109 ms
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the asset package "data/em5/content" in 109 ms
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the binary asset package in 0 ms
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the asset package "data/em5/local" in 0 ms
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the binary asset package in 0 ms
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the asset package "data/em5/deluxe" in 0 ms
[2015-10-18 23:06:07][QSF error] QSF failed to mount the new directory "H:/Steam/steamapps/common/Emergency 2016/data/em5/developer" at the mount point "data/em5/developer": File not found
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the binary asset package in 0 ms
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the asset package "data/em5/gamedata" in 0 ms
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the binary asset package in 0 ms
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the asset package "data/em5/ext01" in 0 ms
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the JSON project in 0 ms
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the binary asset package in 15 ms
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the asset package "data/qsf/content" in 15 ms
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the binary asset package in 0 ms
[2015-10-18 23:06:07][QSF info] QSF successfully loaded the asset package "data/qsf/editor" in 0 ms
[2015-10-18 23:06:07][QSF info] QSF startup: Window system
[2015-10-18 23:06:07][QSF info] QSF startup: Script system
[2015-10-18 23:06:07][QSF info] QSF startup: Renderer system
[2015-10-18 23:06:07][QSF info] Oculus Rift support is currently disabled. It can be enabled inside the settings file by changing the renderer setting property "OculusRiftEnabled" to "true".
[2015-10-18 23:06:07][QSF info] QSF startup: Physics system
[2015-10-18 23:06:07][QSF info] QSF startup: Input system
[2015-10-18 23:06:07][QSF info] QSF startup: Audio system
[2015-10-18 23:06:07][QSF info] OpenAL Available audio devices: 1
[2015-10-18 23:06:07][QSF info] Extension on device Generic Software: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[2015-10-18 23:06:07][QSF info] QSF startup: Network system
[2015-10-18 23:06:07][QSF info] QSF startup: Message system
[2015-10-18 23:06:07][QSF info] QSF startup: Component system
[2015-10-18 23:06:07][QSF info] QSF startup: Link system
[2015-10-18 23:06:07][QSF info] QSF startup: Prototype system
[2015-10-18 23:06:07][QSF info] QSF startup: Map system
[2015-10-18 23:06:07][QSF info] QSF OGRE global terrain options initialization
[2015-10-18 23:06:07][QSF info] QSF startup: GUI system
[2015-10-18 23:06:07][QSF info] QSF startup: Action execution system
[2015-10-18 23:06:07][QSF info] Load plugin: qsf_logic
[2015-10-18 23:06:07][QSF info] QSF Logic startup: Sequence system
[2015-10-18 23:06:07][QSF info] Load plugin: qsf_ai
[2015-10-18 23:06:07][QSF info] Load plugin: qsf_compositing
[2015-10-18 23:06:07][QSF info] QSF Compositing startup: Compositor system
[2015-10-18 23:06:07][QSF info] Load plugin: qsf_game
[2015-10-18 23:06:07][QSF info] QSF Game startup: Command system
[2015-10-18 23:06:07][QSF info] QSF Game startup: Weather system
[2015-10-18 23:06:07][QSF info] QSF Game startup: Equipment system
[2015-10-18 23:06:07][QSF info] QSF Game startup: Character animation system
[2015-10-18 23:06:07][QSF info] Load plugin: em5
[2015-10-18 23:06:07][QSF info] EMERGENCY 5 build information
[2015-10-18 23:06:07][QSF info] -- Version timestamp: Oct 9 2015 16:14:15
[2015-10-18 23:06:07][QSF info] -- Build configuration: Retail x64
[2015-10-18 23:06:07][QSF info] -- em5source #12066:12069
[2015-10-18 23:06:08][QSF info] Prefab cache initialization took 38 ms
[2015-10-18 23:06:08][QSF info] EMERGENCY 5 (EM5) startup: Mod system
[2015-10-18 23:06:08][QSF info] QSF successfully loaded the JSON project in 0 ms
[2015-10-18 23:06:08][QSF info] QSF successfully loaded the binary asset package in 1 ms
[2015-10-18 23:06:08][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/content" in 1 ms
[2015-10-18 23:06:08][QSF info] QSF successfully loaded the JSON asset package in 0 ms
[2015-10-18 23:06:08][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/gamedata" in 0 ms
[2015-10-18 23:06:08][QSF info] QSF successfully loaded the JSON asset package in 0 ms
[2015-10-18 23:06:08][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/local" in 1 ms
[2015-10-18 23:06:08][QSF info] EMERGENCY 5 (EM5) startup: Freeplay system
[2015-10-18 23:06:08][QSF info] EMERGENCY 5 (EM5) startup: Health system
[2015-10-18 23:06:08][QSF info] EMERGENCY 5 (EM5) startup: Fire system
[2015-10-18 23:06:08][QSF info] EMERGENCY 5 (EM5) startup: Activity system
[2015-10-18 23:06:08][QSF info] EMERGENCY 5 (EM5) startup: Achievement system
[2015-10-18 23:06:08][QSF info] EMERGENCY 5 application version: 2.0.1
[2015-10-18 23:06:08][QSF info] EMERGENCY 5 content version: 2.0.1
[2015-10-18 23:06:08][QSF info] EMERGENCY 5 installation version: 2.0.1
[2015-10-18 23:06:08][QSF info] No application properties file found
[2015-10-18 23:06:08][QSF info] EMERGENCY 5 application startup
[2015-10-18 23:06:08][QSF info] QSF successfully loaded the JSON asset package in 0 ms
[2015-10-18 23:06:08][QSF info] QSF successfully loaded the asset package "data/em5/language_en" in 0 ms
[2015-10-18 23:06:08][QSF info] Successfully loaded player progress from file 'C:/Users/Tom/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/local/playerprogress.bin'
[2015-10-18 23:06:08][QSF info] Loaded font face Roboto Bold (from em5/font/hud/Roboto-Bold.ttf).
[2015-10-18 23:06:08][QSF info] Loaded font face Roboto Bold Italic (from em5/font/hud/Roboto-BoldItalic.ttf).
[2015-10-18 23:06:08][QSF info] Loaded font face Roboto Regular (from em5/font/hud/Roboto-Regular.ttf).
[2015-10-18 23:06:08][QSF info] Loaded font face Roboto Light (from em5/font/hud/Roboto-Light.ttf).
[2015-10-18 23:06:09][QSF info] Finished EMERGENCY 5 application startup in 135 ms
[2015-10-18 23:06:09][QSF info] EMERGENCY 5 application running
[2015-10-18 23:06:09][QSF info] Successfully saved player progress to file 'C:/Users/Tom/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/local/playerprogress.bin'
[2015-10-18 23:06:09][QSF info] Successfully loaded player progress from file 'C:/Users/Tom/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/TomEnde/playerprogress.bin'
[2015-10-18 23:06:09][QSF info] Finished EMERGENCY 5 application run preparations in 771 ms
[2015-10-18 23:06:20][QSF info] Successfully saved player progress to file 'C:/Users/Tom/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/TomEnde/playerprogress.bin'
[2015-10-18 23:06:20][QSF info] Successfully loaded player progress from file 'C:/Users/Tom/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/local/playerprogress.bin'
[2015-10-18 23:06:20][QSF info] Successfully loaded player progress from file 'C:/Users/Tom/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/TomEnde/playerprogress.bin'
[2015-10-18 23:06:22][QSF info] EMERGENCY 5 application: triggered go to logo screen
[2015-10-18 23:06:22][QSF info] -> Mounting mod "dutch_modification" in version 2.0 by FrozenOne-94
[2015-10-18 23:06:26][QSF info] EMERGENCY 5 application: triggered go to main menu
[2015-10-18 23:06:28][QSF error] Failed to load save game: Could not open file: C:/Users/Tom/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/TomEnde/campaign/CampaignProgress.json
[2015-10-18 23:06:28][QSF error] Failed to load save game: Could not open file: C:/Users/Tom/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/TomEnde/campaign/CampaignProgress.json
[2015-10-18 23:06:31][QSF info] EMERGENCY 5 application: triggered start game
[2015-10-18 23:06:31][QSF info] QSF unloaded the old map in 0 ms
[2015-10-18 23:06:33][QSF info] QSF successfully loaded the layers of the map in 1453 ms
[2015-10-18 23:06:39][QSF info] QSF successfully loaded the entities of the map in 6476 ms
[2015-10-18 23:06:39][QSF info] QSF successfully deserialized the map (7938 ms)
[2015-10-18 23:06:39][QSF info] WorldModel::InterMapConnections 0 uses 44 bytes
[2015-10-18 23:06:39][QSF info] WorldModel::InterMapConnections 1 uses 44 bytes
[2015-10-18 23:06:39][QSF info] QSF successfully loaded the AI navigation data in 385 ms
[2015-10-18 23:06:43][QSF info] WorldModel::InterMapConnections 0 uses 26 megabytes
[2015-10-18 23:06:43][QSF info] WorldModel::InterMapConnections 1 uses 26 megabytes
[2015-10-18 23:06:44][QSF info] QSF successfully started 73906 entities of the map "em5/map/map04_cologne/map04_cologne.bin" (5025 ms)
[2015-10-18 23:06:44][QSF info] QSF successfully loaded the map "em5/map/map04_cologne/map04_cologne.bin" (13265 ms)
[2015-10-18 23:06:45][QSF info] Loading ingame HUD
[2015-10-18 23:06:45][QSF info] QSF unloaded the old map in 0 ms
[2015-10-18 23:06:45][QSF info] QSF successfully loaded the layers of the map in 0 ms
[2015-10-18 23:06:45][QSF info] QSF successfully loaded the entities of the map in 2 ms
[2015-10-18 23:06:45][QSF info] QSF successfully deserialized the map (2 ms)
[2015-10-18 23:06:45][QSF info] QSF successfully started 16 entities of the map "em5/map/default/supervisor.bin" (44 ms)
[2015-10-18 23:06:45][QSF info] QSF successfully loaded the map "em5/map/default/supervisor.bin" (47 ms)
[2015-10-18 23:06:45][QSF info] Finished loading ingame HUD in 420 ms
[2015-10-18 23:06:46][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_trunk.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-10-18 23:06:46][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_back_right.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-10-18 23:06:46][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_front_right.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-10-18 23:06:47][QSF error] QSF failed to load the prefab "em5/prefab/default/polizei_sw4_body.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-10-18 23:06:47][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_back_left.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-10-18 23:06:48][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_front_left.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-10-18 23:06:48][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_body.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-10-18 23:06:50][QSF info] Game startup...
[2015-10-18 23:06:50][QSF info] - Mode: "freeplay"
[2015-10-18 23:06:50][QSF info] - Map: "em5/map/map04_cologne/map04_cologne"
[2015-10-18 23:06:50][QSF info] QSF Lua 5.1.4 initialization
[2015-10-18 23:06:50][QSF error] Could not find order info 'DCH"
[2015-10-18 23:06:51][QSF error] There is no event 'Building_Fire_Injured_Persons_Damage' inside the event pool 'EM5_Simple_Fire_Definitions'
[2015-10-18 23:06:51][QSF error] Fatal error in event pool structure, please check the log for more information


 

how can i fix this problem, i like to play the dutch modification

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Hello.

i have downloaded the new version of the dutch modification pack, only when i start the game he give a error: "Fatal error in event pool structure, please check the log for more information".

 

how can i fix this problem, i like to play the dutch modification

 

That's the problem we are all facing. All we can do now is waiting and hoping for FrozenOne-94 to take care of the problem and having his MOD working again under the v2.0.1 update.

 

 

Cheers!!

 

Robert    :holdglass:

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hallo

 

hoe instaleer ik de hulpdiensten uit nederland in emg 2016

hoor het graag

alvast bedankt

john

Please, post your messages in English.

 

Installing the NL MOD in EMG 2016 is the same way as you probably did in EMG 5. It's just that, since the updates (v2.0.2 now) the MOD does not work anymore in either of the games. You just have to be patient untill FrozenOne fixed the problem,,,

 

Cheers!!

 

Robert     :holdglass:

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All mods at this point have been broken.  16 Tons have changed several things and the mod file structure.  I have been working to try and figure this out.  Everyone at this point will have to sit back and wait to get things back in order.  It seems that they have made it a requirement to have a .svn folder inside the mod and that requires a repository folder.  This was not the case before the most recent patch.  

 

All the mods are now in the wrong format and for mine most of them will cause the game to crash.  Even a simply lighting mod has crashed the game for me.  

 

Hopefully Frozenone will be able to get back and work on it some.  

 

I know that a few of us are working to try and get some new things into the game BUT when each update forces us to learn all over again with no support it is getting really frustrating.

 

I have been working on getting my lighting mods to work with the newest patch and when it is fixed they will be available once again for download.  

 

Hope everyone has a great day.

 

William516

Bill

Delaware,USA

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All mods at this point have been broken.  16 Tons have changed several things and the mod file structure.  I have been working to try and figure this out.  Everyone at this point will have to sit back and wait to get things back in order.  It seems that they have made it a requirement to have a .svn folder inside the mod and that requires a repository folder.  This was not the case before the most recent patch.  

 

All the mods are now in the wrong format and for mine most of them will cause the game to crash.  Even a simply lighting mod has crashed the game for me.  

 

Hopefully Frozenone will be able to get back and work on it some.  

 

I know that a few of us are working to try and get some new things into the game BUT when each update forces us to learn all over again with no support it is getting really frustrating.

 

I have been working on getting my lighting mods to work with the newest patch and when it is fixed they will be available once again for download.  

 

Hope everyone has a great day.

 

William516

Bill

Delaware,USA

 

All of the mods except for Dutch mod still work for me.  Granted, now your lighting mods are more laggy, they still work.  The unlimited units mods still work, and they haven't crashed the game for me at all.

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All mods at this point have been broken.  16 Tons have changed several things and the mod file structure.  I have been working to try and figure this out.  Everyone at this point will have to sit back and wait to get things back in order.  It seems that they have made it a requirement to have a .svn folder inside the mod and that requires a repository folder.  This was not the case before the most recent patch.  

 

All the mods are now in the wrong format and for mine most of them will cause the game to crash.  Even a simply lighting mod has crashed the game for me.  

 

Hopefully Frozenone will be able to get back and work on it some.  

 

I know that a few of us are working to try and get some new things into the game BUT when each update forces us to learn all over again with no support it is getting really frustrating.

 

I have been working on getting my lighting mods to work with the newest patch and when it is fixed they will be available once again for download.  

 

Hope everyone has a great day.

 

William516

Bill

Delaware,USA

 

However, ItsLeandro that reported yesterday that he managed to have his "Unlimited Units Mod" adapted and work again with the v2.0.2 SixteenTons software update (http://forum.emergency-planet.com/topic/19896-unlimited-units-mod/page-2). I installed his update and it worked; although NOT inside the NL MOD unfortunately. To see the UUM-MOD working, I had to deactivate the NL MOD first, for the "simple" fact that the NL MOD has not been adapted yet to the v2.0.2 update.

 

Maybe it's a stupid suggestion, so please don't shoot me over this - like I said many times before: I don't know anything about MODDING, Would it be a good idea to check out your "problems" with ItsLeandro to see how he fixed it? Then again, my suggestion might be like comparing appels and oranges,  :mellow:

 

Nevertheless, I am certain that eventually you'll get the job done.  :12:

 

Cheers!!

 

Robert      :holdglass:

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