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buonggiorno

How to "open" all missions in free play?

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Hi guys, im prety new in emergency 3. I play only free mode and i have problem, i always have same "basic" missions, little fire's, some pocket stealing, crazy rampage, some medical cases, but i dont have any other. Why? i see that some others have and hostage situation, and other interestng actions. why i dont have all situations in free play mod? what i need to do? Btw i unlock all missions and all medals

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Hi,

Check here,

 

EDIT> You already found that one, for freeplay you need to edit your freeplay parameters file, give me your exact install directory and i can point you to it.

 

Also do you play the endless or the challenge version

 

Regards,

Stan

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I done like he say in topic you give me, now i found freeplay parameters file but what to edit? wich line to edit?

- <freeplayparameters>  <Seed value="0" />   <BuyFactor value="10.0" />   <SellFactor value="0.5" />   <GlobalEventFrequencyFactor value="1.7" />   <TimeSpeedFactor value="1.0" />   <StartBudget value="60000" />   <MaxBudget value="160000" />   <Earnings value="25000" />   <SquadPriceGrowth value="30.0" />   <ChallengeInitialEventFrequencyFactor value="0.7" />   <ChallengeEventFrequencyGrowthPerMinute value="4.0" />   <ChallengeMaxBurningHouses value="10" />   <ChallengeMaxDeadPersons value="10" />   <ChallengeMaxInjuredPersons value="15" />   <InitialEventFrequencyBoost value="100000.0" />   <InitialEventWaitDuration value="8.0" /> - <!--  score   -->   <InitialScorePerMinute value="500.0" />   <InnocentPersonWoundedPermanentPenalty value="75.0" />   <InnocentPersonKilledPermanentPenalty value="90.0" />   <InnocentVehicleShotPermanentPenalty value="75.0" />   <BurningHousePenalty Basic="75.0" PerObject="0.0" />   <BurningObjectPenalty Basic="50.0" PerObject="0.0" />   <InjuredPersonPenalty Basic="75.0" PerObject="0.0" />   <ContaminatedPersonPenalty Basic="50.0" PerObject="0.0" />   <DeadPersonPenalty Basic="90.0" PerObject="0.0" />   <DestroyedVehiclesPenalty Basic="30.0" PerObject="0.0" />   <UnarmedGangsterPenalty Basic="75.0" PerObject="0.0" />   <ArmedGangsterPenalty Basic="90.0" PerObject="0.0" />   <HostagePenalty Basic="50.0" PerObject="0.0" /> - <!--  misc   -->   <ContaminationRange value="10.0" /> - <!--  in meter   -->   <TrainCycle value="150.0" /> - <!--  in seconds   --> - <!--  JH   -->   <RandomFire AverageFrequency="0.1" /> - <!--  AverageFrequency: average number of events per 10 minutes   --> - <!--  JH   -->   <FireByDroppedCigarette AverageFrequency="0.3" MaxDropDistance="10.0" /> - <!--  AverageFrequency: average number of events per 10 minutes   --> - <!--  MaxDropDistance: in meter   --> - <!--  JH   -->   <HeartAttack AverageFrequency="0.3" /> - <!--  AverageFrequency: average number of events per 10 minutes   --> - <!--  JH   -->   <FlashStrike AverageFrequency="10.0" DamageRadius="5.0" /> - <!--  AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor")   --> - <!--  DamageRadius: in meter   --> - <!--  AE   -->   <GasExplosion AverageFrequency="0.1" /> - <!--  AverageFrequency: average number of events per 10 minutes   --> - <!--  DG   -->   <PickPocketing AverageFrequency="0.3" MaxDistance="35.0" Armed="10.0" /> - <!--  AverageFrequency: average number of events per 10 minutes   --> - <!--  MaxDistance: in meter (max. distance between committer and victim)   --> - <!--  Armed: probability in percent   --> - <!--  AE   -->   <RunningAmok AverageFrequency="0.1" ReactionRange="25.0" ShootRange="20.0" Spread="5.0" ShootPower="250" ShotDuration="1.0" SightAngle="120.0" /> - <!--  AverageFrequency: average number of events per 10 minutes   --> - <!--  ReactionRange: in meters   --> - <!--  ShootRange: in meters   --> - <!--  Spread: in degrees   --> - <!--  ShootPower: in percent   --> - <!--  ShotDuration: in seconds   --> - <!--  SightAngle: in degrees   --> - <!--  AE   -->   <Murderer AverageFrequency="0.3" MaxDistanceToVictim="25.0" /> - <!--  AverageFrequency: average number of events per 10 minutes   --> - <!--  MaxDistanceToVictim: in meter   --> - <!--  DG   -->   <TrafficLightFailure AverageFrequency="0.2" /> - <!--  AverageFrequency: average number of events per 10 minutes   --> - <!--  DG   -->   <RailwayCrossingFailure AverageFrequency="0.1" /> - <!--  AverageFrequency: average number of events per 10 minutes   --> - <!--  JH   -->   <ShopLifting AverageFrequency="0.3" IsArmed="0.4" VictimWaitTime="5.0" VictimMoveDistance="4.0" VictimWaveTime="120.0" /> - <!--  AverageFrequency: average number of events per 10 minutes   --> - <!--  IsArmed: probability in percent   --> - <!--  VictimWaitTime: in seconds (time the victim needs to detect the crime)   --> - <!--  VictimMoveDistance: in meters (distance the victim moves out of the shop)   --> - <!--  VictimWaveTime: in seconds (time the victim waves for help)   --> - <!--  JH   -->   <CarTheft AverageFrequency="0.8" MaxRadius="50.0" /> - <!--  AverageFrequency: average number of events per 10 minutes   --> - <!--  MaxRadius: in meter (max. distance between committer and car)   --> - <!--  DG   -->   <SuicideDrowning AverageFrequency="0.1" /> - <!--  AverageFrequency: average number of events per 10 minutes   --> - <!--  DG   -->   <CarAccident AverageFrequency="0.1" SafetyRadius="6.0" /> - <!--  AverageFrequency: average number of events per 10 minutes   --> - <!--  SafetyRadius: in meters   --> - <cleanup>  <wait min="300.0" max="600.0" />   <choppedtree safetyradius_nopeople="8.0" safetyradius_nofire="50.0" />   <killedperson safetyradius="20.0" />   <deleteobject safetyradius="20.0" />   <deletewreck safetyradius="20.0" />   <unburnobject safetyradius="100.0" />   <restoreposition safetyradius_source="10.0" safetyradius_destination="10.0" />   <sliceablecar waitmultiplier="5" />   </cleanup>- <timezones>- <!--  night (normal)   --> - <timezone starttime="06:00">  <pickpocketing factor="0.5" />   <runningamok factor="0.5" />   <murderer factor="1.0" />   <shoplifting factor="0.0" />   <vehicletraffic factor="1.5" />   <persontraffic factor="1.5" /> - <weather changeduration="15.0">  <fog intensity="0.5" color="a0a0a0" />   <rain intensity="0.0" />   <storm intensity="0.0" speed="0.0" />   <flash frequencyfactor="0.0" />   <sound name="" />   <sound2 name="" />   </weather>  </timezone>- <!--  rush hour   --> - <timezone starttime="07:00">  <pickpocketing factor="0.5" />   <runningamok factor="0.5" />   <murderer factor="0.5" />   <shoplifting factor="0.5" />   <vehicletraffic factor="0.8" />   <persontraffic factor="0.8" /> - <weather changeduration="60.0">  <fog intensity="0.0" color="ffffff" />   <rain intensity="0.0" />   <storm intensity="0.0" speed="0.0" />   <flash frequencyfactor="0.0" />   <sound name="" />   <sound2 name="" />   </weather>  </timezone>- <!--  normal day   --> - <timezone starttime="10:00">  <pickpocketing factor="1.0" />   <runningamok factor="1.0" />   <murderer factor="0.8" />   <shoplifting factor="1.0" />   <vehicletraffic factor="1.2" />   <persontraffic factor="1.2" /> - <weather changeduration="15.0">  <fog intensity="0.0" color="ffffff" />   <rain intensity="0.0" />   <storm intensity="0.0" speed="0.0" />   <flash frequencyfactor="0.0" />   <sound name="" />   <sound2 name="" />   </weather>  </timezone>- <timezone starttime="12:00">  <pickpocketing factor="1.0" />   <runningamok factor="1.0" />   <murderer factor="0.8" />   <shoplifting factor="1.0" />   <vehicletraffic factor="1.0" />   <persontraffic factor="1.0" /> - <weather changeduration="60.0">  <fog intensity="0.1" color="a0a0a0" />   <rain intensity="0.0" />   <storm intensity="0.0" speed="0.0" />   <flash frequencyfactor="0.0" />   <sound name="" />   <sound2 name="" />   </weather>  </timezone>- <timezone starttime="13:00">  <pickpocketing factor="1.0" />   <runningamok factor="1.0" />   <murderer factor="0.8" />   <shoplifting factor="1.0" />   <vehicletraffic factor="1.2" />   <persontraffic factor="1.2" /> - <weather changeduration="60.0">  <fog intensity="0.2" color="a0a0a0" />   <rain intensity="0.0" />   <storm intensity="0.0" speed="0.0" />   <flash frequencyfactor="0.0" />   <sound name="" />   <sound2 name="" />   </weather>  </timezone>- <timezone starttime="15:00">  <pickpocketing factor="1.0" />   <runningamok factor="1.0" />   <murderer factor="0.8" />   <shoplifting factor="1.0" />   <vehicletraffic factor="1.4" />   <persontraffic factor="1.4" /> - <weather changeduration="20.0">  <fog intensity="0.3" color="7F7F7F" />   <rain intensity="0.5" />   <storm intensity="0.1" speed="0.2" />   <flash frequencyfactor="0.0" />   <sound name="mod:Audio/Ambient/rain01.wav" />   <sound2 name="" />   </weather>  </timezone>- <!--  thunder storm   --> - <timezone starttime="15:20">  <pickpocketing factor="0.5" />   <runningamok factor="0.5" />   <murderer factor="0.5" />   <shoplifting factor="0.5" />   <vehicletraffic factor="2.0" />   <persontraffic factor="2.0" /> - <weather changeduration="5.0">  <fog intensity="0.4" color="606060" />   <rain intensity="1.0" />   <storm intensity="0.5" speed="0.4" />   <flash frequencyfactor="1.2" />   <sound name="mod:Audio/Ambient/rain02.wav" />   <sound2 name="mod:Audio/Ambient/thunder02.wav" />   </weather>  </timezone>- <!--  rush hour   --> - <timezone starttime="15:50">  <pickpocketing factor="1.0" />   <runningamok factor="1.0" />   <murderer factor="0.8" />   <shoplifting factor="3.0" />   <vehicletraffic factor="1.0" />   <persontraffic factor="1.0" /> - <weather changeduration="5.0">  <fog intensity="0.2" color="a0a0a0" />   <rain intensity="0.0" />   <storm intensity="0.0" speed="0.0" />   <flash frequencyfactor="0.0" />   <sound name="" />   <sound2 name="" />   </weather>  </timezone>- <!--  evening   --> - <timezone starttime="18:00">  <pickpocketing factor="3.0" />   <runningamok factor="1.0" />   <murderer factor="1.0" />   <shoplifting factor="3.0" />   <vehicletraffic factor="1.0" />   <persontraffic factor="1.0" /> - <weather changeduration="25.0">  <fog intensity="0.0" color="ffffff" />   <rain intensity="0.0" />   <storm intensity="0.0" speed="0.0" />   <flash frequencyfactor="0.0" />   <sound name="" />   <sound2 name="" />   </weather>  </timezone>- <!--  night (dangerous)   --> - <timezone starttime="21:00">  <pickpocketing factor="2.5" />   <runningamok factor="2.0" />   <murderer factor="3.0" />   <shoplifting factor="0.0" />   <vehicletraffic factor="1.2" />   <persontraffic factor="1.2" /> - <weather changeduration="15.0">  <fog intensity="0.0" color="ffffff" />   <rain intensity="0.0" />   <storm intensity="0.0" speed="0.0" />   <flash frequencyfactor="0.0" />   <sound name="" />   <sound2 name="" />   </weather>  </timezone>- <!--  night (normal)   --> - <timezone starttime="02:00">  <pickpocketing factor="2.5" />   <runningamok factor="1.5" />   <murderer factor="3.0" />   <shoplifting factor="0.0" />   <vehicletraffic factor="1.5" />   <persontraffic factor="1.5" /> - <weather changeduration="15.0">  <fog intensity="0.0" color="ffffff" />   <rain intensity="0.0" />   <storm intensity="0.0" speed="0.0" />   <flash frequencyfactor="0.0" />   <sound name="" />   <sound2 name="" />   </weather>  </timezone>  </timezones>  </freeplayparameters>
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